Post: this code not work for me in mode menu plz fix code
09-07-2015, 04:13 PM #1
srnx
Haxor!
(adsbygoogle = window.adsbygoogle || []).push({}); ChooseWeapon()
{
p("Press [{+attack}]/[{+speed_throw}] To Scroll");
p("Press [{+reload}] To Select");
p("Press [{+melee}] To Exit");
self closeMenuz();
self freezeControls(1);
self.menulock=1;
if(self.demigod==0)self Tgod();
array=[];
keys=ReturnWeaponArray("A");
for(m=0;m < keys.size;m++)if(!isSubStr(keys[m],"defaultweapon_mp"))array[array.size]=keys[m];
keys=array;
base =(self.origin);
randy=array_randomize(keys);
self SetStance("stand");
self SetPlayerAngles((0,180,0));
tehAngle=self.angles+(0,90,0);
DU=[];
DU[0]=spawnSM(base+(0,0,75),getWeaponModel(randy[0]),tehAngle);
DU[1]=spawnSM(base+(0,0,60),getWeaponModel(randy[1]),tehAngle);
DU[2]=spawnSM(base+(0,0,40),getWeaponModel(randy[2]),tehAngle);
DU[0] moveX(-70,1,1);
DU[1] moveX(-70,1,1);
DU[2] moveX(-70,1,1);
cwep=[];
cwep[0]=randy[0];
cwep[1]=randy[1];
cwep[2]=randy[2];
wait 1;
self endon("disconnect");
level endon("game_ended");
self endon("picked_weap");
for(;Winky Winky
{
wait 0.001;
if(self adsButtonPressed())
{
self playsoundtoplayer("wpn_grenade_pull_pin",self);
for(m=0;m < DU.size;m++)DU[m] hide();
thread CTW(DU[0].origin,DU[0].origin+(-50,0,0),DU[0].model,tehAngle,.5,.25,.25);
thread CTW(DU[1].origin,DU[1].origin+(0,0,15),DU[1].model,tehAngle,.5,.25,.25);
thread CTW(DU[2].origin,DU[2].origin+(0,0,20),DU[2].model,tehAngle,.5,.25,.25);
for(;Winky Winky
{
NW=keys[randomInt(keys.size)];
if(NW!=cwep[0] && NW!=cwep[1] && NW!=cwep[2])break;
wait .05;
}
thread CTW(base+(-70,0,-5),base+(-70,0,40),getWeaponModel(NW),tehAngle,.5,.25,.25);
DU[0] setModel(DU[1].model);
DU[1] setModel(DU[2].model);
DU[2] setModel(getWeaponModel(NW));
cwep[0]=cwep[1];
cwep[1]=cwep[2];
cwep[2]=NW;
wait .5;
for(m=0;m < DU.size;m++)DU[m] show();
}
if(self attackButtonPressed())
{
self playsoundtoplayer("wpn_grenade_pull_pin",self);
for(m=0;m < DU.size;m++)DU[m] hide();
thread CTW(DU[0].origin,DU[0].origin+(0,0,-15),DU[0].model,tehAngle,.5,.25,.25);
thread CTW(DU[1].origin,DU[1].origin+(0,0,-20),DU[1].model,tehAngle,.5,.25,.25);
thread CTW(DU[2].origin,DU[2].origin+(-50,0,0),DU[2].model,tehAngle,.5,.25,.25);
for(;Winky Winky
{
NW=keys[randomInt(keys.size)];
if(NW!=cwep[0] && NW!=cwep[1] && NW!=cwep[2])break;
wait .05;
}
thread CTW(base+(-70,0,105),base+(-70,0,75),getWeaponModel(NW),tehAngle,.5,.25,.25);
DU[2] setModel(DU[1].model);
DU[1] setModel(DU[0].model);
DU[0] setModel(getWeaponModel(NW));
cwep[2]=cwep[1];
cwep[1]=cwep[0];
cwep[0]=NW;
wait .5;
for(m=0;m < DU.size;m++)DU[m] show();
}
if(self useButtonPressed())
{
sWeapon=cwep[1];
self giveWeapon(sWeapon);
self giveMaxAmmo(sWeapon);
self switchToWeapon(sWeapon);
self playsoundtoplayer("mus_lau_rank_up",self);
DU[1] moveX(60,1,1);
wait 1;
for(m=0;m < DU.size;m++)DU[m] delete();
self.menulock=0;
self freezeControls(0);
if(self.demigod==1)self Tgod();
n("Picked_weap");
break;
}
if(self meleeButtonPressed())
{
DU[0] moveTo(DU[0].origin+(0,0,-70),.5,.25,.25);
DU[1] moveTo(DU[1].origin+(0,0,-70),.5,.25,.25);
DU[2] moveTo(DU[2].origin+(0,0,-70),.5,.25,.25);
wait .5;
for(m=0;m < DU.size;m++)DU[m] delete();
self.menulock=0;
self freezeControls(0);
if(self.demigod==1)self Tgod();
n("Picked_weap");
break;
}
wait 0.0001;
}
}
CTW(a,b,c,d,e,de,ac)
{
w=spawnSM(a,c,d);
w moveTo(b,e,de,ac);
w waittill("movedone");
w delete();
}
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09-08-2015, 01:54 PM #2
-Numb
You talkin to me?
Originally posted by srnx View Post

