Post: GSC Code Ideas :)
04-26-2015, 12:38 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hey, what up ? I'm cabcon and i work on my new bo2 zombie mod menu (of the successor of encore v9 zombie ). And now i'm searching ideas for this menu Smile That mean function ideas, game mode ideas and design ideas Smile Post it below !

Thank you Smile
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xTiibo Modz
04-26-2015, 03:23 PM #11
clw590
Haxor!
maybe have some custom map developers from Sharks Zombie land help and make some custom zombie maps? not sure if there is a way to get the carepackage model inside of zombies, but i hope there is.
04-26-2015, 04:54 PM #12
Originally posted by clw590 View Post
maybe have some custom map developers from Sharks Zombie land help and make some custom zombie maps? not sure if there is a way to get the carepackage model inside of zombies, but i hope there is.


No it gives no way to port mp models but we will use a other model Smile And yes it would be awesome if someone do this Smile
04-26-2015, 04:56 PM #13
Originally posted by leagand786 View Post
You were the first person to make a working dvar slider I think you can add a few carepackages in the air lol if your stuck look at zombieland they managed to do it somehow


Yeah but for a menu that will have functions like aimbot etc this idea will takes up tons of memory. But good idea though Smile

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MCabCon
04-26-2015, 06:02 PM #14
    
void reviveAllPlayers()
{
for(player in level.players)
{
if(player needsRevive()){
player setReviveString("^3Auto-Riving ^6m8");
player revive();
player revivePlayer();//Incase the above doesn't work
}
}
}


You can also enable and disable zombies, not sure if this means the game mode or it stops zombies from spawning, its worth testing :P
    
disableZombies();
enableZombies();


You can also change the name of a zombie (Didn't even know zombies have names?) You must call it on a zombie though.
    
zombie setZombieName("Bitwise");
04-26-2015, 06:11 PM #15
Originally posted by Bitwise View Post
    
void reviveAllPlayers()
{
for(player in level.players)
{
if(player needsRevive()){
player setReviveString("^3Auto-Riving ^6m8");
player revive();
player revivePlayer();//Incase the above doesn't work
}
}
}


You can also enable and disable zombies, not sure if this means the game mode or it stops zombies from spawning, its worth testing :P
    
disableZombies();
enableZombies();


You can also change the name of a zombie (Didn't even know zombies have names?) You must call it on a zombie though.
    
zombie setZombieName("Bitwise");


Much thanks to you Smile, i will give you credits ! The Zombie will try it out Smile Your are a good person !
04-26-2015, 07:40 PM #16
Originally posted by MCabCon View Post
Much thanks to you Smile, i will give you credits ! The Zombie will try it out Smile Your are a good person !


Np, PM me if you need help with anything GSC related

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MCabCon
04-27-2015, 07:00 PM #17
Exelo
Banned
A Custom zombie maps ? What would be the point... ?
If it's what you want go download WAW For pc lmfao.

But To take back the "custom map" concepts why not remake Natch Der Untoten in "tranzit". ?

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MCabCon
04-28-2015, 05:59 AM #18
Originally posted by Exelo View Post
A Custom zombie maps ? What would be the point... ?
If it's what you want go download WAW For pc lmfao.

But To take back the "custom map" concepts why not remake Natch Der Untoten in "tranzit". ?


nice, idea bro. mhm i dont work on a real costum zombie map, just like zombieland for mp. Just blockers and other skybriges and teleporters Smile Think like this. Not a custom zombie like in w@w Smile

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