Post: Vectorstoangle error?
03-09-2015, 12:14 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I have the error in 2 of my aimbots aimbot1()
{
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
aimat = undefined;
_a145 = level.players;
_k145 = getFirstArrayKey(_a145);
while (isDefined(_k145))
{
player = _a145[_k145];
if (player == self || !(isalive(player)) || level.teambased && self.pers["team"] == player.pers["team"])
{
}
else
{
if (isDefined(aimat))
{
if (closer(self gettagorigin("j_head"), player gettagorigin("j_head"), aimat gettagorigin("j_head")))
{
aimat = player;
}
}
else
{
aimat = player;
}
}
_k145 = getNextArrayKey(_a145, _k145);
}
if (isDefined(aimat))
{
self setplayerangles(vectorsToAngle(aimat gettagorigin("j_head") - self gettagorigin("j_head")));
if (self attackbuttonpressed())
{
aimat thread [[level.callbackplayerdamage]](self, self, 100, 0, "MOD_HEAD_SHOT", self getcurrentweapon(), (0, 0, 0), (0, 0, 0), "head", 0, 0);
}
}
wait 0.01;
}
and here is the second one
aimbot2()
{
self endon( "disconnect" );
self endon( "death" );

for(;Winky Winky
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
}
wait 0.01;
}
}
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