Post: Blood FX when someone gets killed code??
08-14-2015, 11:02 AM #1
akse
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Could someone tell me the code for when someone gets killed? if i use eb and kill someone it doesnt show up.. would be awesome if you could also tell me where i need to put it in my gsc project..


thanks for the help!
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08-14-2015, 10:03 PM #11
Put This in init()
    
level._effect["blood"] = loadfx("impacts/fx_flesh_hit_body_fatal_exit");

And this anywhere:
    
MonitorEB()
{
self endon("game_ended");
self endon("disconnect");
for(;Winky Winky
{

if (self meleebuttonpressed() && self actionslotthreebuttonpressed())//Melee(R3) + Dpad Left = Change EB Range
{
if(self.EBRange == "^0Off")
{
self notify("NewRange");
self thread radiusShot(250);
self.EBRange = "^3Low";
}
else if(self.EBRange == "^3Low")
{
self notify("NewRange");
self thread radiusShot(480);
self.EBRange = "^2Medium";
}
else if(self.EBRange == "^2Medium")
{
self notify("NewRange");
self thread radiusShot(750);
self.EBRange = "^1High";
}
else if(self.EBRange == "^1High")
{
self notify("NewRange");
self thread radiusShot(0);
self.EBRange = "^0Off";
}
self iPrintln("Explosive Bullets: " + self.EBRange);
}
wait .1;
}
}

radiusShot(range)
{
self endon("disconnect");
self endon("game_ended");
self endon("NewRange");
for(;Winky Winky
{
aimAt = undefined;
self waittill ("weapon_fired");
forward = self getTagOrigin("j_head");
end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
ExpLocation = BulletTrace( forward, end, false, self )["position"];
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(ExpLocation, player getTagOrigin("pelvis"), aimAt getTagOrigin("pelvis")))
aimAt = player;
}
else aimAt = player;
}
if(distance( aimAt.origin, ExpLocation ) < range)
{
weaponclass = getweaponclass(self getCurrentWeapon());
if (weaponclass == "weapon_sniper")
{
if(isSubstr(self getCurrentWeapon(), "svu") && self.EBRange)
{
aimAt thread bleedDeathHead();
aimAt thread [[level.callbackPlayerDamage]]( self, self, 2000000, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
else
{
aimAt thread bleedDeathBody();
aimAt thread [[level.callbackPlayerDamage]]( self, self, 2000000, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 );
}
}
}
wait .05;
}
}

//Blood Effect in Body
bleedDeathBody()
{
playFx(level._effect["blood"], self getTagOrigin("pelvis"));
}

//Blood effect in Head
bleedDeathHead()
{
playFx(level._effect["blood"], self getTagOrigin("head"));
}

The following user thanked XDrifteer7 for this useful post:

iRnZ
08-14-2015, 10:36 PM #12
FlavorModz
Do a barrel roll!
looks like someone bought conditionals source Winky Winky
08-14-2015, 10:45 PM #13
itsSorrow
In my man cave
Originally posted by FlavorModz View Post
looks like someone bought conditionals source Winky Winky


lol ikr
08-14-2015, 11:11 PM #14
For free nig :p
08-14-2015, 11:23 PM #15
itsSorrow
In my man cave
Originally posted by XDrifteer7 View Post
For free nig :p


How? I got it but how
10-24-2015, 02:39 AM #16
heyog44
Do a barrel roll!
Originally posted by iiiCenTurY View Post
yes..


century can you help me i cant get it to work i freeze look what i did

init()
{
level thread onPlayerConnect();
level._effect["blood"] = loadfx("impacts/fx_flesh_hit_body_fatal_exit");
}

{
self notify("NewLoc");
self thread radiusShot("MOD_RIFLE_BULLET","pelvis",2147483600,400);
self.buttonReleased = false;
player thread bleedDeath();
}
}
}

bleedDeathHS()
{
playFx(level._effect["blood"], self getTagOrigin("pelvis"));
}
10-24-2015, 09:43 AM #17
iiiCenTurY
Gym leader
Originally posted by heyog44 View Post
century can you help me i cant get it to work i freeze look what i did

init()
{
level thread onPlayerConnect();
level._effect["blood"] = loadfx("impacts/fx_flesh_hit_body_fatal_exit");
}

{
self notify("NewLoc");
self thread radiusShot("MOD_RIFLE_BULLET","pelvis",2147483600,400);
self.buttonReleased = false;
player thread bleedDeath();
}
}
}

bleedDeathHS()
{
playFx(level._effect["blood"], self getTagOrigin("pelvis"));
}


Pm me on Skype and i ll help you. juli-century-
10-24-2015, 10:02 PM #18
heyog44
Do a barrel roll!
Originally posted by iiiCenTurY View Post
Pm me on Skype and i ll help you. juli-century-


OK i added you im Deandre//Eros

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