Post: Turn This Into One Function
03-21-2016, 12:12 AM #1
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{
if(self.mLTOn == 0)
{
self.mLTOn = 1;
if(self.MLTcheck == 0)
{
self selectMLTc4();
}
self thread doMagicLT();
self iPrintlnbold("Lethal/Tactical Bullets ^6On");
}
else
{
self.mLTOn = 0;
self notify("stop_magicLT");
self iPrintlnbold("Lethal/Tactical Bullets ^1Off");
self iPrintln("Bullet ^4Normal");
}
}
doMagicLT()
{
self endon("disconnect");
self endon("stop_magicLT");

for(;Winky Winky
{
self waittill("weapon_fired");
GrenadeDirection = VectorNormalize(anglesToForward(self getPlayerAngles()));
Velocity = VectorScale(GrenadeDirection, 5000);
self MagicGrenadeType(self.selectMLT, self getEye(), Velocity, 2);
}
}
doChangeMLT(weap, printweap)
{
self.selectMLT = weap;
self iPrintln("Select Bullet: ^5" + printweap);
self.MLTcheck = 1;
}


selectMLTfrag()
{
self doChangeMLT("frag_grenade_mp", "Frag Grenade");
}
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03-21-2016, 11:33 PM #11
pls stay on topic

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