createRectangle(align, relative, x, y, width, height, sort, color, alpha, shader)
{
shaderElem = newClientHudElem( self );
shaderElem.elemType = "bar";
shaderElem.width = width;
shaderElem.height = height;
shaderElem.xOffset = 0;
shaderElem.yOffset = 0;
shaderElem.children = [];
shaderElem.sort = sort;
shaderElem.color = color;
shaderElem.alpha = alpha;
shaderElem setParent( level.uiParent );
shaderElem setShader( shader, width , height );
shaderElem.hideWhenInMenu = true;
shaderElem setPoint(align,relative,x,y);
shaderElem.align = align;
shaderElem.relative = relative;
return shaderElem;
}
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