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I need a way of waiting till a player joins. With joining I don't mean connecting but exactly when the killfeed message
player has joined
appears. Not earlier and not later.
The following script waits till the player connects:
level waittill("connecting", connectedPlayer);
This happens before the joining killfeed message appears so it's not doing exactly what I want.
Another idea I had was waiting till the player spawns in:
connectedPlayer waittill("spawned_player");
This however is much later than the player joined message.
Any ideas? How do I wait till a specific player killfeed join message appears?
Note:
This is the same moment when the player's rank and prestige are loaded on the scoreboard. Before they are loaded, it shows prestige 0 and level 1 but then it gets updated to the actual ones.