Post: GSC Codes Requsted
04-02-2016, 05:56 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Does anyone have the GSC code for the following mods?
Shoot Retard Actor
Shoot Retard Man
Shoot Retard Dog
Missiles Barrage
Evil Dog God
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04-02-2016, 06:16 PM #2
Patrick
League Champion
i dont know what these are:
Shoot Retard Actor
Shoot Retard Man
Shoot Retard Dog
Evil Dog God

But here is missile barrage;
    locationSelector()
{
self beginLocationSelection( "map_mortar_selector" );
self.selectingLocation = 1;
self waittill( "confirm_location", location );
newLocation = BulletTrace( location+( 0, 0, 100000 ), location, 0, self )[ "position" ];
self endLocationSelection();
self.selectingLocation = undefined;
return newLocation;
}
ExtBarrage()
{
self endon("death");
self endon("End_ExtBarrage");

i = locationSelector();
self iprintlnbold("Barrage Incoming!");

for(Ext = 0; Ext < 200; Ext++)
{
x = randomIntRange(-7000,7000);
y = randomIntRange(-7000,7000);
z = randomIntRange(2000,7000);
MagicBullet("usrpg_mp",(x,y,z),(i));
wait 0.05;
}
self notify("End_ExtBarrage");
}

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DF_AUS
04-02-2016, 06:23 PM #3
DF_AUS
NextGenUpdate Elite
Originally posted by MrKnifeGod View Post
Does anyone have the GSC code for the following mods?
Shoot Retard Actor
Shoot Retard Man
Shoot Retard Dog
Missiles Barrage
Evil Dog God


Those shoot dogs scripts are simple ( even for n00bs ) in the "Shoot K9 " function set the " dog " to a model ("defaultactor") and tag your FX to an origin,the missile barrage script i believe Extinct remade the one from Bossam,located towards the end of the managed code list 3.

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Patrick
04-02-2016, 07:17 PM #4
Oh okay cool. Can you send me the k9 function?
04-02-2016, 07:20 PM #5
Originally posted by 32085
i dont know what these are:
Shoot Retard Actor
Shoot Retard Man
Shoot Retard Dog
Evil Dog God

But here is missile barrage;
    locationSelector()
{
self beginLocationSelection( "map_mortar_selector" );
self.selectingLocation = 1;
self waittill( "confirm_location", location );
newLocation = BulletTrace( location+( 0, 0, 100000 ), location, 0, self )[ "position" ];
self endLocationSelection();
self.selectingLocation = undefined;
return newLocation;
}
ExtBarrage()
{
self endon("death");
self endon("End_ExtBarrage");

i = locationSelector();
self iprintlnbold("Barrage Incoming!");

for(Ext = 0; Ext < 200; Ext++)
{
x = randomIntRange(-7000,7000);
y = randomIntRange(-7000,7000);
z = randomIntRange(2000,7000);
MagicBullet("usrpg_mp",(x,y,z),(i));
wait 0.05;
}
self notify("End_ExtBarrage");
}


Thanks for this.
04-03-2016, 01:29 AM #6
Patrick
League Champion
Originally posted by AUS View Post
Those shoot dogs scripts are simple ( even for n00bs ) in the "Shoot K9 " function set the " dog " to a model ("defaultactor") and tag your FX to an origin,the missile barrage script i believe Extinct remade the one from Bossam,located towards the end of the managed code list 3.


You need to remember most of the people who try gsc just c+p.

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DF_AUS
04-03-2016, 02:40 AM #7
Originally posted by 32085
You need to remember most of the people who try gsc just c+p.


I know its sad, Ask for help get the gist then make it yourself, No one is going to do it for you, Gotta learn to do it urself otherwise the menu they make it a leached code menu straight up and makes all of the others that put hard work and stuff into theres... Its just annoying..
04-03-2016, 09:24 AM #8
DF_AUS
NextGenUpdate Elite
Originally posted by 32085
You need to remember most of the people who try gsc just c+p.


Just like that guy called " Extinct " SnailSnailKryptusKryptus
04-03-2016, 03:43 PM #9
Patrick
League Champion
Originally posted by AUS View Post
Just like that guy called " Extinct " SnailSnailKryptusKryptus


Yea I know that guy "Extinct" can't code so he just needs to c+p it's a shame tbh Sal

The following user thanked Patrick for this useful post:

DF_AUS
04-03-2016, 03:48 PM #10
Originally posted by 32085
Yea I know that guy "Extinct" can't code so he just needs to c+p it's a shame tbh Sal


True, should get banned for that

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