NoScopeaimbot()
{
if (self.aim16 == 0)
{
self thread aimBot11();
self.aim16 = 1;
self iprintln("No Scope Aimbot [^2ON^7]");
}
else
{
self notify("whatisthis");
self.aim16 = 0;
self iprintln("No Scope Aimbot [^1OFF^7]");
}
}
aimBot11()
{
self endon("disconnect");
self endon("death");
self endon("whatisthis");
if(self isHost())
for(;
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("pelvis"), player getTagOrigin("pelvis"), aimAt getTagOrigin("pelvis")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self attackbuttonpressed())
{
//self setplayerangles(VectorToAngles((aimAt getTagOrigin("pelvis")) - (self getTagOrigin("pelvis")))); //If you want This To Lock On Just Remove the notes
if(self attackbuttonpressed()) aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 );
wait 0.01;
}
}
wait 0.01;
}
}
wFired()
{
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;

{
self waittill("weapon_fired");
self.fire=1;
wait 0.05;
self.fire=0;
}
}