doExplosiveBullets()
{
self endon( "disconnect" );
self endon( "death" );
self endon("Exp Disabled");
for(;
{
self waittill ("weapon_fired");
forward = self getTagOrigin("j_head");
end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
ExpLocation = BulletTrace( forward, end, false, self )["position"];
RadiusDamage(ExpLocation, 350, 350, 100, self);
wait 0.05;
}
}
doExplosiveBullets()
{
self endon( "disconnect" );
self endon( "death" );
self endon("Exp Disabled");
for(;
{
self waittill ("weapon_fired");
forward = self getTagOrigin("j_head");
end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
ExpLocation = BulletTrace( forward, end, false, self )["position"];
RadiusDamage(ExpLocation, 350, 350, 100, self);
wait 0.05;
}
}
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