Post: stopping fx
02-06-2016, 09:20 PM #1
seanhellen
Are you high?
(adsbygoogle = window.adsbygoogle || []).push({}); Hey - I have a light fx playing at a players location. when the player leaves the game, the fx is still there. I have tried putting "self endon("stop_Ind");" and then "self notify("stop_Ind");" in the playerleave() function, but it didn't work. I also saw "fxname delete();" but would this not just delete all the fx's? I just want to delete the fx left by the player that left.
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02-06-2016, 09:54 PM #2
jwm614
NextGenUpdate Elite
Originally posted by seanhellen View Post
Hey - I have a light fx playing at a players location. when the player leaves the game, the fx is still there. I have tried putting "self endon("stop_Ind");" and then "self notify("stop_Ind");" in the playerleave() function, but it didn't work. I also saw "fxname delete();" but would this not just delete all the fx's? I just want to delete the fx left by the player that left.


    self endon("disconnect");
02-06-2016, 10:07 PM #3
seanhellen
Are you high?
Thats what I thought...I have self thread Indicator(); in onplayerspawned(); and self endon("disconnect"); and "stop_ind", then self notify("stop_ind"); in playerleave(); Cant get either to work
02-06-2016, 10:45 PM #4
jwm614
NextGenUpdate Elite
Originally posted by seanhellen View Post
Thats what I thought...I have self thread Indicator(); in onplayerspawned(); and self endon("disconnect"); and "stop_ind", then self notify("stop_ind"); in playerleave(); Cant get either to work


if u send it to me i check it out later or ill just make something up but i got to b somewhere soon

The following user thanked jwm614 for this useful post:

seanhellen
02-08-2016, 05:23 PM #5
jwm614
NextGenUpdate Elite
I fixed his prob can b trashed
02-08-2016, 07:13 PM #6
seanhellen
Are you high?
Yes, thanks once again Tiphat

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