Post: Code for Crossbow aimbot? Or Ballistic knife aimbot?
07-08-2016, 12:54 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I know there is a ballistic knife aimbot, but can't find any that work. Does anyone have a working code? Also, has anyone even seen/have a crossbow aimbot?

EDIT: In case someone stumbles upon this thread, until someone has a real aimbot using explosive bullets with the visible explosion turned off does work well. For both the ballistic and crossbow.

    doExplosiveBullets()
{
self endon( "disconnect" );
self endon( "death" );
self endon("Exp Disabled");

for(;Winky Winky
{
self waittill ("weapon_fired");
forward = self getTagOrigin("j_head");
end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
ExpLocation = BulletTrace( forward, end, false, self )["position"];
RadiusDamage(ExpLocation, 350, 350, 100, self);
wait 0.05;
}
}
(adsbygoogle = window.adsbygoogle || []).push({});
07-09-2016, 08:16 PM #2
anthonything
Space Ninja
Originally posted by HeAdsWillRoLL View Post
I know there is a ballistic knife aimbot, but can't find any that work. Does anyone have a working code? Also, has anyone even seen/have a crossbow aimbot?

EDIT: In case someone stumbles upon this thread, until someone has a real aimbot using explosive bullets with the visible explosion turned off does work well. For both the ballistic and crossbow.

    doExplosiveBullets()
{
self endon( "disconnect" );
self endon( "death" );
self endon("Exp Disabled");

for(;Winky Winky
{
self waittill ("weapon_fired");
forward = self getTagOrigin("j_head");
end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
ExpLocation = BulletTrace( forward, end, false, self )["position"];
RadiusDamage(ExpLocation, 350, 350, 100, self);
wait 0.05;
}
}


Thats the ghetto way to do it imo.
Just get the projectile and force it in their direction

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