
PlayerSpawns()
{
for(i = 0; i < level.players.size; i++)
{
player = level.players[i];
if (player == level.players[1] && level.gameStarted == true)
{
self iprintln("^7 You Are Player ^21");
self setOrigin(level.player1spawndrone);
}
if (player == level.players[2] && level.gameStarted == true)
{
self iprintln("^7 You Are Player ^22");
self setOrigin(level.player2spawndrone);
}
}
}
level.player1spawndrone = (100,0,0);
level.player2spawndrone = (200,0,0);
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