increaseZombiesLimit()
{
level endon("game_ended");
while(true)
{
level.zombie_vars["zombie_max_ai"] = 40;
level.zombie_ai_limit = 40; // Maximum spawned Zombies at once
level.zombie_actor_limit = 60; // Maximum Zombie corpses on the ground before deletion
level.zombie_vars["zombie_ai_per_player"] = 10; // Additional Zombies per player
wait 0.1;
}
}
increaseZombiesLimit()
{
level endon("game_ended");
while(true)
{
level.zombie_vars["zombie_max_ai"] = 40;
level.zombie_ai_limit = 40; // Maximum spawned Zombies at once
level.zombie_actor_limit = 60; // Maximum Zombie corpses on the ground before deletion
level.zombie_vars["zombie_ai_per_player"] = 10; // Additional Zombies per player
wait 0.1;
}
}
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