onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;
{
self waittill("spawned_player");
// Will appear each time when the player spawn, that's just an exemple.
self iprintln("^1Knife when you want to start playing!");
test();
}
}
test()
{
for(;
{
if(self MeleeButtonPressed())
{
self iprintln(getName());
setDvar("cg_fov", "90");
}
wait .05;
}
}
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