Call of Duty: Black Ops 4

Black Ops 4 Oct. 30 Update: MP Balancing Pass, Blackout & Zombies Updates, Gun Game & More!

Published 30th Oct 2018

By Vince

Patch notes and other information on Black Ops 4's October 30th update.

Black Ops 4 Oct. 30 Update: MP Balancing Pass, Blackout & Zombies Updates, Gun Game & More!



Todays update is one of the biggest updates since Black Ops 4 launch, including changes to weapons, Specialists, map spawns, Scorestreaks, Perks, Gear, game modes, and more. In Blackout, there are updates to audio and Armor behavior, unlocked six Specialist character missions to track down and complete, cranked the max player count for Solos up to 100, and more. For Zombies players, there is several gameplay improvements and fixes, including Easter Egg quest fixes and increased XP earn rates for Hardcore and Realistic difficulties.

There has also been updates to the Multiplayer playlists, including the return of Gun Game! Other game modes that were also added include Mercenary Deathmatch Moshpit, and Chaos Domination. What makes Chaos Domination so chaotic? Zone capture time is reduced to only 3 seconds, round score limit is 150 (up from 100), and player count is 6v6 (up from 5v5). Many other features are being tinkered and balanced as well. Here is a list of the patch notes for todays update.

Multiplayer


  • “Gun Game” playlist added to Featured Playlist (no parties allowed).
  • “Mercenary Deathmatch Moshpit” playlist added to the Featured Category (TDM and Kill Confirmed, no parties allowed).
  • “Chaos Domination” playlist to Featured Category (3-second captures, 150-point rounds, 6v6).
  • Player count increased to 6v6, 2 Specialist limit per team. (Hardcore TDM & KC)
  • Various Gun adjustments and balances across the board.
  • Spawn adjustments in TDM, Domination, Hardpoint FFA & Control.
  • Various updates to Armor, Stim Shot and Acoustic Sensor as well as Perks Dead Silence and Engineer
  • Various Buffs to Scoresteaks.
  • and much more!


Blackout

  • 100-Player Solos added to Featured playlist.
  • Maximum player count set to 88 for Duos and Quads.
  • Tweaked settings to ensure friendly teammates’ footsteps are now quieter than enemy footsteps.
  • Adjusted footsteps for all Armor types in first-person and third-person to give better directionality and distance information.
  • Resolved an issue that occasionally caused footsteps to be silent.
  • Resolved issues that caused footsteps to become muffled when they shouldn’t be.
  • Armor now allows more damage to pass through to areas of the body that have damage multipliers, such as the head or upper chest. For example, headshots now do more damage against Level 3 Armor.
  • Unlocked remaining Specialist Character Missions (Battery, Firebreak, Nomad, Prophet, Ruin, Seraph)
  • To tag an item for your teammate, approach the Item and select the bottom center command on your Command Wheel. This will display the Item in text on your team’s HUD and highlight the item in the world for your team.
  • Increased the brightness of Items when a teammate tags them as “Item Found” via the Command Wheel.
  • Increased duration that Items tagged using “Item Found” are displayed in the world to your team.
  • Resolved an issue where completing Dark Ops Challenges would not unlock their associated Calling Card.
  • Resolved an issue where certain Challenges rewarded the same Calling Card.
  • Resolved an issue where the Altimeter could disappear during Infiltration.
  • Resolved an issue where incorrect Inventory items could be shown while spectating another player.
  • Resolved an issue that allowed players to shoot through certain rocks.
  • Improved visual quality of the grass.
  • Resolved an issue where the After Action Report would show double damage when in Squads.
  • Resolved an issue where Echelon Ranking wasn’t showing properly at Max Rank.


Zombies

  • Increased XP earn rate for Hardcore and Realistic difficulties.
  • Addressed an issue where the New Industries portal ghost remained visible from the start of the step.
  • Fixed lever animation on the Power House ghoul in the Main Easter Egg Quest.
  • Resolved an issue where players could be tossed outside the intended play space of the Boss Battle Arena.
  • Resolved an issue where earning Mule Kick could take away all player weapons and money.
  • Resolved an issue preventing players from applying their Clan Tag or using the Kill Counter after weapon Prestige.
  • Resolved an issue where the SG12 lost all attachments when Pack-A-Punched.
  • Fixed multiple exploit spots in the maps.
  • Fixed several stability issues associated with entering and exiting the Alchemy Lab at specific times.
  • Earning additional Perks will now be displayed on the player’s HUD.
  • Resolved issues with Prestige Master not functioning correctly.
  • Resolved several issues with Custom Mutation options not working correctly.
  • Resolved an issue where the wrong Camo could be displayed on a weapon.
  • Resolved an issue where players were not getting revived when the DG-5 Power Plant ability had been enabled.
  • Resolved several instances of Anywhere But Here not working when activated on a moving platform, like the gondola in Blood of the Dead.
  • Fixed an exploit where players could keep their Special Weapon out indefinitely.


To see the full list of patch notes for todays update, check out Treyarch's post here!


Vince

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