Post: Need To find how to get coordinates
05-09-2015, 07:16 PM #1
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05-09-2015, 07:19 PM #2
Originally posted by noviceHacker View Post
Whats the code for coordinates for gsc or rtm


Here is some co ordinates for a menu base just mess with the 0,0,0 this will correspond with x,y,z

    StoreShaders()
{
self.menu.background = self drawShader("white", 320, -50, 300, 500, (0, 0, 0), 0, 0);
self.menu.scroller = self drawShader("white", 320, -500, 300, 17, (0, 0, 0), 255, 1);
self.menu.line = self drawShader("white", 170, -550, 2, 500, (0, 0, 0), 255, 2);
}
05-09-2015, 07:21 PM #3
i meant cod of origin like where ur guy is standing trying to edit zombieland
05-09-2015, 07:42 PM #4
Originally posted by noviceHacker View Post
i meant cod of origin like where ur guy is standing trying to edit zombieland


Oh then you should of been a little more specific in your post. Refer to this thread you might find what your looking for dude.

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05-09-2015, 07:45 PM #5
getcoords()
{
me = self.origin;
self iprintln("Origin = "+ me);
wait 1;
you = self getPlayerAngles();
self iprintln("angles = " + you);
}

link this with any button, if you only want to get your origin use this:

getcoords()
{
me = self.origin;
self iprintln(me);
}

The following user thanked Conditional for this useful post:

MCabCon
05-10-2015, 12:01 PM #6
djota
Haxor!
posi()
{
for(;Winky Winky
{
self iPrintln("^1" + self.origin + "");
wait 3;
}
}
05-13-2015, 01:52 PM #7
Wouldn't you have to print it like that:
    getLoc()
{
self endon("death");
for(;Winky Winky
{
if(self actionslotonebuttonpressed())
{
self iPrintlnBold("Current Origin: ^1" + self.origin[0] + ", " + self.origin[1] + ", " + self.origin[2]);
wait 0.10;
}
}
}

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