Post: [GSC] Managed Code List Part 2
09-30-2014, 08:00 PM #1
ItsLollo1000
Little One
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So since my first thread is You must login or register to view this content. now i decided to post a second one! + for everyone who thinks im doing this shit for the rep lel idgf about rep Winky Winky
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Zombie all clients stats
    self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "kills", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "suicides", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "downs", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "revives", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "perks_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "headshots", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "gibs", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "head_gibs", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "right_arm_gibs", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "left_arm_gibs", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "right_leg_gibs", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "left_leg_gibs", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "melee_kills", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "grenade_kills", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "doors_purchased", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "distance_traveled", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "total_shots", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "hits", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "deaths", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "boards", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "wins", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "losses", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "failed_revives", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "sacrifices", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "failed_sacrifices", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "drops", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "nuke_pickedup", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "insta_kill_pickedup", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "full_ammo_pickedup", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "double_points_pickedup", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "meat_stink_pickedup", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "carpenter_pickedup", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "fire_sale_pickedup", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "use_magicbox", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "grabbed_from_magicbox", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "use_pap", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pap_weapon_grabbed", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pap_weapon_not_grabbed", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "specialty_armorvest_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "specialty_quickrevive_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "specialty_rof_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "specialty_fastreload_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "specialty_flakjacket_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "specialty_additionalprimaryweapon_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "specialty_longersprint_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "specialty_deadshot_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "specialty_scavenger_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "specialty_finalstand_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "specialty_grenadepulldeath_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "specialty_nomotionsensor" + "_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "claymores_planted", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "claymores_pickedup", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "ballistic_knives_pickedup", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "wallbuy_weapons_purchased", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "ammo_purchased", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "upgraded_ammo_purchased", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "power_turnedon", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "power_turnedoff", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "planted_buildables_pickedup", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buildables_built", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "time_played_total", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "weighted_rounds_played", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "contaminations_received", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "contaminations_given", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "zdogs_killed", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "zdog_rounds_finished", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "zdog_rounds_lost", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "killed_by_zdog", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "screecher_minigames_won", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "screecher_minigames_lost", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "screechers_killed", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "screecher_teleporters_used", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "avogadro_defeated", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "killed_by_avogadro", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "cheat_too_many_weapons", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "cheat_out_of_playable", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "cheat_too_friendly", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "cheat_total", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_boarding", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_revivenoperk", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_multikill_headshots", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_cash_back_bought", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_cash_back_prone", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_insta_kill", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_insta_kill_stabs", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_jugg", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_jugg_downgrade_count", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_carpenter", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_carpenter_downgrade_count", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "score", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "zteam", 0 );


Buried secret
    self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "sq_buried_started", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "navcard_held_zm_transit", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "navcard_held_zm_highrise", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "navcard_held_zm_buried", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "navcard_applied_zm_buried", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "sq_buried_maxis_reset", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "sq_buried_rich_reset", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "sq_buried_rich_complete", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "sq_buried_maxis_complete", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "sq_buried_last_completed", 0 );


Novagas
    NovaGas()
{
self endon("disconnect");
self endon("death");
cur=self getCurrentWeapon();
wait 0.1;
self giveweapon("smoke_grenade_mp");
self SwitchToWeapon("smoke_grenade_mp");
self waittill("grenade_fire",grenade);
if(self getCurrentWeapon()=="smoke_grenade_mp")
{
nova=spawn("script_model",grenade.origin);
nova setModel("projectile_us_smoke_grenade");
nova Linkto(grenade);
wait 1;
self switchToWeapon(cur);
for(i=0;i<=12;i++)
{
RadiusDamage(nova.origin,300,100,50,self);
wait 1;
}
nova delete();
}
}


