isDefined(level.usingScoreStreaks) // 1
level.usingScoreStreaks // 1
isDefined(self.pers["killstreak_quantity"]) // 1
self.pers["killstreak_quantity"] // 0
self.killstreak.size
isDefined(level.usingScoreStreaks) // 1
level.usingScoreStreaks // 1
isDefined(self.pers["killstreak_quantity"]) // 1
self.pers["killstreak_quantity"] // 0
self.killstreak.size
if(self.pers["momentum"] > 1)
_setplayermomentum(client, 0);
Check_Killstreaks_Ext()
{
//level.killstreaksenabled = 0; Disabled
//level.killstreaksenabled = 1; Enabled
for(;
{
if( level.killstreaksenabled == 0)
self iprintln("Killstreaks Disabled");
if( level.killstreaksenabled == 1)
self iprintln("Killstreaks Enabled");
wait 1;
}
}
Check_Killstreaks_Ext()
{
//level.killstreaksenabled = 0; Disabled
//level.killstreaksenabled = 1; Enabled
for(;
{
if( level.killstreaksenabled == 0)
self iprintln("Killstreaks Disabled");
if( level.killstreaksenabled == 1)
self iprintln("Killstreaks Enabled");
wait 1;
}
}
level.killstreaksEnabled
is always 1 even when streaks are disabled.
playingGunGame()
{
return playingGameType("gun");
}
playingStickAndStones()
{
return playingGameType("sas");
}
playingSharpshooter()
{
return playingGameType("shrp");
}
playingOneInTheChamber()
{
return playingGameType("oic");
}
playingStandardGameMode()
{
return !playingPartyGameMode();
}
playingPartyGameMode()
{
return playingGunGame() || playingStickAndStones() || playingSharpshooter() || playingOneInTheChamber();
}
usingScorestreaks()
{
return playingStandardGameMode();
}
playingGameType(gametype)
{
return level.gametype == gametype;
}
playingGunGame()
{
return playingGameType("gun");
}
playingStickAndStones()
{
return playingGameType("sas");
}
playingSharpshooter()
{
return playingGameType("shrp");
}
playingOneInTheChamber()
{
return playingGameType("oic");
}
playingStandardGameMode()
{
return !playingPartyGameMode();
}
playingPartyGameMode()
{
return playingGunGame() || playingStickAndStones() || playingSharpshooter() || playingOneInTheChamber();
}
usingScorestreaks()
{
return playingStandardGameMode();
}
playingGameType(gametype)
{
return level.gametype == gametype;
}
isDefined(level.usingScoreStreaks) // 1
level.usingScoreStreaks // 1
isDefined(self.pers["killstreak_quantity"]) // 1
self.pers["killstreak_quantity"] // 0
self.killstreak.size
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