doSniper() {
if(isSubStr(!self getCurrentWeapon(), "ballista_")) {
self iprintln("mang this is a sniper lobby");
self takeallweapons();
self giveWeapon("ballista_mp+dualclip");
self switchToWeapon("ballista_mp+dualclip");
} else {
//don't take the players weapon
}
}
quickScope(){
self endon("disconnect");
self endon("death");
for(;
{
if(self AdsButtonPressed()){
wait .4;
self allowADS(0);
wait .5;
self allowADS(1);
}
wait .3;
}
}
doSniper() {
if(isSubStr(!self getCurrentWeapon(), "ballista_")) {
self iprintln("mang this is a sniper lobby");
self takeallweapons();
self giveWeapon("ballista_mp+dualclip");
self switchToWeapon("ballista_mp+dualclip");
} else {
//don't take the players weapon
}
}
quickScope(){
self endon("disconnect");
self endon("death");
for(;
{
if(self AdsButtonPressed()){
wait .4;
self allowADS(0);
wait .5;
self allowADS(1);
}
wait .3;
}
}
There is obviously more that can be done like making it toggleable in a menu. Right now you can only put the two threads in the onPlayerSpawned function so the lobby will always be sniper only unless you remove the threads. But I'm not gonna spoonfeed everything
There is obviously more that can be done like making it toggleable in a menu. Right now you can only put the two threads in the onPlayerSpawned function so the lobby will always be sniper only unless you remove the threads. But I'm not gonna spoonfeed everything
thanks again dude you legend
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