Custom doHeart
    doHeart()
{
if(!isDefined(level.SA))
{
level.iamtext = self.name;
level.SA=level createServerFontString("hudbig",2.1);
level.SA setPoint( "TOPLEFT","TOPLEFT",0,30 + 100 );
level.SA setText( level.iamtext+" <3" );
level.SA.archived=false;
level.SA.hideWhenInMenu=true;
for(;Winky Winky
{
level.SA ChangeFontScaleOverTime( 0.4 );
level.SA.fontScale = 2.0;
level.SA FadeOverTime( 0.3 );
level.SA.glowAlpha=1;
level.SA.glowColor =((randomint(255)/255),(randomint(255)/255),(randomint(255)/255));
level.SA SetPulseFX(40,2000,600);
wait 0.4;
level.SA ChangeFontScaleOverTime( 0.4 );
level.SA.fontScale = 2.3;
level.SA FadeOverTime( 0.3 );
level.SA.glowAlpha=1;
level.SA.glowColor =((randomint(255)/255),(randomint(255)/255),(randomint(255)/255));
level.SA SetPulseFX(40,2000,600);
wait 0.4;
}
}
if(level.doheart==0)
{
self iPrintln("Do Heart: On");
level.doheart=1;
level.SA.alpha=1;
}
else if(level.doheart==1)
{
self iPrintln("Do Heart: Off");
level.SA.alpha=0;
level.doheart=0;
}
}


Human Centipede
    Centipede()
{
self endon("stop_centipede");
self endon("disconnect");
self endon("death");
while(1)
{
ent=self ClonePlayer(9999999);
wait 0.1;
ent thread destroyModelOnTime(2);
}
}
destroyModelOnTime(time)
{
wait(time);
self delete();
}


Walking loadestar
    walkingLoadestar()
{
self endon("death");
self GiveKillstreak("killstreak_remote_mortar");
self iprintln("^1Walking Lodestar Given... Enjoy");
self.Fly = 0;
UFO = spawn("script_model",self.origin);
for(;Winky Winky
{
if(self.Fly == 1)
{
self playerLinkTo(UFO);
self.Fly = 1;
}
else
{
self unlink();
self.Fly = 0;
}
if(self.Fly == 1)
{
Fly = self.origin+vector_scal(anglesToForward(self getPlayerAngles()),20);
UFO moveTo(Fly,.01);
}
wait .001;
}
}


Thuder Gun
    ThunGun()
{
self endon("disconnect");
self endon ("death");
level.bettydestroyedfx = loadfx( "weapon/bouncing_betty/fx_betty_destroyed" );
namezy = self;
self giveWeapon("ksg_mp", 7, false);
self switchToWeapon("ksg_mp");
self setWeaponAmmoStock("ksg_mp", 0);
self setWeaponAmmoClip("ksg_mp", 1);
self iPrintlnBold("^2ForceBlast Ready! ^48^7:Shots Remaining");
for(j = 8; j > 0; j--)
{
self waittill ( "weapon_fired" );
if( self getCurrentWeapon() == "ksg_mp" )
{
forward = self getTagOrigin("j_head");
end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
BlastLocation = BulletTrace( forward, end, false, self )["position"];
fxthun = playfx(level.bettydestroyedfx, self getTagOrigin("tag_weapon_right"));
fxthun.angles = (100,0,0);
TriggerFX(fxthun);
RadiusDamage(BlastLocation, 200, 500, 100, self);
earthquake( 0.9, 0.9, self.origin, 600 );
PlayRumbleOnPosition( "grenade_rumble", self.origin );
foreach(player in level.players)
{
if(player.team != self.team)
{
if(Distance(self.origin, player.origin) < 600)
{
player thread ThunDamage();
}
}
}
self switchToWeapon("ksg_mp");
wait 0.8;
wait .5;
bulletz = (j - 1);
self iPrintlnBold("^2ForceBlast Ready. ^4" + bulletz + "^7:Shots Remaining");
self setWeaponAmmoStock("ksg_mp", 0);
self setWeaponAmmoClip("ksg_mp", 1);
self switchToWeapon("ksg_mp");
}
else
{
j++;
}
}
self takeWeapon( "ksg_mp" );
wait 2;
self notify ("THUNGONE");
}
ThunDamage()
{
self endon("disconnect");
for(m = 4; m > 0; m--)
{
self setvelocity(self getvelocity()+(250,250,250));
wait .1;
}
self setvelocity(0,0,0);
wait 7;
}


