Post: Help Make A New Gamemode
04-17-2016, 04:07 AM #1
ODLeslie
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Looking for idea's + Someone that knows a bit about scripting.

Basically, I've made 3 Game-mode's myself so i know my way around most of the coding on GSC Studio, I'm looking for somebody that want's to make a new game-mode, could be anyone that has GSC Studio, or could be a OFW ( Non Jailbroken, So Anyone with a PS3 and BO2 ) player thats willing to join and test it really. Must have a Mic and be on PS3 not xbox tho.

Even if you just cbf, comment an idea for a game-mode and we'll see if we can put something together. Smile

* Sorry if the thread is in wrong forum, if so pls move it * Smile
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04-18-2016, 04:05 AM #2
Nate͍
Do a barrel roll!
Frogger

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ODLeslie
04-19-2016, 04:58 AM #3
ODLeslie
Do a barrel roll!
Thanks for the idea, we will see what we can do.
04-19-2016, 05:06 AM #4
Nate͍
Do a barrel roll!
Originally posted by ODLeslie View Post
Thanks for the idea, we will see what we can do.


It's where you try to cross a road and not get hit by cars.. Try making something like don't touch the lava or whatever where you're out of the map, and use the default car as a model..

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ODLeslie
04-19-2016, 05:14 AM #5
ODLeslie
Do a barrel roll!
Yeah i looked up the game on youtube and changed my comment after i realized, yeah that was what i was thinking, using default car but we will see if we can make something out of it.
04-19-2016, 05:18 AM #6
Nate͍
Do a barrel roll!
Originally posted by ODLeslie View Post
Yeah i looked up the game on youtube and changed my comment after i realized, yeah that was what i was thinking, using default car but we will see if we can make something out of it.


I'm gonna make it lmao it's a good idea.. I can send you the source when I'm done if you want?

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ODLeslie
04-19-2016, 06:49 AM #7
ODLeslie
Do a barrel roll!
yeah man go for it, its your idea, i thought you were a ofw just giving us an idea, with the source its up to you man, if you were to release it you'd have the chance people will claim they had made it but that's just leach's for you, other than leach's other people could make edits and give you credits, but its up to you mate. If you sent it to me i'd give it a go at making like a map edit if anything and send you the edit but its your idea you do what you want with it man. Appreciate the offer.
04-19-2016, 07:10 PM #8
MrMoan
Big Daddy
Gamemode idea

A Maze Gamemode
Start at one side of the map and work ur way to the otherside
have care packages and locked doors

And open source it for others to make there own custom map mazes for everyone to share

Would be a cool mode Geo

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ODLeslie
04-19-2016, 10:43 PM #9
Nate͍
Do a barrel roll!
Originally posted by ODLeslie View Post
yeah man go for it, its your idea, i thought you were a ofw just giving us an idea, with the source its up to you man, if you were to release it you'd have the chance people will claim they had made it but that's just leach's for you, other than leach's other people could make edits and give you credits, but its up to you mate. If you sent it to me i'd give it a go at making like a map edit if anything and send you the edit but its your idea you do what you want with it man. Appreciate the offer.


    
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;

init()
{
level thread onPlayerConnect();
PrecacheModel("defaultvehicle");
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}

onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
if (getDvar("mapname") != "mp_la")
thread maps/mp/gametypes/_globallogic::endgame("tie", "Map Must Be Aftermeth!");
for(;Winky Winky
{
self waittill("spawned_player");

// Will appear each time when the player spawn, that's just an exemple.
self iprintln("Welcome To Frogger. Game Starting In 10 Seconds!");
//self thread startfrogger();
level thread Mapedit();
}
}

startfrogger()
{

}

CreateFroggerCar(start, end, Angle, time, waittime)
{
Angles = Angle;

center = spawn("script_model", start);
elevator = spawnEntity("script_model", "defaultvehicle", start, Angles);
elevator EnableLinkTo();
elevator LinkTo(center);

level thread CarThink(center, start, end, time, waittime);
level thread hitthink();
}

CarThink(elevator, start, end, time, waittime)
{
level endon("game_ended");

wait waittime;
for(;Winky Winky
{
if (elevator.origin == start)
{
elevator MoveTo(end, time);
//wait time;
//wait waittime;
}
if (elevator.origin == end)
{
elevator MoveTo(start, time);
//wait time;
//wait waittime;
}
wait 0.01;
}
}


hitthink()
{
for(;Winky Winky
{
foreach (player in level.players)
{
if(Distance(player.origin, elevator.origin) < 25)
{
player suicide();
}
}
}
}

WinFlag(enter) /*, exit, hiddenFlags, bothWays*/
{

entryFlag = spawnEntity("script_model", level.teleportFlagStartModel, enter, (0, 0, 0));
//exitFlag = spawnEntity("script_model", level.teleportFlagEndModel, exit, (0, 0, 0));
spawnObjective(enter, "waypoint_recon_artillery_strike");
entryFlag.flagIsHidden = false;
level thread WinFlagThink(entryFlag, /*exitFlag,*/ false);
}

WinFlagThink(Flag1,/* Flag2,*/ bothWays)
{
level endon("game_ended");
for(;Winky Winky
{
foreach(player in level.players)
{
if (bothWays)
{
if(Distance(player.origin, Flag1.origin) < 25)
{
player SetOrigin(Flag2.origin + VectorScale(AnglesToForward((0, player.angles[1], 0)), 30));
if (Flag1.flagIsHidden)
player iPrintln("^1You Found A Hidden Teleport Flag!");
}
if(Distance(player.origin, Flag2.origin) < 25)
{
player SetOrigin(Flag1.origin + VectorScale(AnglesToForward((0, player.angles[1], 0)), 30));
if (Flag1.flagIsHidden)
player iPrintln("^1You Found A Hidden Teleport Flag!");
}
}
else
{
if(Distance(player.origin, Flag1.origin) < 25)
{
player iprintlnbold("You Won!");
thread maps/mp/gametypes/_globallogic::endgame("tie", "You Have Won Frogger!");
//if (Flag1.flagIsHidden)
//player iPrintln("^1You Found A Hidden Teleport Flag!");
}
}
}
wait 0.001;
}
}

spawnObjective(origin, icon, onEntity)
{
Objective_Add(level.activeObjectiveIndex, "active", origin);
Objective_Icon(level.activeObjectiveIndex, icon);

if (isDefined(onEntity))
Objective_OnEntity(level.activeObjectiveIndex, onEntity);

level.activeObjectiveIndex++;
}

Mapedit()
{
self setOrigin((1,1,1));
WinFlag((1,1,1));
}

Here's what I have.. I'm pretty busy and don't have the time to finish it. I don't care about leeching, leechers will leech.. I used some of Sharks ZL functions if you want to credit him
04-19-2016, 10:50 PM #10
Nate͍
Do a barrel roll!
If someone wants to collab on a group project puzzle game with the idea of this hmu You must login or register to view this content.
We could make a remake of it but different, with a menu for one team, and a puzzle for the second team..

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