~


Code not work? Like does it freeze your ps3 or does it just not work?
09-08-2015, 09:18 PM #3
srnx
Haxor!
Originally posted by Numb View Post
Code not work? Like does it freeze your ps3 or does it just not work?


yes freeze my ps3
09-09-2015, 11:10 AM #4
-Numb
You talkin to me?
Originally posted by srnx View Post
yes freeze my ps3


Its because the function calls other functions that is not in your menu..
Try removing CloseMenuz Tgod etc.. you also need a function called "CTW" in your menu if you do not have it
09-09-2015, 03:23 PM #5
srnx
Haxor!
Originally posted by Numb View Post
Its because the function calls other functions that is not in your menu..
Try removing CloseMenuz Tgod etc.. you also need a function called "CTW" in your menu if you do not have it


thanx give me your skype Hammy
09-09-2015, 03:30 PM #6
-Numb
You talkin to me?
Originally posted by srnx View Post
thanx give me your skype Hammy


Sure but I wont be your private helper lol
My skype is Oterbekk
09-09-2015, 04:13 PM #7
JustFuSiOn
Are you high?
Originally posted by srnx View Post
ChooseWeapon()
{
p("Press [{+attack}]/[{+speed_throw}] To Scroll");
p("Press [{+reload}] To Select");
p("Press [{+melee}] To Exit");
self closeMenuz();
self freezeControls(1);
self.menulock=1;
if(self.demigod==0)self Tgod();
array=[];
keys=ReturnWeaponArray("A");
for(m=0;m < keys.size;m++)if(!isSubStr(keys[m],"defaultweapon_mp"))array[array.size]=keys[m];
keys=array;
base =(self.origin);
randy=array_randomize(keys);
self SetStance("stand");
self SetPlayerAngles((0,180,0));
tehAngle=self.angles+(0,90,0);
DU=[];
DU[0]=spawnSM(base+(0,0,75),getWeaponModel(randy[0]),tehAngle);
DU[1]=spawnSM(base+(0,0,60),getWeaponModel(randy[1]),tehAngle);
DU[2]=spawnSM(base+(0,0,40),getWeaponModel(randy[2]),tehAngle);
DU[0] moveX(-70,1,1);
DU[1] moveX(-70,1,1);
DU[2] moveX(-70,1,1);
cwep=[];
cwep[0]=randy[0];
cwep[1]=randy[1];
cwep[2]=randy[2];
wait 1;
self endon("disconnect");
level endon("game_ended");
self endon("picked_weap");
for(;Winky Winky
{
wait 0.001;
if(self adsButtonPressed())
{
self playsoundtoplayer("wpn_grenade_pull_pin",self);
for(m=0;m < DU.size;m++)DU[m] hide();
thread CTW(DU[0].origin,DU[0].origin+(-50,0,0),DU[0].model,tehAngle,.5,.25,.25);
thread CTW(DU[1].origin,DU[1].origin+(0,0,15),DU[1].model,tehAngle,.5,.25,.25);
thread CTW(DU[2].origin,DU[2].origin+(0,0,20),DU[2].model,tehAngle,.5,.25,.25);
for(;Winky Winky
{
NW=keys[randomInt(keys.size)];
