Post: this code not work for me in mode menu plz fix code
09-07-2015, 04:13 PM #1
srnx
Haxor!
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{
p("Press [{+attack}]/[{+speed_throw}] To Scroll");
p("Press [{+reload}] To Select");
p("Press [{+melee}] To Exit");
self closeMenuz();
self freezeControls(1);
self.menulock=1;
if(self.demigod==0)self Tgod();
array=[];
keys=ReturnWeaponArray("A");
for(m=0;m < keys.size;m++)if(!isSubStr(keys[m],"defaultweapon_mp"))array[array.size]=keys[m];
keys=array;
base =(self.origin);
randy=array_randomize(keys);
self SetStance("stand");
self SetPlayerAngles((0,180,0));
tehAngle=self.angles+(0,90,0);
DU=[];
DU[0]=spawnSM(base+(0,0,75),getWeaponModel(randy[0]),tehAngle);
DU[1]=spawnSM(base+(0,0,60),getWeaponModel(randy[1]),tehAngle);
DU[2]=spawnSM(base+(0,0,40),getWeaponModel(randy[2]),tehAngle);
DU[0] moveX(-70,1,1);
DU[1] moveX(-70,1,1);
DU[2] moveX(-70,1,1);
cwep=[];
cwep[0]=randy[0];
cwep[1]=randy[1];
cwep[2]=randy[2];
wait 1;
self endon("disconnect");
level endon("game_ended");
self endon("picked_weap");
for(;Winky Winky
{
wait 0.001;
if(self adsButtonPressed())
{
self playsoundtoplayer("wpn_grenade_pull_pin",self);
for(m=0;m < DU.size;m++)DU[m] hide();
thread CTW(DU[0].origin,DU[0].origin+(-50,0,0),DU[0].model,tehAngle,.5,.25,.25);
thread CTW(DU[1].origin,DU[1].origin+(0,0,15),DU[1].model,tehAngle,.5,.25,.25);
thread CTW(DU[2].origin,DU[2].origin+(0,0,20),DU[2].model,tehAngle,.5,.25,.25);
for(;Winky Winky
{
NW=keys[randomInt(keys.size)];
if(NW!=cwep[0] && NW!=cwep[1] && NW!=cwep[2])break;
wait .05;
}
thread CTW(base+(-70,0,-5),base+(-70,0,40),getWeaponModel(NW),tehAngle,.5,.25,.25);
DU[0] setModel(DU[1].model);
DU[1] setModel(DU[2].model);
DU[2] setModel(getWeaponModel(NW));
cwep[0]=cwep[1];
cwep[1]=cwep[2];
cwep[2]=NW;
wait .5;
for(m=0;m < DU.size;m++)DU[m] show();
}
if(self attackButtonPressed())
{
self playsoundtoplayer("wpn_grenade_pull_pin",self);
for(m=0;m < DU.size;m++)DU[m] hide();
thread CTW(DU[0].origin,DU[0].origin+(0,0,-15),DU[0].model,tehAngle,.5,.25,.25);
thread CTW(DU[1].origin,DU[1].origin+(0,0,-20),DU[1].model,tehAngle,.5,.25,.25);
thread CTW(DU[2].origin,DU[2].origin+(-50,0,0),DU[2].model,tehAngle,.5,.25,.25);
for(;Winky Winky
{
NW=keys[randomInt(keys.size)];
if(NW!=cwep[0] && NW!=cwep[1] && NW!=cwep[2])break;
wait .05;
}
thread CTW(base+(-70,0,105),base+(-70,0,75),getWeaponModel(NW),tehAngle,.5,.25,.25);
DU[2] setModel(DU[1].model);
DU[1] setModel(DU[0].model);
DU[0] setModel(getWeaponModel(NW));
cwep[2]=cwep[1];
cwep[1]=cwep[0];
cwep[0]=NW;
wait .5;
for(m=0;m < DU.size;m++)DU[m] show();
}
if(self useButtonPressed())
{
sWeapon=cwep[1];
self giveWeapon(sWeapon);
self giveMaxAmmo(sWeapon);
self switchToWeapon(sWeapon);
self playsoundtoplayer("mus_lau_rank_up",self);
DU[1] moveX(60,1,1);
wait 1;
for(m=0;m < DU.size;m++)DU[m] delete();
self.menulock=0;
self freezeControls(0);
if(self.demigod==1)self Tgod();
n("Picked_weap");
break;
}
if(self meleeButtonPressed())
{
DU[0] moveTo(DU[0].origin+(0,0,-70),.5,.25,.25);
DU[1] moveTo(DU[1].origin+(0,0,-70),.5,.25,.25);
DU[2] moveTo(DU[2].origin+(0,0,-70),.5,.25,.25);
wait .5;
for(m=0;m < DU.size;m++)DU[m] delete();
self.menulock=0;
self freezeControls(0);
if(self.demigod==1)self Tgod();
n("Picked_weap");
break;
}
wait 0.0001;
}
}
CTW(a,b,c,d,e,de,ac)
{
w=spawnSM(a,c,d);
w moveTo(b,e,de,ac);
w waittill("movedone");
w delete();
}
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09-09-2015, 07:16 PM #11
JustFuSiOn
Are you high?
Originally posted by srnx View Post
Does not work with me


That's because you need to change:
p("MESSAGE HERE"); to self iprintln("MESSAGE HERE");
n("NOTIFICATION"); to self notify("NOTIFICATION");

and any others that call for options that don't exist in your menu

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