Post: Making menu stealth
01-29-2016, 06:02 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I am using Source Engine Menu Base, I have all the text archived and not showing in killcams etc accept for the actual text itsself and the top part that shows C:/
(adsbygoogle = window.adsbygoogle || []).push({});
01-29-2016, 06:18 AM #2
HiddenHour
I defeated!
Originally posted by TheNiceUb3r View Post
I am using Source Engine Menu Base, I have all the text archived and not showing in killcams etc accept for the actual text itsself and the top part that shows C:/


What are the functions used to draw text?
01-29-2016, 06:19 AM #3
This is what I have now, From what I get that should make it stealth

You must login or register to view this content.
01-29-2016, 06:21 AM #4
HiddenHour
I defeated!
Originally posted by TheNiceUb3r View Post
This is what I have now, From what I get that should make it stealth

You must login or register to view this content.


I mean the functions like drawText. Go to every function like this (drawShader, etc) and put hud.archived = false at the bottom of the function.
01-29-2016, 06:24 AM #5
Now I see menu's having an option to make the menu no longer stealth so people CAN see it again, How is this done?
01-29-2016, 06:26 AM #6
DF_AUS
NextGenUpdate Elite
self.menu.cmd.archived = false;
01-29-2016, 06:26 AM #7
HiddenHour
I defeated!
Originally posted by TheNiceUb3r View Post
Now I see menu's having an option to make the menu no longer stealth so people CAN see it again, How is this done?


You would have to make a function that turns every hud's .archived variable to true.
01-29-2016, 06:27 AM #8
Well false makes it so they are not seen, Wouldn't it then need to be turned to true?
01-29-2016, 06:29 AM #9
HiddenHour
I defeated!
Originally posted by TheNiceUb3r View Post
Well false makes it so they are not seen, Wouldn't it then need to be turned to true?


Correct. Edited my previous post. Quote so I can see that you responded.
01-29-2016, 06:35 AM #10
So would it be like

NoStealth()
{
player endon("Disconnect");
for(;Winky Winky
{
self.menu.header.archived = true;
self.menu.backroundoutline.archived = true;
self.menu.background.archived = true;
self.menu.scroller.archived = true;
self.menu.bar.archived = true;
self.menu.background3.archived = true;
self.menu.Shader1.archived = true;
self.menu.Shader2.archived = true;
self.menu.Shader3.archived = true;
self.menu.Shader4.archived = true;
self.menu.Shader5.archived = true;
self.menu.root.archived = true;
self.Private["options"].archived = true;
self.menu.scroller.archived = true;
self.menu.bar.archived = true;
self.menu.cmd.archived = true;
self.Private["title"].archived = true;
self.Private["title2"].archived = true;
}
}

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo