MoveAfterGameEnds()
{
if(self isHost())
{
level waittill("game_ended");
self iprintln("You Can Now Move!");
while(!self areControlsFrozen()) //little loop to wait if you arent frozen yet
for(;
{
if(self actionSlotoneButtonPressed())
{
self freezeControls(false);
self iprintln ("Fuck");
}
}
}
}
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