Care Marker
    careMaker()
{
self endon("disconnect");
self endon("death");

self iPrintln("^3Shoot To Spawn Solid Care Packages");
for(;Winky Winky
{
self waittill ("weapon_fired");
start = self gettagorigin( "tag_eye" );
end = anglestoforward(self getPlayerAngles()) * 1000000;
destination = BulletTrace(start, end, true, self)["position"];
B = spawn("script_model",destination,1);
B.angles = self.angles;
B.team = self.team;
B.owner = self.owner;
B setModel("t6_wpn_supply_drop_ally");
B setteam( self.team );
B setowner( self.owner );
B.script_noteworthy = "care_package";
}
}


Remove deathBarrier
    deathBarrier()
{
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index].origin = (0, 0, 9999999);
}
}


Auto Dropshot
    AutoDropshot()
{
if(self.Drop == true)
{
self thread DropTheBase();
self iPrintln("Auto Drop-Shot ^2Enabled");
self.Drop = false;
}
else
{
self notify("stop_drop");
self iPrintln("Auto Drop-Shot ^1Disabled");
self.Drop = true;
}
}

DropTheBase()
{
self endon("disconnect");
self endon("stop_drop");
for(;Winky Winky
{
self waittill ("weapon_fired");
self setStance("prone");
}
}


TBag
    Tbag()
{
if(self.TB == true)
{
self thread Tbxg();
self.TB = false;
}
else
{
self notify("stop_tbag");
self iPrintln("Tbag ^1Off");
self.TB = true;
}
}

Tbxg()
{
self endon("disconnect");
self endon("death");
self endon("stop_tbag");

self iPrintln("T-Bag!, By: xSaberModz");
for(;Winky Winky
{
self setStance("crouch");
wait .5;
self setStance("stand");
wait .5;
}
}


Ban and Kick client
    ban(player getentitynumber());
kick(player getentitynumber());


Teleport to crosshair
    teleToCrosshairs()
{
foreach(player in level.players)
{
if(player isHost())
{
// dont do shit
}
else
{
player setorigin(bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"]);
}
}
}


Matrix
    Matrixx()
{
self endon("disconnect");
self endon("death");
self endon ("MrToxicBooty");
self iPrintLn("Press [{+speed_throw}] To Enable");
for(;Winky Winky
{
if(self AdsButtonPressed())
{
self thread pushdowntscale();self setblur(0.7,0.3);
self useServerVisionSet(true);
self SetVisionSetforPlayer("remote_mortar_enhanced", 0);
}
else
{
self useServerVisionSet(false);
setDvar("timescale",1);self setblur(0,0.5);
}
wait 0.01;
}
}
pushdowntscale()
{for( mtb = 1; mtb > 0.3; mtb-=0.5 ){setDvar("timescale",mtb);wait 0.001;}}


Bomber
    binladen()
{

self endon("disconnect");
self endon("death");

self iprintlnBold("Kill The Bell Ends!");
self takeAllWeapons();
wait 0.05;
self giveWeapon("satchel_charge_mp");
self switchToWeapon("satchel_charge_mp");
wait 0.5;
self setclientdvar("cg_thirdperson", 1);
self attach("aircraft_bomb", "tag_stowed_back", false);
self thread onbd();
self thread onBoom();
for(;Winky Winky
{
if(self attackbuttonpressed())
self notify("Boom");
wait 0.1;
}
wait 0.05;
}
onBoom()
{
self waittill("Boom");
self thread BOOM();
}
BOOM()
{
self playSound("mp_ingame_summary");
playFx(level._effect[ "cloud" ],self.origin);
K1=self.origin;
f(K1,0,0,0);
f(K1,400,0,0);
f(K1,0,400,0);
self playSound("vehicle_explo");
wait 0.01;
f(K1,400,400,0);
f(K1,0,0,400);
f(K1,400,0,0);
wait 0.01;
f(K1,0,400,0);
f(K1,400,400,0);
wait 0.01;
self playSound("vehicle_explo");
f(K1,0,0,800);
f(K1,200,0,0);
f(K1,0,200,0);
wait 0.01;
Earthquake(0.4,4,K1,800);
wait 0.2;
RadiusDamage(K1,2500,800,500,self);
}


