No XModel loaded for weap index 1, model 0 (WEAPON_DEFAULTWEAPON)
giveDefaultWeapon()
{
weapon = "defaultweapon_mp";
self giveWeapon(weapon);
self giveMaxAmmo(weapon);
self switchToWeapon(weapon);
}
No XModel loaded for weap index 1, model 0 (WEAPON_DEFAULTWEAPON)
giveDefaultWeapon()
{
weapon = "defaultweapon_mp";
self giveWeapon(weapon);
self giveMaxAmmo(weapon);
self switchToWeapon(weapon);
}
weapon = "minigun_mp";
//This will make it so the player cannot pick up weapons while using this weapon for the first time.
self setBlockWeaponPickup(weapon, true);


level.disableWeaponDrop = true;
weapon = "minigun_mp";
//This will make it so the player cannot pick up weapons while using this weapon for the first time.
self setBlockWeaponPickup(weapon, true);


level.disableWeaponDrop = true;
No XModel loaded for weap index 1, model 0 (WEAPON_DEFAULTWEAPON)
giveDefaultWeapon()
{
weapon = "defaultweapon_mp";
self giveWeapon(weapon);
self giveMaxAmmo(weapon);
self switchToWeapon(weapon);
}
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