Post: Removing Infinite Scroll From AIO BASE?
04-13-2016, 09:25 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Any One know how to Remove Infinite Scroll From AIO BASE?

updateScrollbar()//infinite scrolling
{
if(self.menu.curs[self.CurMenu]<0)
self.menu.curs[self.CurMenu] = self.menu.menuopt[self.CurMenu].size-1;

if(self.menu.curs[self.CurMenu]>self.menu.menuopt[self.CurMenu].size-1)
self.menu.curs[self.CurMenu] = 0;

if(!isDefined(self.menu.menuopt[self.CurMenu][self.menu.curs[self.CurMenu]-2])||self.menu.menuopt[self.CurMenu].size<=5)
{
for(i = 0; i < 5; i++)
{
if(isDefined(self.menu.menuopt[self.CurMenu]))
self.AIO["options"] setSafeText(self.menu.menuopt[self.CurMenu]);
else
self.AIO["options"] setSafeText("");

if(self.menu.curs[self.CurMenu] == i)
self.AIO["options"] affectElement("alpha", .2, 1);//current menu option alpha is 1
else
self.AIO["options"] affectElement("alpha", .2, .3);//every other option besides the current option
}
self.AIO["scrollbar"].y = -50 + (25*self.menu.curs[self.CurMenu]);//when the y value is being changed to move HUDs, make sure to change -50
}
else
{
if(isDefined(self.menu.menuopt[self.CurMenu][self.menu.curs[self.CurMenu]+2]))
{
xePixTvx = 0;
for(i=self.menu.curs[self.CurMenu]-2;i<self.menu.curs[self.CurMenu]+3;i++)
{
if(isDefined(self.menu.menuopt[self.CurMenu]))
self.AIO["options"][xePixTvx] setSafeText(self.menu.menuopt[self.CurMenu]);
else
self.AIO["options"][xePixTvx] setSafeText("");

if(self.menu.curs[self.CurMenu]==i)
self.AIO["options"][xePixTvx] affectElement("alpha", .2, 1);//current menu option alpha is 1
else
self.AIO["options"][xePixTvx] affectElement("alpha", .2, .3);//every other option besides the current option

xePixTvx ++;
}
self.AIO["scrollbar"].y = -50 + (25*2);//when the y value is being changed to move HUDs, make sure to change -50
}
else
{
for(i = 0; i < 5; i++)
{
self.AIO["options"] setSafeText(self.menu.menuopt[self.CurMenu][self.menu.menuopt[self.CurMenu].size+(i-5)]);

if(self.menu.curs[self.CurMenu]==self.menu.menuopt[self.CurMenu].size+(i-5))
self.AIO["options"] affectElement("alpha", .2, 1);//current menu option alpha is 1
else
self.AIO["options"] affectElement("alpha", .2, .3);//every other option besides the current option
}
self.AIO["scrollbar"].y = -50 + (25*((self.menu.curs[self.CurMenu]-self.menu.menuopt[self.CurMenu].size)+5));//when the y value is being changed to move HUDs, make sure to change -50
}
}
}
(adsbygoogle = window.adsbygoogle || []).push({});
04-14-2016, 06:40 PM #2
BullyWiiPlaza
Climbing up the ladder
Why? How do I want it to be like instead? The infinite scrolling is useful.
04-14-2016, 08:07 PM #3
Patrick
League Champion
I'm waiting for john to comment "Please use code tags"

    updateScrollbar()//infinite scrolling
{
if(self.menu.curs[self.CurMenu]<0)
self.menu.curs[self.CurMenu] = self.menu.menuopt[self.CurMenu].size-1;

if(self.menu.curs[self.CurMenu]>self.menu.menuopt[self.CurMenu].size-1)
self.menu.curs[self.CurMenu] = 0;

if(!isDefined(self.menu.menuopt[self.CurMenu][self.menu.curs[self.CurMenu]-2])||self.menu.menuopt[self.CurMenu].size<=5)
{
for(i = 0; i < 5; i++)
{
if(isDefined(self.menu.menuopt[self.CurMenu][i]))
self.AIO["options"][i] setSafeText(self.menu.menuopt[self.CurMenu][i]);
else
self.AIO["options"][i] setSafeText("");

if(self.menu.curs[self.CurMenu] == i)
self.AIO["options"][i] affectElement("alpha", .2, 1);//current menu option alpha is 1
else
self.AIO["options"][i] affectElement("alpha", .2, .3);//every other option besides the current option
}
self.AIO["scrollbar"].y = -50 + (25*self.menu.curs[self.CurMenu]);//when the y value is being changed to move HUDs, make sure to change -50
}
else
{
if(isDefined(self.menu.menuopt[self.CurMenu][self.menu.curs[self.CurMenu]+2]))
{
xePixTvx = 0;
for(i=self.menu.curs[self.CurMenu]-2;i<self.menu.curs[self.CurMenu]+3;i++)
{
if(isDefined(self.menu.menuopt[self.CurMenu][i]))
self.AIO["options"][xePixTvx] setSafeText(self.menu.menuopt[self.CurMenu][i]);
else
self.AIO["options"][xePixTvx] setSafeText("");

if(self.menu.curs[self.CurMenu]==i)
self.AIO["options"][xePixTvx] affectElement("alpha", .2, 1);//current menu option alpha is 1
else
self.AIO["options"][xePixTvx] affectElement("alpha", .2, .3);//every other option besides the current option

xePixTvx ++;
}
self.AIO["scrollbar"].y = -50 + (25*2);//when the y value is being changed to move HUDs, make sure to change -50
}
else
{
for(i = 0; i < 5; i++)
{
self.AIO["options"][i] setSafeText(self.menu.menuopt[self.CurMenu][self.menu.menuopt[self.CurMenu].size+(i-5)]);

if(self.menu.curs[self.CurMenu]==self.menu.menuopt[self.CurMenu].size+(i-5))
self.AIO["options"][i] affectElement("alpha", .2, 1);//current menu option alpha is 1
else
self.AIO["options"][i] affectElement("alpha", .2, .3);//every other option besides the current option
}
self.AIO["scrollbar"].y = -50 + (25*((self.menu.curs[self.CurMenu]-self.menu.menuopt[self.CurMenu].size)+5));//when the y value is being changed to move HUDs, make sure to change -50
}
}
}

The following 2 users say thank you to Patrick for this useful post:

DF_AUS, HiddenHour

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