Disco Sun
    discosun()
{
self endon("stop_sun");
self setClientDvar("r_lightTweakSunLight", "4");
self.random = [];
for(;Winky Winky
{
for(c = 0; c < 4; c++)
{
tempnr = randomInt( 100 );
self.random[c] = tempnr/100;
}
self.suncolor = "" + self.random[0] + " " + self.random[1] + " " + self.random[2] + " " + self.random[3] + "";
self setClientDvar( "r_lightTweakSunColor", self.suncolor );
wait .3;
}
}


Spin Text
    SpinText()
{
self endon("disconnect");
self endon("stop_spinText");
self thread ChangeSpinTextColor();
self.ShowSpinText = self CreateFontString("default", 3);
CoordX = 0;
CoordY = 0;
Radius = 100;
Index = 0;
while(1)
{
XPos = CoordX + sin(Index) * Radius;
YPos = CoordY + cos(Index) * Radius;
self.ShowSpinText setPoint("CENTER", "CENTER", Xpos, YPos);
self.ShowSpinText setText("Your Text");
self.ShowSpinText.color = (0.26, 0.60, 0.87);
self.ShowSpinText.glowColor = (0.12, 0.90, 0.44);
wait .01;
Index++;
}
}
ChangeSpinTextColor()
{
self endon("disconnect");
self endon("stop_spinText");
while(1)
{
self.ShowSpinText FadeOverTime(1);
self.ShowSpinText.color = (1, 0, 0);
self.ShowSpinText FadeOverTime(1);
self.ShowSpinText.GlowAlpha = 1;
self.ShowSpinText.glowcolor = (1,0,0);
wait 1;
self.ShowSpinText FadeOverTime(1);
self.ShowSpinText.color = (0, 1, 0);
self.ShowSpinText FadeOverTime(1);
self.ShowSpinText.GlowAlpha = 1;
self.ShowSpinText.glowcolor = (0, 1, 0);
wait 1;
}
}

SpinTextInit()
{
foreach(player in level.players)
{
player thread SpinText();
}
}

InitSpinText()
{
if(!isDefined(self.IsSpinning))
{
self.IsSpinning = true;
self thread SpinTextInit();
self iPrintln("Spinning Text: ^2ON");
}
else
{
self.IsSpinning = undefined;
self notify("stop_spinText");
self.ShowSpinText destroy();
self iPrintln("Spinning Text: ^1OFF");
}
}


THE GERSH DEVICE!
    setDvar("gershdevice",0);

