Post: BO2- How to change Perk cost and Zombie Spawn delay
02-03-2016, 05:54 PM #1
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Yeah, i'm noob at this, also i'm downloaded GSC Dumped files, copy the code and pasted in the GSC studio and got Bad Syntax error :/
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02-08-2016, 06:54 AM #11
Originally posted by BullyWiiPlaza View Post
Yes, I use this:
    walkingZombies()
{
disableModifiedMovementSpeedZombies();

thread setZombieMovementSpeed("walk");
}

sprintingZombies()
{
disableModifiedMovementSpeedZombies();

thread setZombieMovementSpeed("sprint");
}

busChasingZombies()
{
disableModifiedMovementSpeedZombies();

thread setZombieMovementSpeed("chase_bus");
}

disableModifiedMovementSpeedZombies()
{
level notify("stopForcedMovementSpeedZombies");
}

setZombieMovementSpeed(movementSpeed)
{
level endon("game_ended");
level endon("stopForcedMovementSpeedZombies");

while(true)
{
zombies = get_round_enemy_array();

foreach(zombie in zombies)
{
if(zombie.has_legs && zombie.zombie_move_speed != movementSpeed)
{
// Prevent Zombies from being stuck in front of barriers
if(movementSpeed == "chase_bus" && !is_true(zombie.completed_emerging_into_playable_area))
{
continue;
}

zombie set_zombie_run_cycle(movementSpeed);
zombie.zombie_move_speed_original = zombie.zombie_move_speed;
}

wait 0.1;
}

wait 0.1;
}
}


Thanks! I will give you credits for this codes Smile
02-08-2016, 11:04 AM #12
BullyWiiPlaza
Climbing up the ladder
Originally posted by Guilhermex12 View Post
Thanks! I will give you credits for this codes Smile

Thanks and I just found a script that changes perk costs but it spawns new perk machines at a different location. Here it is:
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It's not the same you were asking for but it's still cool.
02-09-2016, 01:44 AM #13
Originally posted by bullywiiplaza View Post
thanks and i just found a script that changes perk costs but it spawns new perk machines at a different location. Here it is:
You must login or register to view this content.
it's not the same you were asking for but it's still cool.


wow! Thank you very much, that's what i was searching for :d

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