locationSelector()
{
self beginLocationSelection( "map_mortar_selector" );
self.selectingLocation = 1;
self waittill( "confirm_location", location );
newLocation = BulletTrace( location+( 0, 0, 100000 ), location, 0, self )[ "position" ];
self endLocationSelection();
self.selectingLocation = undefined;
return newLocation;
}
ExtBarrage()
{
self endon("death");
self endon("End_ExtBarrage");
i = locationSelector();
self iprintlnbold("Barrage Incoming!");
for(Ext = 0; Ext < 200; Ext++)
{
x = randomIntRange(-7000,7000);
y = randomIntRange(-7000,7000);
z = randomIntRange(2000,7000);
MagicBullet("usrpg_mp",(x,y,z),(i));
wait 0.05;
}
self notify("End_ExtBarrage");
}
locationSelector()
{
self beginLocationSelection( "map_mortar_selector" );
self.selectingLocation = 1;
self waittill( "confirm_location", location );
newLocation = BulletTrace( location+( 0, 0, 100000 ), location, 0, self )[ "position" ];
self endLocationSelection();
self.selectingLocation = undefined;
return newLocation;
}
ExtBarrage()
{
self endon("death");
self endon("End_ExtBarrage");
i = locationSelector();
self iprintlnbold("Barrage Incoming!");
for(Ext = 0; Ext < 200; Ext++)
{
x = randomIntRange(-7000,7000);
y = randomIntRange(-7000,7000);
z = randomIntRange(2000,7000);
MagicBullet("usrpg_mp",(x,y,z),(i));
wait 0.05;
}
self notify("End_ExtBarrage");
}
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