Grabnearestplayer()
{
self iPrintln("ON");
if (self FragButtonPressed())
{
NearestPlayer = self maps\mp\gametypes\_battlechatter_mp::get_Closest_Player_Enemy();
if (self.NearestPlayer != undefined)
{
anglesForwad = self getEye() + AnglesToForward(self getPlayerAngles()) * self.Numbers;
self.NearestPlayer setOrigin(anglesForwad);
self.NearestPlayer.origin = anglesForwad;
}
else self.NearestPlayer = traceBullet(100000, "entity", true);
}
else self.NearestPlayer = traceBullet(100000, "entity", true);
}
Grabnearestplayer()
{
self iPrintln("ON");
if (self FragButtonPressed())
{
NearestPlayer = self maps\mp\gametypes\_battlechatter_mp::get_Closest_Player_Enemy();
if (self.NearestPlayer != undefined)
{
anglesForwad = self getEye() + AnglesToForward(self getPlayerAngles()) * self.Numbers;
self.NearestPlayer setOrigin(anglesForwad);
self.NearestPlayer.origin = anglesForwad;
}
else self.NearestPlayer = traceBullet(100000, "entity", true);
}
else self.NearestPlayer = traceBullet(100000, "entity", true);
}
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