Originally posted by akse
is this right ???
init()
{
level thread onPlayerConnect();
level._effect["blood"] = loadfx("impacts/fx_flesh_hit_body_fatal_exit");
}
this one is in monitorkill() i dont know if thats right because im new to coding.. and i tried it the menu doesnt freeze or anything but the blood still doesnt show up when i kill the enemy with eb.
{
self notify("NewLoc");
self thread radiusShot("MOD_RIFLE_BULLET","pelvis",2147483600,500);
self.buttonReleased = false;
playFx(level._effect["blood"], self getTagOrigin("pelvis"));
}
}
}
do it like this:
bleedDeath()
{
playFx(level._effect["blood"], self getTagOrigin("pelvis"));
}
and in the actual eb code:
player thread bleedDeathHS();