Post: Looking to Make My Own GSC Mod Menu
12-18-2015, 04:56 PM #1
DH63
Retired Staff
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My name is Chris, and I want to start making my own GSC mod menu!

I have extensive programming experience in Visual Basic and Java...and a little bit in Fortran if that helps, I guess.

Basically, I have been using a lot of mod menus centered towards the Zombies gamemode...some of them are pretty kick ass but they all seem to be missing some really awesome features that I have been thinking of for quite some time now. I'd like to make my own zombies mod menu that is extremely versatile, stealthy, packed full of features, and etc but I do not know where to start.

I have checked out some of the stickied topics about modding tutorials but they do not really give an accurate representation of what exactly your initial steps should be or some basic coding knowledge for whatever language to use.

For those of you who have been making your own mod menus for zombies I have a few questions I need to ask:

- What language(s) is/are used for GSC modding?
- Is there GSC-Specific documentation like there is for Java? (Example: You must login or register to view this content.)
- What tools should I be using?
- Anything else you can think of that I have not

So yeah, if anyone could help their help will be greatly appreciated and you will get credit where credit is due when I make my mod menu.
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12-21-2015, 02:51 PM #11
Originally posted by TheHiddenHour View Post
What language(s) is/are used for GSC modding?
GSC is the language lol

Is there GSC-Specific documentation like there is for Java?
None that I could find. There's scripting references, however. They are outdated but still work fine unless you want to look up more recent functions.
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What tools should I be using?
GSC Studio is all you really need. It compiles and injects straight from your source so it's fast and easy. If you want to look up new functions, you'll need the BO2 GSC Dump and a string searcher.


I'm pretty sure GSC stands for "Game Script Container", and it's not a language
12-21-2015, 06:40 PM #12
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by dahacka666 View Post
Hello NGU People!

My name is Chris, and I want to start making my own GSC mod menu!

I have extensive programming experience in Visual Basic and Java...and a little bit in Fortran if that helps, I guess.

Basically, I have been using a lot of mod menus centered towards the Zombies gamemode...some of them are pretty kick ass but they all seem to be missing some really awesome features that I have been thinking of for quite some time now. I'd like to make my own zombies mod menu that is extremely versatile, stealthy, packed full of features, and etc but I do not know where to start.

I have checked out some of the stickied topics about modding tutorials but they do not really give an accurate representation of what exactly your initial steps should be or some basic coding knowledge for whatever language to use.

For those of you who have been making your own mod menus for zombies I have a few questions I need to ask:

- What language(s) is/are used for GSC modding?
- Is there GSC-Specific documentation like there is for Java? (Example: You must login or register to view this content.)
- What tools should I be using?
- Anything else you can think of that I have not

So yeah, if anyone could help their help will be greatly appreciated and you will get credit where credit is due when I make my mod menu.


There is some documentation here by Treyarch -

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I didn't really look over it, but it should help you out.

Also a good way to learn how to do things with GSC is by looking at the original GSC scripts for this game.

Originally posted by John View Post
I'm pretty sure GSC stands for "Game Script Container", and it's not a language


This is what Treyarch's wiki said back when it was up -

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DH63, EternalHabit, HiddenHour, John
12-21-2015, 07:10 PM #13
HiddenHour
I defeated!
Originally posted by John View Post
I'm pretty sure GSC stands for "Game Script Container", and it's not a language


I don't know so I'll assume that you're right. So, are there any languages used for GSC modding?
12-21-2015, 11:55 PM #14
Originally posted by TheHiddenHour View Post
I don't know so I'll assume that you're right. So, are there any languages used for GSC modding?


I was proven wrong by SyGnUs, apparently GSC is a language, most similar to C# I suppose
12-24-2015, 06:37 AM #15
DH63
Retired Staff
Originally posted by Geo4Admin View Post
I'm pretty sure GSC stands for "Game Script Container", and it's not a language


Very cool to know, thank you for your insight.

Originally posted by SyGnUs View Post
There is some documentation here by Treyarch -

You must login or register to view this content.

I didn't really look over it, but it should help you out.

Also a good way to learn how to do things with GSC is by looking at the original GSC scripts for this game.



This is what Treyarch's wiki said back when it was up -

You must login or register to view this content.

You must login or register to view this content.


Thanks man! I've been looking at some menu bases and source code...I'm seeming to get better at it. I've got loads of ideas that have not been utilized in any menu yet and I cannot wait to get them out there!

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HiddenHour

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