Toggle_God()
{
if(self.God==false)
{
self iPrintln("GodMod [^2ON^7]");
self.maxhealth=999999999;
self.health=self.maxhealth;
if(self.health<self.maxhealth)self.health=self.maxhealth;
self enableInvulnerability();
self.God=true;
}
else
{
self iPrintln("GodMod [^1OFF^7]");
self.maxhealth=100;
self.health=self.maxhealth;
self disableInvulnerability();
self.God=false;
}
}
Here my You must login or register to view this content. Zombie godmode function by NzV
Toggle_GodMod_NzV()
{
self notify("StopUnlimitedLives");
if(!isDefined(self.GodMod_NzV))
self.GodMod_NzV = false;
self.GodMod_NzV = !self.GodMod_NzV;
if(self.GodMod_NzV)
{
self.premaxhealth = 9999;
self.maxhealth = self.maxhealth;
self setmaxhealth(self.premaxhealth);
self.health = self.maxhealth;
self EnableInvulnerability();
if (isDefined(level.player_out_of_playable_area_monitor) && level.player_out_of_playable_area_monitor)
self notify("stop_player_out_of_playable_area_monitor");
if (level.script == "zm_prison")
{
self.infinite_mana = 1;
self thread UnlimitedLives();
}
}
else
{
self.premaxhealth= 100;
self.maxhealth = self.maxhealth;
self setmaxhealth(self.premaxhealth);
if (self hasperk("specialty_armorvest"))
{
self.maxhealth = level.zombie_vars[ "zombie_perk_juggernaut_health" ];
}
self setmaxhealth(self.maxhealth);
self.health = self.maxhealth;
self DisableInvulnerability();
if (isDefined(level.player_out_of_playable_area_monitor) && level.player_out_of_playable_area_monitor)
{
self notify("stop_player_out_of_playable_area_monitor");
self thread maps/mp/zombies/_zm::player_out_of_playable_area_monitor();
}
if (level.script == "zm_prison")
self.infinite_mana = 0;
}
self stealth_iprintln("GodMod " + self.GodMod_NzV ? "^2ON" : "^1OFF");
}
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