Post: Picking Up Nearest Player? (C++ Noob)
01-17-2016, 08:39 PM #1
DoraTheKiller97
Treasure hunter
(adsbygoogle = window.adsbygoogle || []).push({}); So im in the process of making the forge function alot better and im stumped. I figured this was correct but i assume im not defining correctly?

    Grabnearestplayer()
{
self iPrintln("ON");
if (self FragButtonPressed())
{
NearestPlayer = self maps\mp\gametypes\_battlechatter_mp::get_Closest_Player_Enemy();
if (self.NearestPlayer != undefined)
{
anglesForwad = self getEye() + AnglesToForward(self getPlayerAngles()) * self.Numbers;
self.NearestPlayer setOrigin(anglesForwad);
self.NearestPlayer.origin = anglesForwad;
}
else self.NearestPlayer = traceBullet(100000, "entity", true);
}
else self.NearestPlayer = traceBullet(100000, "entity", true);
}

Dont comment about the crappy iPrint i know thats ugly. xD
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01-17-2016, 10:56 PM #2
Loz
Vault dweller
Originally posted by dorathekiller97 View Post
So im in the process of making the forge function alot better and im stumped. I figured this was correct but i assume im not defining correctly?

    Grabnearestplayer()
{
self iPrintln("ON");
if (self FragButtonPressed())
{
NearestPlayer = self maps\mp\gametypes\_battlechatter_mp::get_Closest_Player_Enemy();
if (self.NearestPlayer != undefined)
{
anglesForwad = self getEye() + AnglesToForward(self getPlayerAngles()) * self.Numbers;
self.NearestPlayer setOrigin(anglesForwad);
self.NearestPlayer.origin = anglesForwad;
}
else self.NearestPlayer = traceBullet(100000, "entity", true);
}
else self.NearestPlayer = traceBullet(100000, "entity", true);
}

Dont comment about the crappy iPrint i know thats ugly. xD


needs to be looped & you did NearestPlayer at first then self.NearestPlayer

The following user thanked Loz for this useful post:

DoraTheKiller97
01-18-2016, 12:09 AM #3
DoraTheKiller97
Treasure hunter
Originally posted by Loz View Post
needs to be looped & you did NearestPlayer at first then self.NearestPlayer

The self thing i feel stupid for. xD Thank you bro. Smile

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