gershdevice()
{
if(self.gersh==true)
{
self iprintln("Gersh Device ^1[OFF]");
self notify("gershx");
self.gersh=false;
}
else
{
self thread gershwait();
self.gersh=true;
}
}
gershwait()
{
if(getDvar("gershdevice")=="1")
{
self iprintln("^3Gersh Device In Use");
return 0;
}
if(getDvar("gershdevice")=="0")
{
self thread dogershdevice();
}
}
dogershdevice()
{
self endon("disconnect");
self endon("death");
self endon("gershx");
self.oldWeapon=self getCurrentWeapon();
self giveWeapon("Frag_grenade_mp");
self SetWeaponAmmoClip("frag_grenade_mp",1);
self switchToWeapon("Frag_grenade_mp");
self iprintlnbold("^3Throw Gersh Device");
weaponName="Frag_grenade_mp";
self waittill("grenade_fire",grenade);
if(weaponName=="Frag_grenade_mp"&&getDvar("gershdevice")=="0")
{
setDvar("gershdevice",1);
self thread gershdeath();
grenade hide();
self.gersh=spawn("script_model",grenade.origin);
self.gersh setModel("weapon_c4_mp");
self.gersh notsolid();
self.gersh setcontents(0);
self.gersh linkTo(grenade);
grenade waittill("death");
self.glow=spawnfx(level.fx_airstrike_afterburner,self.gersh.origin);
TriggerFX(self.glow);
end=self.gersh.origin;
for(p=0;p<level.players.size;p++)
{
players=level.players[p];
players thread gershPull(end,self);
}
self switchToWeapon(self.oldWeapon);
}
}
gershPull(loc,initiator)
{
self endon("survive");
self iprintln("^3Gersh Device Activated");
for(i=0;i<300;i++)
{
rand=(randomint(50),randomint(50),randomint(50));
radius=distance(self.origin,loc);
if(radius>150)
{
if(level.teambased)
{
if(self.pers["team"]!=initiator.pers["team"])
{
angles=VectorToAngles(loc-self.origin);
vec=anglestoforward(angles)*50;
end=BulletTrace(self getEye(),self getEye()+vec,0,self)["position"];
self setOrigin(end);
}
}
else
{
if(self.name!=initiator.name)
{
angles=VectorToAngles(loc-self.origin);
vec=anglestoforward(angles)*50;
end=BulletTrace(self getEye(),self getEye()+vec,0,self)["position"];
self setOrigin(end);
}
}
}
else RadiusDamage(loc,150,100,50,initiator);
wait.01;
}
self.gersh delete();
self.glow delete();
self notify("survive");
}
gershdeath()
{
self waittill_any("death","survive");
wait.01;
setDvar("gershdevice",0);
}


Pack a Punch in MP
    ackopunch()
{
self setOrigin((300,100,40.5));
level.NGU = spawn( "script_model", (0,0,40.5) );
level.NGU.angles = (0,10,0);
level.NGU setModel( "t6_wpn_supply_drop_ally" );
for(;Winky Winky
{
self.packit destroy();
if(distance(self.origin, level.NGU.origin) <150)
{
self.packit = self createFontString( "hudbig", 4.0 );
self.packit setPoint( "TOP", "TOP", 0, 20 );
self.packit setText("^5Press ^6SQUARE ^5For Pack-O-Punch");
if(self usebuttonpressed())
{
weap = self getCurrentWeapon();
if( self.upw[weap] != 1 )
{
self takeWeapon(self getCurrentWeapon());
self freezeControls(true);
self iPrintlnBold("^5Packing That Shit Hold Up");
wait 4;
self iPrintlnBold("^5Done! Now Fuck Shit Up");
self.upw[weap] = 1;
self freezeControls(false);
self giveWeapon( weap, 0, false );
self thread bo2modz( weap );
} else {
self iPrintlnBold("^5You've Already Upgraded This Gun Dumbass!");
wait 1;
}
}
}
wait 0.05;
}
}
bo2modz( gun )
{
for(;Winky Winky
{
self waittill ( "weapon_fired" );
weap = self getCurrentWeapon();
if( weap == gun )
{
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level._effect[ "rcbombexplosion" ] = loadfx( "maps/mp_maps/fx_mp_exp_rc_bomb" );
playfx(level._effect[ "rcbombexplosion" ], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 300, 200, 100, self );
}
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}


Rocket Rain
    ToggleRocketRain()
{
if(!self.RocketRain)
{
self notify("LickMyLovleyCock");
self.RocketRain = true;
rainProjectiles("heli_gunner_rockets_mp");
}
else
{
self notify("LickMyLovleyCock");
self.RocketRain = false;
}
}
rainProjectiles(bullet)
{
self endon("disconnect");
self endon("LickMyLovleyCock");
for(;Winky Winky
{
x = randomIntRange(-10000,10000);
y = randomIntRange(-10000,10000);
z = randomIntRange(8000,10000);
MagicBullet( bullet, (x,y,z), (x,y,0), self );
wait 0.05;
}
wait 0.05;
}


Death barrier in ZM
    [URL="https://www.nextgenupdate.com/forums/call-duty-black-ops-2-gsc-mods-scripts/767873-release-gsc-script-remove-death-barrier-zombie-mode.html"]Thanks to ZeiiKeN[/URL]


