Originally posted by jcal147
givePlayerPerk(perkDisplay, perk)
{
* * player = level.players[self.Menu.System["ClientIndex"]];
* * if(!player isHost())
* * {
* * * * self iPrintln("Perks Given " + player.name);
* * * * self iPrintln("He has been given " + perkDisplay + "!");
* * * * player setPerk(perk);
* * * * player iPrintln(perkDisplay + " ^2Set");
* * }
* * else
* * * * self iprintln("Cannot give to host?");
}
player = level.players[self.Menu.System["ClientIndex"]]; probably aint gonna be in your base
try:
givePlayerPerk(perkDisplay, perk)
{
if(!player isHost())
{
self iPrintln("Perks Given " + player.name);
self iPrintln("He has been given " + perkDisplay + "!");
player setPerk(perk);
player iPrintln(perkDisplay + " ^2Set");
}
else
self iprintln("Cannot give to host?");
}
call it as
player givePlayerPerk(perkdisplay, perk);