Ok, I am working with Sharks menu base here, so you might have to chnage it a bit but here goes...
In your menu, there should be a
submenu function. This is what you use instead of putting a mod name, so instead of
::GodMode, you would put
::submenu
Within the submenu function, there will be parameters...in Sharks case, it is
submenu(input, title)
So you put
self add_option("Perks", "Page 2", ::submenu,"Perks2", "Page 2");
"Perks2" is the name I have given to my 2nd Page of the Perks menu
"Page 2" is what will be displayed in the menu
After that, you make the Page 2 menu somewhere...I put it under the page 1 just to keep everything together...so
self add_menu("Perks2", "Forging", "Access level 5");
self add_option("Perks2", "MOD NAME (DISPLAYED IN MENU)", ::MOD FUNCTION (EG GODMODE));
self add_option("Perks2", ...
etc
"Perks2" is the page name you gave in the previous step
"Forging" is the name of the page you want to go back to when you press the back button (square or circle usually) - so maybe Page 1 in your case
"Access level 5" is Sharks level system...this can be numbers (as here) or admin/VIP/whatever...look at your menu to find out
Hope this gave you some sort of idea