banPlayer(player)
{
ban(player GetEntityNumber());
wait 0.50;
self submenu(self.Menu.System["MenuPrevious"][Menu][self.Menu["Current"]]);
}
ban()
function since it doesn't work but instead I have the following:
banPlayer(bannedPlayer)
{
bannedPlayerName = bannedPlayer.name;
self iPrintln("^1" + bannedPlayerName + " has been banned");
kickOut(bannedPlayer);
while(true)
{
level waittill("connecting", player);
if(player.name == bannedPlayerName)
{
kickOut(player);
}
}
}
kickOut(player)
{
kick(player getEntityNumber());
playKickedLeaderDialog();
}
playKickedLeaderDialog()
{
level thread maps\mp\gametypes\_globallogic_audio::leaderDialog("kicked");
}
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