aimBot1()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "EndAutoAim" );
for(;
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("pelvis"), player getTagOrigin("pelvis"), aimAt getTagOrigin("pelvis")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self attackbuttonpressed())
{
//self setplayerangles(VectorToAngles((aimAt getTagOrigin("pelvis")) - (self getTagOrigin("pelvis")))); //If you want This To Lock On Just Remove the notes
if(self attackbuttonpressed()) aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 );
wait 0.01;
}
}
wait 0.01;
}
}
aimBot1()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "EndAutoAim" );
for(;
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("pelvis"), player getTagOrigin("pelvis"), aimAt getTagOrigin("pelvis")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self attackbuttonpressed())
{
//self setplayerangles(VectorToAngles((aimAt getTagOrigin("pelvis")) - (self getTagOrigin("pelvis")))); //If you want This To Lock On Just Remove the notes
if(self attackbuttonpressed()) aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 );
wait 0.01;
}
}
wait 0.01;
}
}
togglePENIS()
{
if(self.penis == 0)
{
self.penis = 1;
self thread aimBot1();
self iPrintln("Trickshot Aimbot ^2[ON]");
}
else
{
self.penis = 0;
self notify("EndAutoAim");
self iPrintln("Trickshot Aimbot ^1[OFF]");
}
}
togglePENIS()
{
if(self.penis == 0)
{
self.penis = 1;
self thread aimBot1();
self iPrintln("Trickshot Aimbot ^2[ON]");
}
else
{
self.penis = 0;
self notify("EndAutoAim");
self iPrintln("Trickshot Aimbot ^1[OFF]");
}
}
togglePENIS()
{
if(!self.penis)// if(!bool) means if bool is false and if(bool) is just the opposite. (10x cleaner)
{
self.penis = true;
self thread aimBot1();
self iPrintln("Trickshot Aimbot ^2[ON]");
}
else
{
self.penis = false;
self notify("EndAutoAim");
self iPrintln("Trickshot Aimbot ^1[OFF]");
}
}
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