PlayerSpawns()
{
for(i = 0; i < level.players.size; i++)
{
player = level.players[i];
if (player == level.players[1] && level.gameStarted == true)
{
self iprintln("^7 You Are Player ^21");
self setOrigin(level.player1spawndrone);
}
if (player == level.players[2] && level.gameStarted == true)
{
self iprintln("^7 You Are Player ^22");
self setOrigin(level.player2spawndrone);
}
}
}
level.player1spawndrone = (100,0,0);
level.player2spawndrone = (200,0,0);
PlayerSpawns()
{
self endon( "disconnect" );
self endon( "Done_Spawns" );
for(i = 0; i < level.players.size; i++)
{
player = level.players[i];
if (self == level.players[1] && level.gameStarted == true)
{
self iprintln("You Are A ^1Runner! ^2Goodluck!");
self setOrigin(level.Player1Spawned);
self notify( "Done_Spawns" );
}
if (self == level.players[2] && level.gameStarted == true)
{
self iprintln("You Are A ^1Runner! ^2Goodluck!");
self setOrigin(level.Player2Spawned);
self notify( "Done_Spawns" );
}
}
}
i heard a couple of people are working on there own death run gamemodes so ill be looking forward to see who has the best one :p
Copyright © 2026, NextGenUpdate.
All Rights Reserved.