struct color_s
{
unsigned char r;
unsigned char g;
unsigned char b;
unsigned char a;
};
union hudelem_color_t
{
color_s _s0;
int RGBA;
};
struct hudelem_s
{
short targetEntNum; //0x00-0x02
short targetEntNum2; //0x02-0x04
int font; //0x04-0x08
int alignOrg; //0x08-0x0C
int alignScreen; //0x0C-0x10
float x; //0x10-0x14
float y; //0x14-0x18
float z; //0x18-0x1C
int type; //0x1C-0x20
float fontScale; //0x20-0x24
int fromFontScale; //0x24-0x28
int fontScaleStartTime; //0x28-0x30
hudelem_color_t color; //0x30-0x34
hudelem_color_t fromColor; //0x34-0x38
int fadeStartTime; //0x38-0x3C
int fadeTime; //0x3C-0x44
int Width; //0x44-0x48
int Height; //0x48-0x4C
int materialIndex; //0x4C-0x50
int fromWidth; //0x50-0x54
int fromHeight; //0x54-0x58
int scaleStartTime; //0x58-0x5C
int scaleTime; //0x5C-0x60
float fromX; //0x60-0x64
float fromY; //0x64-0x68
int fromAlignOrg; //0x68-0x6C
int fromAlignScreen; //0x6C-0x70
int moveStartTime; //0x70-0x74
int moveTime; //0x74-0x78
int time; //0x78-0x7C
int duration; //0x7C-0x80
float value; //0x80-0x84
int text; //0x84-0x88
float sort; //0x88-0x8C
hudelem_color_t glowColor; //0x8C-0x90
int fxBirthTime; //0x90-0x94
int fxLetterTime; //0x94-0x98
int fxDecayStartTime; //0x98-0x9C
int fxDecayDuration; //0x9C-0xA0
int soundID; //0xA0-0xA4
int Unk; //0xA4-0xA8
int flags; //0xA8-0xAC
};
struct game_hudelem_s
{
hudelem_s elem; //0x00-0xAC
int clientNum; //0xAC-0xB0
int team; //0xB0-0xB4
int archived; //0xB4-0xB8
int Unk2; //0xB8-0xBC
};
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