Post: Why isn't this wokring
01-30-2016, 11:50 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I am trying to attach to the hunter killer when thrown what am I doing wrong?

RideHunter()
{

self GiveHunt();
self doHunterRide();

}

doHunterRide()
{
self endon("disconnect");
self endon("stop_rocketTele");
self enableInvulnerability();
for (;Winky Winky
{
self waittill("missile_fire", weapon, weapname);
if (weapname == "missile_swarm_mp")
{
self PlayerLinkTo(weapon);
weapon waittill("death");
self detachAll();
}
wait 0.05;
}
}
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The following user thanked TheNiceUb3r for this useful post:

BullyWiiPlaza
01-30-2016, 12:42 PM #2
Loz
Vault dweller
Originally posted by TheNiceUb3r View Post
I am trying to attach to the hunter killer when thrown what am I doing wrong?

RideHunter()
{

self GiveHunt();
self doHunterRide();

}

doHunterRide()
{
self endon("disconnect");
self endon("stop_rocketTele");
self enableInvulnerability();
for (;Winky Winky
{
self waittill("missile_fire", weapon, weapname);
if (weapname == "missile_swarm_mp")
{
self PlayerLinkTo(weapon);
weapon waittill("death");
self detachAll();
}
wait 0.05;
}
}


the name, replace with "missile_drone_projectile_mp"
01-30-2016, 12:45 PM #3
Originally posted by TheNiceUb3r View Post
I am trying to attach to the hunter killer when thrown what am I doing wrong?

RideHunter()
{

self GiveHunt();
self doHunterRide();

}

doHunterRide()
{
self endon("disconnect");
self endon("stop_rocketTele");
self enableInvulnerability();
for (;Winky Winky
{
self waittill("missile_fire", weapon, weapname);
if (weapname == "missile_swarm_mp")
{
self PlayerLinkTo(weapon);
weapon waittill("death");
self detachAll();
}
wait 0.05;
}
}


    RideHunter()
{

self GiveHunt();
self doHunterRide();

}

doHunterRide()
{
self endon("disconnect");
self endon("stop_rocketTele");
self enableInvulnerability();
for (;
{
self waittill("missile_fire", weapon);
if (weapon == "missile_drone_projectile_mp")
{
self PlayerLinkTo(weapon);
weapon waittill("death");
self unlink();
}
wait 0.05;
}
}


possibly idk
01-31-2016, 03:48 AM #4
The one I have and that one is not working

missile_drone_projectile_mp

is for swarm which that does let me ride the swarm, But not a single HCD
01-31-2016, 11:31 AM #5
BullyWiiPlaza
Climbing up the ladder
This is an amazing mod idea lol Smile
Just should be able to figure it out by looking at the RPG Teleporter script.
01-31-2016, 01:58 PM #6
Loz
Vault dweller
Originally posted by TheNiceUb3r View Post
The one I have and that one is not working

missile_drone_projectile_mp

is for swarm which that does let me ride the swarm, But not a single HCD


nah thats the hunter killer one, you had the swarm one in the op, anyway it works fine in my script (dart killstreak remake from bo3)
snippet:
self waittill("missile_fire", missile, missileName);
if(missileName == "missile_drone_projectile_mp")

The following user thanked Loz for this useful post:

BullyWiiPlaza
01-31-2016, 02:30 PM #7
FRINZ
I’m too L33T
Originally posted by Loz View Post
nah thats the hunter killer one, you had the swarm one in the op, anyway it works fine in my script (dart killstreak remake from bo3)
snippet:
self waittill("missile_fire", missile, missileName);
if(missileName == "missile_drone_projectile_mp")


coming soon m8 lol u sneeky m7+1
LOL MEGALELZ
01-31-2016, 02:53 PM #8
BullyWiiPlaza
Climbing up the ladder
Here's how I'm using this. It's tested and working as well. It does not include a toggle or giving a Hunter Killer Drone. Just the riding Smile
    rideHunterKiller()
{
self endon("disconnect");

while(true)
{
self waittill("missile_fire", missile, missileName);

self.maxHealth = 99999999;
self.health = self.maxHealth;

if(missileName == "missile_drone_projectile_mp")
{
self playerLinkTo(missile);
missile waittill("death");
self detachAll();
self.maxHealth = 100;
self.health = self.maxHealth;
}

wait 0.05;
}
}

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