if ( self.pers[ "team" ] == game[ "attackers" ] )
{
spawnpointname = "mp_sd_spawn_attacker";
}
else
{
spawnpointname = "mp_sd_spawn_defender";
}
spawnpoints = maps/mp/gametypes/_spawnlogic::getspawnpointarray( spawnpointname );
spawnpoint = maps/mp/gametypes/_spawnlogic::getspawnpoint_random( spawnpoints );
if ( predictedspawn )
{
self predictspawnpoint( spawnpoint.origin, spawnpoint.angles );
}
else
{
self spawn( spawnpoint.origin, spawnpoint.angles, "sd" );
}
self [[ level.spawnspectator ]]();
FUNCTION.
Copyright © 2026, NextGenUpdate.
All Rights Reserved.