Post: Wait till player fully joined
01-02-2016, 08:18 PM #1
BullyWiiPlaza
Climbing up the ladder
(adsbygoogle = window.adsbygoogle || []).push({}); I need a way of waiting till a player joins. With joining I don't mean connecting but exactly when the killfeed message
    player has joined
appears. Not earlier and not later.

The following script waits till the player connects:
    level waittill("connecting", connectedPlayer);


This happens before the joining killfeed message appears so it's not doing exactly what I want.

Another idea I had was waiting till the player spawns in:
    connectedPlayer waittill("spawned_player");

This however is much later than the player joined message.

Any ideas? How do I wait till a specific player killfeed join message appears?

Note:
This is the same moment when the player's rank and prestige are loaded on the scoreboard. Before they are loaded, it shows prestige 0 and level 1 but then it gets updated to the actual ones.
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01-03-2016, 06:47 AM #2
itsSorrow
In my man cave
self waittill("joined_team");

The following user thanked itsSorrow for this useful post:

BullyWiiPlaza
01-04-2016, 02:13 AM #3
BullyWiiPlaza
Climbing up the ladder
Originally posted by GentleSlugger View Post
self waittill("joined_team");

Exactly, works perfectly. Thanks mate Smile
01-04-2016, 02:18 AM #4
itsSorrow
In my man cave
Originally posted by BullyWiiPlaza View Post
Exactly, works perfectly. Thanks mate Smile


no prob a thumbs up is fine jk :P
01-04-2016, 02:26 AM #5
BullyWiiPlaza
Climbing up the ladder
Originally posted by GentleSlugger View Post
no prob a thumbs up is fine jk :P

I was about to put one but you replied too fast lol

The following user thanked BullyWiiPlaza for this useful post:

itsSorrow
01-04-2016, 02:49 AM #6
itsSorrow
In my man cave
Originally posted by BullyWiiPlaza View Post
I was about to put one but you replied too fast lol


xD :P

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