Originally posted by seanhellen
Hey - I have a light fx playing at a players location. when the player leaves the game, the fx is still there. I have tried putting "self endon("stop_Ind");" and then "self notify("stop_Ind");" in the playerleave() function, but it didn't work. I also saw "fxname delete();" but would this not just delete all the fx's? I just want to delete the fx left by the player that left.