Post: [Source 1.02/PS3]Huds Elements Designer[Release]
11-01-2014, 04:39 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hey everyone, im about to start making my menu and i decided to make a huds elem designer, so why not releasing it to others ? Smile It's also open source so if you want to edit it then you are free to do so, just leave some credits ^^
The already compiled version is 1/54 on virustotal, probably because of the metroFrameworks? Anyways the source is also included so you can remove it if you want ^^

[Preview]

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NOT A REAL MENU, only to show how easy it is to design something with this tool, took me 1-2 mins ! Happy
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ALREADY COMPILED

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SOURCE

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Credits:
-Bad Luck Brian
-Shark
Last edited by Bad Luck Brian ; 11-01-2014 at 04:49 AM.

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11-01-2014, 09:07 PM #11
Swaqq
Professional Thanker
Originally posted by Bad
Hey everyone, im about to start making my menu and i decided to make a huds elem designer, so why not releasing it to others ? Smile It's also open source so if you want to edit it then you are free to do so, just leave some credits ^^
The already compiled version is 1/54 on virustotal, probably because of the metroFrameworks? Anyways the source is also included so you can remove it if you want ^^

[Preview]

You must login or register to view this content.

NOT A REAL MENU, only to show how easy it is to design something with this tool, took me 1-2 mins ! Happy
You must login or register to view this content.



ALREADY COMPILED

DOWNLOASad Awesome You must login or register to view this content.
SCAN: You must login or register to view this content.



SOURCE

DOWNLOASad Awesome You must login or register to view this content.
SCAN: You must login or register to view this content.




Credits:
-Bad Luck Brian
-Shark


someone was not happy making this post
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11-01-2014, 10:53 PM #12
Yenix
Do a barrel roll!
El Bee El Bee, Awesome Release! Can't wait for your menu. Tiphat
11-02-2014, 05:12 PM #13
Good job Happy
11-02-2014, 05:54 PM #14
Smooth
< ^ > < ^ >
Originally posted by Bad
Hey everyone, im about to start making my menu and i decided to make a huds elem designer, so why not releasing it to others ? Smile It's also open source so if you want to edit it then you are free to do so, just leave some credits ^^
The already compiled version is 1/54 on virustotal, probably because of the metroFrameworks? Anyways the source is also included so you can remove it if you want ^^

[Preview]

You must login or register to view this content.

NOT A REAL MENU, only to show how easy it is to design something with this tool, took me 1-2 mins ! Happy
You must login or register to view this content.



ALREADY COMPILED

DOWNLOASad Awesome You must login or register to view this content.
SCAN: You must login or register to view this content.



SOURCE

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SCAN: You must login or register to view this content.




Credits:
-Bad Luck Brian
-Shark


can i be in credits for being Smooteh :fa: :wub: BLM* for life

The following user thanked Smooth for this useful post:

Bad Luck Brian
11-04-2014, 09:50 AM #15
Shark
Retired.
Originally posted by Bad
Hey everyone, im about to start making my menu and i decided to make a huds elem designer, so why not releasing it to others ? Smile It's also open source so if you want to edit it then you are free to do so, just leave some credits ^^
The already compiled version is 1/54 on virustotal, probably because of the metroFrameworks? Anyways the source is also included so you can remove it if you want ^^

[Preview]

You must login or register to view this content.

NOT A REAL MENU, only to show how easy it is to design something with this tool, took me 1-2 mins ! Happy
You must login or register to view this content.



ALREADY COMPILED

DOWNLOASad Awesome You must login or register to view this content.
SCAN: You must login or register to view this content.



SOURCE

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SCAN: You must login or register to view this content.




Credits:
-Bad Luck Brian
-Shark


Heres the complete hud structure, thanks to james for helping complete it Smile!

    
struct color_s
{
unsigned char r;
unsigned char g;
unsigned char b;
unsigned char a;
};
union hudelem_color_t
{
color_s _s0;
int RGBA;
};
struct hudelem_s
{
short targetEntNum; //0x00-0x02
short targetEntNum2; //0x02-0x04
int font; //0x04-0x08
int alignOrg; //0x08-0x0C
int alignScreen; //0x0C-0x10
float x; //0x10-0x14
float y; //0x14-0x18
float z; //0x18-0x1C
int type; //0x1C-0x20
float fontScale; //0x20-0x24
int fromFontScale; //0x24-0x28
int fontScaleStartTime; //0x28-0x30
hudelem_color_t color; //0x30-0x34
hudelem_color_t fromColor; //0x34-0x38
int fadeStartTime; //0x38-0x3C
int fadeTime; //0x3C-0x44
int Width; //0x44-0x48
int Height; //0x48-0x4C
int materialIndex; //0x4C-0x50
int fromWidth; //0x50-0x54
int fromHeight; //0x54-0x58
int scaleStartTime; //0x58-0x5C
int scaleTime; //0x5C-0x60
float fromX; //0x60-0x64
float fromY; //0x64-0x68
int fromAlignOrg; //0x68-0x6C
int fromAlignScreen; //0x6C-0x70
int moveStartTime; //0x70-0x74
int moveTime; //0x74-0x78
int time; //0x78-0x7C
int duration; //0x7C-0x80
float value; //0x80-0x84
int text; //0x84-0x88
float sort; //0x88-0x8C
hudelem_color_t glowColor; //0x8C-0x90
int fxBirthTime; //0x90-0x94
int fxLetterTime; //0x94-0x98
int fxDecayStartTime; //0x98-0x9C
int fxDecayDuration; //0x9C-0xA0
int soundID; //0xA0-0xA4
int Unk; //0xA4-0xA8
int flags; //0xA8-0xAC
};
struct game_hudelem_s
{
hudelem_s elem; //0x00-0xAC
int clientNum; //0xAC-0xB0
int team; //0xB0-0xB4
int archived; //0xB4-0xB8
int Unk2; //0xB8-0xBC
};

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