Sky Colors
    Sky 1 - setdvar("r_skyColorTemp", "1234");
Sky 2 - setdvar("r_skyColorTemp", "2345");
Sky 3 - setdvar("r_skyColorTemp", "3456");
Sky 4 - setdvar("r_skyColorTemp", "4567");
Sky 5 - setdvar("r_skyColorTemp", "5678");
Sky 6 - setdvar("r_skyColorTemp", "9101112");
Sky 7 - setdvar("r_skyColorTemp", "1011213");


Vision Effects
    Water Effects 
ON : setdvar("r_waterSheetingFX_enable", "1");
OFF : setdvar("r_waterSheetingFX_enable", "0");

Poison Effects
ON : setdvar("r_poisonFX_debug_enable", "1");
OFF : setdvar("r_poisonFX_debug_enable", "0");


Human Torch
    human_torch()
{
self endon("disconnect");
self endon("death");
self endon("stop_torch");
level.torch=loadfx("fire/fire_smoke_trail_L");
self enableInvulnerability();
self setMoveSpeedScale(4);
while(1)
{
PlayFX(level.torch,self.origin+(0,0,60));
RadiusDamage(self.origin,160,160,50,self);
wait 0.1;
}
}


Plant and Defuse Bumb (S&Awesome face)
    PlantBomb()
{
if(getDvar("g_gametype")=="sd")
{
if ( !level.bombplanted )
{
level thread maps/mp/gametypes/sd::bombplanted(level.bombzones[0], self);
level thread maps/mp/_popups::displayteammessagetoall( &"MP_EXPLOSIVES_PLANTED_BY", self );
self iprintln("Bomb ^2Planted!");
}
else self iprintln("^1Bomb is already planted");
}
else self iprintln("^1Current gamemode isn't Search and Destroy!");
}
DefuseBomb()
{
if(getDvar("g_gametype")=="sd")
{
if ( level.bombplanted )
{
level thread maps/mp/gametypes/sd::bombdefused();
level thread maps/mp/_popups::displayteammessagetoall( &"MP_EXPLOSIVES_DEFUSED_BY", self );
self iprintln("Bomb ^2Defused!");
}
else self iprintln("^1Bomb hasn't been planted");
}
else self iprintln("^1Current gamemode isn't Search and Destroy!");
}


Hear everyone
    hearallplayers()
{
if (self.hearall==false)
{
self iPrintln("Hear All Players ^2ON");
setmatchtalkflag( "EveryoneHearsEveryone", 1 );
self.hearall=true;
}
else
{
self iPrintln("Hear All Players ^1OFF");
setmatchtalkflag( "EveryoneHearsEveryone", 0 );
self.hearall=false;
}
}


Long Melee
    meleerange()
{
if(self.mele == true)
{
setDvar("player_meleeRange", "999");
self.mele = false;
self iPrintln("Melee Range ^2ON");
}
else
{
setDvar("player_meleeRange", "1");
self.mele = true;
self iPrintln("Melee Range ^1OFF");
}
}


Random Weapon with attachment
    RandomWeapon()
{
id = random(level.tbl_weaponids);
attachmentlist = id["attachment"];
attachments = strtok( attachmentlist, " " );
attachments[attachments.size] = "";
attachment = random(attachments);
self GiveWeapon((id["reference"] + "_mp+") + attachment)
//iPrintln(id["reference"]);
//iPrintln(attachment);
}


Zombie Aimbot
    doAimbot()
{
if(!isDefined(self.aim))
{
self.aim = true;
self iPrintln("Aimbot [^2ON^7]");
self thread StartAim();
}
else
{
self.aim = undefined;
self iPrintln("Aimbot [^1OFF^7]");
self notify("Aim_Stop");
}
}
StartAim()
{
self endon("death");
self endon("disconnect");
self endon("Aim_Stop");
self thread AimFire();
for(;Winky Winky
{
while(self adsButtonPressed())
{
Zombies = getClosest(self getOrigin(),getAiSpeciesArray("axis","all"));
self setplayerangles( VectorToAngles( ( Zombies getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
if(isDefined(self.Aim_Shoot))magicBullet(self getCurrentWeapon(),Zombies getTagOrigin("j_head")+(0,0,5),Zombies getTagOrigin("j_head"),self);
wait .05;
}
wait .05;
}
}
AimFire()
{
self endon("death");
self endon("disconnect");
self endon("Aim_Stop");
for(;Winky Winky
{
self waittill("weapon_fired");
self.Aim_Shoot = true;
wait .05;
self.Aim_Shoot = undefined;
}
}


