Originally posted by jwm614
I seen something like level.maxplayerscount somewhere in the gsc files this was on a spawning function I believe
Yes. This variable is used in the following files:
maps\mp\gametypes_zm\_globallogic.gsc
maps\mp\gametypes_zm\_globallogic_spawn.gsc
In the
Callback_StartGameType() function it is set to 0:
level.maxPlayerCount = 0;
In
updateTeamStatus() it is updated to the alive players count:
totalAlive = totalAliveCount();
if(totalAlive > level.maxPlayerCount)
level.maxPlayerCount = totalAlive;
That's all pretty much, no upper limit associated with it. Hmm...