Post: Best Zombie GSC Menu?
04-30-2016, 06:56 AM #1
Al Rashed
NextGenUpdate Elite
(adsbygoogle = window.adsbygoogle || []).push({}); Hi All,

I have been jumping from a GSC to another each one have its pros and errors currently I am using I am Zombie, Iconic, RMT and LOZ

all of them have errors and mistakes which make you go to the other one.

what GSC are you using ?
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iRnZ
04-30-2016, 07:02 AM #2
Originally posted by Al
Hi All,

I have been jumping from a GSC to another each one have its pros and errors currently I am using I am Zombie, Iconic, RMT and LOZ

all of them have errors and mistakes which make you go to the other one.

what GSC are you using ?


Only ever used I am Zombie and Loz. On CCAPI, so may present more freezing... Loz's is great for instant shotgun lobbies and the basic fun lobbies. Rarely freezes. I Am Zombie is unique in its browsing method, but teleport player doesn't seem to work, but it seems to have very advanced options, but no instant shotguns, and for me, at least, freezes frequently.

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Al Rashed
04-30-2016, 07:55 AM #3
saucedo
Can’t trickshot me!
Originally posted by Al
Hi All,

I have been jumping from a GSC to another each one have its pros and errors currently I am using I am Zombie, Iconic, RMT and LOZ

all of them have errors and mistakes which make you go to the other one.

what GSC are you using ?


I use Loz... I never get any errors with it

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Al Rashed
04-30-2016, 11:13 AM #4
loz is the best one

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Al Rashed
04-30-2016, 12:04 PM #5
i can tell you that i know multiple people working on releases for new zombie menus that believe will out do the current ones

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Al Rashed
04-30-2016, 11:10 PM #6
Originally posted by OfficialCoolJay View Post
i can tell you that i know multiple people working on releases for new zombie menus that believe will out do the current ones


hopefully one of them will use physics n flex v2 menu base.....

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Al Rashed
05-02-2016, 11:28 AM #7
anthonything
Space Ninja
Well i have decided to rework Iconic to use a new base system that allows me a much larger capacity of features, and im fixing all the bugs in the old release, so if you are willing to wait, that will be released eventually. Not going to explain it but this internal storage system allows me approx 7* the amount of variables to be used, not to mention the fact that i am coding it to me more efficient, so expect a very stable and featured release.

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Al Rashed
05-02-2016, 02:30 PM #8
Al Rashed
NextGenUpdate Elite
Originally posted by anthonything View Post
Well i have decided to rework Iconic to use a new base system that allows me a much larger capacity of features, and im fixing all the bugs in the old release, so if you are willing to wait, that will be released eventually. Not going to explain it but this internal storage system allows me approx 7* the amount of variables to be used, not to mention the fact that i am coding it to me more efficient, so expect a very stable and featured release.


how long it will take sounds interesting good luck bro.
05-02-2016, 02:43 PM #9
Originally posted by anthonything View Post
Well i have decided to rework Iconic to use a new base system that allows me a much larger capacity of features, and im fixing all the bugs in the old release, so if you are willing to wait, that will be released eventually. Not going to explain it but this internal storage system allows me approx 7* the amount of variables to be used, not to mention the fact that i am coding it to me more efficient, so expect a very stable and featured release.


Maybe use PnF v2 base? Happy

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05-02-2016, 03:08 PM #10
anthonything
Space Ninja
Originally posted by BulletProof3160 View Post
Maybe use PnF v2 base? Happy

The issue with my menu was low resources, and that is inherited when you use the traditional client -> functionlist, menu, etc. storage, so i cant use the menu bases other people made; they are too inefficient. I created the Sentinel base, which will probs never get released because in theory it allows a huge amount of data to be saved. Now im reworking the menu to use as few functions as possible, and adding things from other menus (loz mainly) and adding my own functions, cleaning up old ones, etc. This base was mainly a huge backend innovation, whereas GUI is sorta standard. I might redo the gui eventually, but for now its not the priority, because lets be honest: if the menu wont load, then is the gui important? - lol
Originally posted by Al
how long it will take sounds interesting good luck bro.

Thanks man.

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