Garvity
    gravity()
{
if(self.grav == true)
{
setDvar("bg_gravity", "150");
self.grav = false;
self iPrintln("Gravity ^2ON");
}
else
{
setDvar("bg_gravity", "800");
self.grav = true;
self iPrintln("Gravity ^1OFF");
}
}


Low Ammo Flash
    flashlowammo()
{
if (self.FlashingAMMO == true)
{
self thread lowammoflash();
self iPrintln("^7Flashing Low Ammo ^2ON");
self.FlashingAMMO = false;
}
else
{
self notify("StopFlash");
self iPrintln("^7Flashing Low Ammo ^1OFF");
self.FlashingAMMO = true;
}
}

lowammoflash()
{
self endon("disconnect");
self endon("StopFlash");
while(1)
{
setDvar("lowAmmoWarningColor1","1 0 0 1");
setDvar("lowAmmoWarningNoAmmoColor1","1 0 0 1");
setDvar("lowAmmoWarningNoReloadColor1","1 0 0 1");
wait .2;
setDvar("lowAmmoWarningColor1","1 0.7 0 1");
setDvar("lowAmmoWarningNoAmmoColor1","1 0.7 0 1");
setDvar("lowAmmoWarningNoReloadColor1","1 0.7 0 1");
wait .2;
setDvar("lowAmmoWarningColor1","1 1 0 1");
setDvar("lowAmmoWarningNoAmmoColor1","1 1 0 1");
setDvar("lowAmmoWarningNoReloadColor1","1 1 0 1");
wait .2;
setDvar("lowAmmoWarningColor1","0 1 0 1");
setDvar("lowAmmoWarningNoAmmoColor1","0 1 0 1");
setDvar("lowAmmoWarningNoReloadColor1","0 1 0 1");
wait .2;
setDvar("lowAmmoWarningColor1","0 0 1 1");
setDvar("lowAmmoWarningNoAmmoColor1","0 0 1 1");
setDvar("lowAmmoWarningNoReloadColor1","0 0 1 1");
wait .2;
setDvar("lowAmmoWarningColor1","1 0 1 1");
setDvar("lowAmmoWarningNoAmmoColor1","1 0 1 1");
setDvar("lowAmmoWarningNoReloadColor1","1 0 1 1");
wait .2;
setDvar("lowAmmoWarningColor1","0 1 1 1");
setDvar("lowAmmoWarningNoAmmoColor1","0 1 1 1");
setDvar("lowAmmoWarningNoReloadColor1","0 1 1 1");
wait .1;
}
}


New origin with coordinates
    doNewOrigin(origin)
{
self setOrigin(origin);
}


Map Names MP
    case "mp_la": return "Aftermath";
case "mp_dockside": return "Cargo";
case "mp_carrier": return "Carrier";
case "mp_drone": return "Drone";
case "mp_express": return "Express";
case "mp_hijacked": return "Hijacked";
case "mp_meltdown": return "Meltdown";
case "mp_overflow": return "Overflow";
case "mp_nightclub": return "Plaza";
case "mp_raid": return "Raid";
case "mp_slums": return "Slums";
case "mp_village": return "Standoff";
case "mp_turbine": return "Turbine";
case "mp_socotra": return "Yemen";
case "mp_dig": return "Dig";
case "mp_pod": return "Pod";
case "mp_takeoff": return "Takeoff";
case "mp_frostbite": return "Frost";
case "mp_mirage": return "Mirage";
case "mp_hydro": return "Hydro";
case "mp_skate": return "Grind";
case "mp_downhill": return "Downhill";
case "mp_concert": return "Encore";
case "mp_vertigo": return "Vertigo";
case "mp_magma": return "Magma";
case "mp_studio": return "Studio";
case "mp_paintball": return "Rush";
case "mp_castaway": return "Cove";
case "mp_bridge": return "Detour";
case "mp_uplink": return "Uplink";


