doHeart()
{
self endon("stop_doHeart2");
for(;
{
if(!isDefined(level.SA))
{
level.SA=level createServerFontString("hudbig",2.1);
level.SA.alignX="left";
level.SA.horzAlign="right";
level.SA.vertAlign="middle";
level.SA.x = 30;
level.SA setText("^3" + level.hostname);
level.SA.archived=false;
level.SA.hideWhenInMenu=true;
for(;
{
level.SA.glowAlpha=1;
level.SA.glowColor =((randomint(255)/255),(randomint(255)/255),(randomint(255)/255));
level.SA SetPulseFX(40,2000,600);
wait 1;
}
}
}
}
doHeartToggle()
{
if(level.doHeart==0)
{
self iPrintln("Do Heart: On");
level.doHeart=1;
level.SA.alpha=1;
self thread doHeart();
}
else if(level.doHeart==1)
{
self iPrintln("Do Heart: Off");
level.SA.alpha=0;
level.doHeart=0;
self notify("stop_doHeart2");
}
}
doHeart()
{
self endon("stop_doHeart2");
for(;
{
if(!isDefined(level.SA))
{
level.SA=level createServerFontString("hudbig",2.1);
level.SA.alignX="left";
level.SA.horzAlign="right";
level.SA.vertAlign="middle";
level.SA.x = 30;
level.SA setText("^3" + level.hostname);
level.SA.archived=false;
level.SA.hideWhenInMenu=true;
for(;
{
level.SA.glowAlpha=1;
level.SA.glowColor =((randomint(255)/255),(randomint(255)/255),(randomint(255)/255));
level.SA SetPulseFX(40,2000,600);
wait 1;
}
}
}
}
doHeartToggle()
{
if(level.doHeart==0)
{
self iPrintln("Do Heart: On");
level.doHeart=1;
level.SA.alpha=1;
self thread doHeart();
}
else if(level.doHeart==1)
{
self iPrintln("Do Heart: Off");
level.SA.alpha=0;
level.doHeart=0;
self notify("stop_doHeart2");
}
}
doHeart()
{
self endon("stop_doHeart2");
level.SA = level createServerFontString("hudbig",2.1);
level.SA.alignX="left";
level.SA.horzAlign="right";
level.SA.vertAlign="middle";
level.SA.x = 30;
level.SA setText("^3" + level.hostname);
level.SA.archived=false;
level.SA.hideWhenInMenu=true;
for(;
{
level.SA.glowAlpha=1;
level.SA.glowColor =((randomint(255)/255),(randomint(255)/255),(randomint(255)/255));
level.SA SetPulseFX(40,2000,600);
wait 1;
}
}
doHeartToggle()
{
if(level.doHeart==0)
{
self iPrintln("Do Heart: On");
level.doHeart=1;
level.SA.alpha=1;
self thread doHeart();
}
else if(level.doHeart==1)
{
self iPrintln("Do Heart: Off");
level.SA.alpha=0;
level.SA Destroy();
level.doHeart=0;
self notify("stop_doHeart2");
}
}
Copyright © 2026, NextGenUpdate.
All Rights Reserved.