Post: Bad Syntax
02-03-2016, 02:43 PM #1
zGram
Keeper
(adsbygoogle = window.adsbygoogle || []).push({}); self.MenuInit = false;
for(;Winky Winky
}
self waittill( "spawned_player" );


How is this bad syntax it says bad syntax in line onplayerspawned()
Originally posted by another user
Originally posted by another user
    {
self endon( "disconnect" );
level endon( "game_ended" );
//self setAllPlayersMatchBonus();
isFirstSpawn = true;
self freezecontrols(false);
self.MenuInit = false;
for(;Winky Winky
} // bad syntax in here
self waittill( "spawned_player" );
if(self isHost())
(adsbygoogle = window.adsbygoogle || []).push({});
02-03-2016, 07:27 PM #11
zGram
Keeper
Nothing anymore extinct helped me out
02-03-2016, 11:03 PM #12
jwm614
NextGenUpdate Elite
Originally posted by zGram View Post
Nothing anymore extinct helped me out




    
onplayerspawned()
{
self endon( "disconnect" );
level endon( "game_ended" );
//self setAllPlayersMatchBonus();
isFirstSpawn = true;
self freezecontrols(false);
self.MenuInit = false;
for(;Winky Winky
{
self waittill( "spawned_player" );
if(self isHost())
{

}
}
}

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo