Post: Looking to Make My Own GSC Mod Menu
12-18-2015, 04:56 PM #1
DH63
Retired Staff
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NGU People!

My name is Chris, and I want to start making my own GSC mod menu!

I have extensive programming experience in Visual Basic and Java...and a little bit in Fortran if that helps, I guess.

Basically, I have been using a lot of mod menus centered towards the Zombies gamemode...some of them are pretty kick ass but they all seem to be missing some really awesome features that I have been thinking of for quite some time now. I'd like to make my own zombies mod menu that is extremely versatile, stealthy, packed full of features, and etc but I do not know where to start.

I have checked out some of the stickied topics about modding tutorials but they do not really give an accurate representation of what exactly your initial steps should be or some basic coding knowledge for whatever language to use.

For those of you who have been making your own mod menus for zombies I have a few questions I need to ask:

- What language(s) is/are used for GSC modding?
- Is there GSC-Specific documentation like there is for Java? (Example: You must login or register to view this content.)
- What tools should I be using?
- Anything else you can think of that I have not

So yeah, if anyone could help their help will be greatly appreciated and you will get credit where credit is due when I make my mod menu.
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12-19-2015, 07:40 AM #2
MrMoan
Big Daddy
I could help you bro

idk much about zombies coding but iv made about 5 menus for mp

so whats your skype we can talk
12-19-2015, 07:55 AM #3
HiddenHour
I defeated!
Originally posted by dahacka666 View Post
Hello NGU People!

My name is Chris, and I want to start making my own GSC mod menu!

I have extensive programming experience in Visual Basic and Java...and a little bit in Fortran if that helps, I guess.

Basically, I have been using a lot of mod menus centered towards the Zombies gamemode...some of them are pretty kick ass but they all seem to be missing some really awesome features that I have been thinking of for quite some time now. I'd like to make my own zombies mod menu that is extremely versatile, stealthy, packed full of features, and etc but I do not know where to start.

I have checked out some of the stickied topics about modding tutorials but they do not really give an accurate representation of what exactly your initial steps should be or some basic coding knowledge for whatever language to use.

For those of you who have been making your own mod menus for zombies I have a few questions I need to ask:

- What language(s) is/are used for GSC modding?
- Is there GSC-Specific documentation like there is for Java? (Example: You must login or register to view this content.)
- What tools should I be using?
- Anything else you can think of that I have not

So yeah, if anyone could help their help will be greatly appreciated and you will get credit where credit is due when I make my mod menu.


What language(s) is/are used for GSC modding?
GSC is the language lol

Is there GSC-Specific documentation like there is for Java?
None that I could find. There's scripting references, however. They are outdated but still work fine unless you want to look up more recent functions.
You must login or register to view this content.

What tools should I be using?
GSC Studio is all you really need. It compiles and injects straight from your source so it's fast and easy. If you want to look up new functions, you'll need the BO2 GSC Dump and a string searcher.

The following 2 users say thank you to HiddenHour for this useful post:

iRnZ, itsSorrow
12-19-2015, 09:29 PM #4
FRINZ
I’m too L33T
Originally posted by MrMoan View Post
I could help you bro

idk much about zombies coding but iv made about 5 menus for mp

so whats your skype we can talk


zombie and mp are similar lol
12-20-2015, 06:56 PM #5
DH63
Retired Staff
Originally posted by MrMoan View Post
I could help you bro

idk much about zombies coding but iv made about 5 menus for mp

so whats your skype we can talk


Message me and I'll send you my Skype. I've done a little research on GSC coding and it is fairly similar to Java...so I can already tell that the syntax will be very easy to work with.
12-20-2015, 08:28 PM #6
itsSorrow
In my man cave
Originally posted by dahacka666 View Post
Message me and I'll send you my Skype. I've done a little research on GSC coding and it is fairly similar to Java...so I can already tell that the syntax will be very easy to work with.


Syntax is C++ and C# not java.. As far as I know its not fairly similar as Java
12-20-2015, 08:40 PM #7
DH63
Retired Staff
Originally posted by GentleSlugger View Post
Syntax is C++ and C# not java.. As far as I know its not fairly similar as Java


Here is what I've seen that makes it similar, in my opinion, to Java:

- Uses all operands as Java
- Java: "import" GSC: "#include"
- Java uses methods while GSC uses threads
- Java calls methods like "exampleMethod()" while GSC calls its threads like "self thread exampleThread()"
- Camel-Casing is used
- You can loop (not sure if advanced loops are in GSC)
- I've seen some casting in source code
- For loops with a sentinel value
- GSC functions are similar to Java import functions (in syntax)
- I've seen some use of arrays (Not sure if GSC uses two-dimensional arrays)

This is just what I have noticed and it reminds me a lot of Java in the form of syntax although it may remind you of another language...it all depends on the programmer.
12-20-2015, 08:57 PM #8
MrMoan
Big Daddy
Originally posted by FRINZ View Post
zombie and mp are similar lol


Yes but noone releases sh%t For zombies

so i have nothing to look at to understand zombies coding
12-20-2015, 09:05 PM #9
itsSorrow
In my man cave
Originally posted by dahacka666 View Post
Here is what I've seen that makes it similar, in my opinion, to Java:

- Uses all operands as Java
- Java: "import" GSC: "#include"
- Java uses methods while GSC uses threads
- Java calls methods like "exampleMethod()" while GSC calls its threads like "self thread exampleThread()"
- Camel-Casing is used
- You can loop (not sure if advanced loops are in GSC)
- I've seen some casting in source code
- For loops with a sentinel value
- GSC functions are similar to Java import functions (in syntax)
- I've seen some use of arrays (Not sure if GSC uses two-dimensional arrays)

This is just what I have noticed and it reminds me a lot of Java in the form of syntax although it may remind you of another language...it all depends on the programmer.


all of that is like C# and C++... also its self thread exampleThread(); or self exampleThread(); or exampleThread();
12-20-2015, 10:31 PM #10
DH63
Retired Staff
Originally posted by GentleSlugger View Post
all of that is like C# and C++... also its self thread exampleThread(); or self exampleThread(); or exampleThread();


I've only worked with Java, Fortran, and Python so I wouldn't really know the full syntax of any C language.

And yes...I forgot my semi-colons...they are the hide and seek master.

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