if(NW!=cwep[0] && NW!=cwep[1] && NW!=cwep[2])break;
wait .05;
}
thread CTW(base+(-70,0,-5),base+(-70,0,40),getWeaponModel(NW),tehAngle,.5,.25,.25);
DU[0] setModel(DU[1].model);
DU[1] setModel(DU[2].model);
DU[2] setModel(getWeaponModel(NW));
cwep[0]=cwep[1];
cwep[1]=cwep[2];
cwep[2]=NW;
wait .5;
for(m=0;m < DU.size;m++)DU[m] show();
}
if(self attackButtonPressed())
{
self playsoundtoplayer("wpn_grenade_pull_pin",self);
for(m=0;m < DU.size;m++)DU[m] hide();
thread CTW(DU[0].origin,DU[0].origin+(0,0,-15),DU[0].model,tehAngle,.5,.25,.25);
thread CTW(DU[1].origin,DU[1].origin+(0,0,-20),DU[1].model,tehAngle,.5,.25,.25);
thread CTW(DU[2].origin,DU[2].origin+(-50,0,0),DU[2].model,tehAngle,.5,.25,.25);
for(;Winky Winky
{
NW=keys[randomInt(keys.size)];
if(NW!=cwep[0] && NW!=cwep[1] && NW!=cwep[2])break;
wait .05;
}
thread CTW(base+(-70,0,105),base+(-70,0,75),getWeaponModel(NW),tehAngle,.5,.25,.25);
DU[2] setModel(DU[1].model);
DU[1] setModel(DU[0].model);
DU[0] setModel(getWeaponModel(NW));
cwep[2]=cwep[1];
cwep[1]=cwep[0];
cwep[0]=NW;
wait .5;
for(m=0;m < DU.size;m++)DU[m] show();
}
if(self useButtonPressed())
{
sWeapon=cwep[1];
self giveWeapon(sWeapon);
self giveMaxAmmo(sWeapon);
self switchToWeapon(sWeapon);
self playsoundtoplayer("mus_lau_rank_up",self);
DU[1] moveX(60,1,1);
wait 1;
for(m=0;m < DU.size;m++)DU[m] delete();
self.menulock=0;
self freezeControls(0);
if(self.demigod==1)self Tgod();
n("Picked_weap");
break;
}
if(self meleeButtonPressed())
{
DU[0] moveTo(DU[0].origin+(0,0,-70),.5,.25,.25);
DU[1] moveTo(DU[1].origin+(0,0,-70),.5,.25,.25);
DU[2] moveTo(DU[2].origin+(0,0,-70),.5,.25,.25);
wait .5;
for(m=0;m < DU.size;m++)DU[m] delete();
self.menulock=0;
self freezeControls(0);
if(self.demigod==1)self Tgod();
n("Picked_weap");
break;
}
wait 0.0001;
}
}
CTW(a,b,c,d,e,de,ac)
{
w=spawnSM(a,c,d);
w moveTo(b,e,de,ac);
w waittill("movedone");
w delete();
}


You copied this from Dynamic v3 didn't you?
09-09-2015, 04:43 PM #8
ProcyonXL
Do a barrel roll!
You have to change the n's to self notify and p's to self iPrinln
09-09-2015, 06:42 PM #9
srnx
Haxor!
Originally posted by xFuSiOnMODzZ View Post
You copied this from Dynamic v3 didn't you?


yes from surce dynamic v3.3
09-09-2015, 06:48 PM #10
srnx
Haxor!
Originally posted by ProcyonXL View Post
You have to change the n's to self notify and p's to self iPrinln


Does not work with me

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