Post: need help with floaters code
03-24-2016, 12:43 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); can someone help me with the floaters code? i wont float threw the ground

dofloaters()
{
self endon("disconnect");
self endon("stopfloaters");

for(;Winky Winky
{
if(level.gameended)
{
floatersareback = spawn("script_model", self.origin);
self playerlinkto(floatersareback);
self freezecontrols(true);
for(;Winky Winky
{
floatermovingdown = self.origin - (0,0,0.5);
floatersareback moveto(floatermovingdown, 0.1);
wait 0.01;
}
wait 6;
floatersareback delete();
}
wait 0.05;
}
}
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03-24-2016, 04:40 PM #2
MrMoan
Big Daddy
Just get reaily high and you can float down :spoder:
03-24-2016, 05:41 PM #3
Patrick
League Champion
Originally posted by MrMoan View Post
Just get reaily high and you can float down :spoder:


Hahahah this actually made me laugh Happy
03-24-2016, 05:42 PM #4
Patrick
League Champion
Originally posted by arbus94 View Post
can someone help me with the floaters code? i wont float threw the ground

dofloaters()
{
self endon("disconnect");
self endon("stopfloaters");

for(;Winky Winky
{
if(level.gameended)
{
floatersareback = spawn("script_model", self.origin);
self playerlinkto(floatersareback);
self freezecontrols(true);
for(;Winky Winky
{
floatermovingdown = self.origin - (0,0,0.5);
floatersareback moveto(floatermovingdown, 0.1);
wait 0.01;
}
wait 6;
floatersareback delete();
}
wait 0.05;
}
}


you just need to add a ground check Smile
03-24-2016, 06:22 PM #5
MrMoan
Big Daddy
MEGALELZ
Originally posted by 32085
Hahahah this actually made me laugh Happy


Winky WinkyWinky WinkyWinky WinkyWinky Winky
03-25-2016, 12:24 AM #6
Originally posted by 32085
you just need to add a ground check Smile


i tried but i made something wrong, could you show me it?
03-25-2016, 01:24 AM #7
itsSorrow
In my man cave
add if(self isonground()) or something like that I haven't fucked with bo2 for a while.
03-26-2016, 12:43 AM #8
Originally posted by GentleSlugger View Post
add if(self isonground()) or something like that I haven't fucked with bo2 for a while.


it still doesnt work..
03-26-2016, 12:49 AM #9
itsSorrow
In my man cave
    FloatOrNah()
{
self endon("disconnect");
if(self.Floaters == "0")
{
self thread Floaters();
self.Floaters = "1";
foreach( player in level.players )
player iprintln("Floaters are: ^2On");
}
else if(self.Floaters == "1")
{
self.Floaters = "0";
self notify("DontFloat");
foreach( player in level.players )
player iprintln("Floaters are: ^1Off");
}
}

Floaters()
{
self endon("DontFloat");
self endon("disconnect");
level waittill("game_ended");
foreach(player in level.players)
{
if(isAlive(player) && !player isOnGround())
{
player thread doFloater();
}
}
}

doFloater()
{
self endon("disconnect");
y=0;

initOrigin = self getOrigin();
CP = spawn("script_model", initOrigin-(0,0,20));
playngles = self getPlayerAngles();
CP.angles=(0,playngles[1],0);
CP setModel("t6_wpn_supply_drop_ally");
for(;Winky Winky
{
x++;
y++;

CP.origin=(initOrigin-(0,0,y*1));
//self setOrigin(initOrigin - (0, 0, y*10));
//self setVelocity(0, 0, -10);
wait .01;
}
}


thats Docs floaters.
03-26-2016, 09:34 AM #10
Originally posted by GentleSlugger View Post
    FloatOrNah()
{
self endon("disconnect");
if(self.Floaters == "0")
{
self thread Floaters();
self.Floaters = "1";
foreach( player in level.players )
player iprintln("Floaters are: ^2On");
}
else if(self.Floaters == "1")
{
self.Floaters = "0";
self notify("DontFloat");
foreach( player in level.players )
player iprintln("Floaters are: ^1Off");
}
}

Floaters()
{
self endon("DontFloat");
self endon("disconnect");
level waittill("game_ended");
foreach(player in level.players)
{
if(isAlive(player) && !player isOnGround())
{
player thread doFloater();
}
}
}

doFloater()
{
self endon("disconnect");
y=0;

initOrigin = self getOrigin();
CP = spawn("script_model", initOrigin-(0,0,20));
playngles = self getPlayerAngles();
CP.angles=(0,playngles[1],0);
CP setModel("t6_wpn_supply_drop_ally");
for(;Winky Winky
{
x++;
y++;

CP.origin=(initOrigin-(0,0,y*1));
//self setOrigin(initOrigin - (0, 0, y*10));
//self setVelocity(0, 0, -10);
wait .01;
}
}


thats Docs floaters.


thanks alot Smile

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