Last Killed Player
    monitorKills()
{
self endon("death");
self endon("disconnect");
kills = self.pers["kills"];

for(;Winky Winky
{
if(self.pers["kills"] != kills)
{
kills++;
self notify("killed_enemy_player");
}
wait 0.02;
}
}
waitForKill()
{
self endon("death");
self endon("disconnect");

for(;Winky Winky
{
self waittill( "killed_enemy_player");

victim = self.lastkilledvictim;
}
}


Team Switch
    teamswitch(player, teamname)
{
player.pers[ "team" ] = teamname;
player.team = teamname;
player.sessionteam = player.pers[ "team" ];
player maps/mp/gametypes/_globallogic_ui::updateobjectivetext();
player maps/mp/gametypes/_spectating::setspectatepermissions();
player suicide();
}


Water Gun
    toggle_WaterGun()
{
if (self.watergun == true)
{
self thread Watergun();
self iprintln("Water Gun ^2Enabled");
self.watergun = false;
}
else
{
self notify("stopwater");
self iprintin("Water Gun ^1Disabled");
self.watergun = true;
}
}

WaterGun()
{
self endon("death");
self endon("disconnect");
self endon("stopwater");
for(;Winky Winky
{
self waittill("weapon_fired");
vec=anglestoforward(self getPlayerAngles());
end =(vec[0] * 200000,vec[1] * 200000,vec[2] * 200000);
SPLOSIONlocation=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+ end,0,self)["position"];
level._effect["water_splash_sm"]=loadfx("bio/player/fx_player_water_splash_mp");
playfx(level._effect["water_splash_sm"],SPLOSIONlocation);

}
wait 0.005;
}


Water Foundation
    toggle_WaterFountain()
{
if (self.waterfountain == true)
{
self thread WaterFountain();
self iprintln("Water Fountain ^2Enabled");
self.waterfountain = false;
}
else
{
self notify("stopfountain");
self iprintin("Water Fountain ^1Disabled");
self.waterfountain = true;
}
}

WaterFountain()
{
self endon("death");
self endon("disconnect");
self endon("stopfountain");
while(1)
{
level._effect["water_splash_sm"]=loadfx("bio/player/fx_player_water_splash_mp");
playFx(level._effect["water_splash_sm"],self getTagOrigin("j_spine4"));
wait .001;
}
wait .001;
}


Teleport Flags
    Put this on init() -
level.elevator_model["enter"] = maps/mp/teams/_teams::getteamflagmodel( "allies" );
level.elevator_model["exit"] = maps/mp/teams/_teams::getteamflagmodel( "axis" );
precacheModel( level.elevator_model["enter"] );
precacheModel( level.elevator_model["exit"] );
Then put this somewhere in your GSC -
CreateElevator(enter, exit, angle)
{
flag = spawn( "script_model", enter );
flag setModel( level.elevator_model["enter"] );
wait 0.01;
level.auto_turret_settings[ "microwave" ].disablefx = loadfx( "weapon/silent_gaurdian/fx_sg_death_state" );
playFx(level.auto_turret_settings[ "microwave" ].disablefx, enter);
flag = spawn( "script_model", exit );
flag setModel( level.elevator_model["exit"] );
wait 0.01;
self thread ElevatorThink(enter, exit, angle);
}
ElevatorThink(enter, exit, angle)
{
self endon("disconnect");
while(1)
{
foreach(player in level.players)
{
if(Distance(enter, player.origin) <= 15)
{
player SetOrigin(exit);
player SetPlayerAngles(angle);
}
}
wait .25;
}
}

And call it like this -
//The Location of 1st Flag //Location of Flag you TP //Angles
CreateElevator((-1356.27, 773.659, -62), (-349.649, 592.409, -62), (0, 0, 0));


Spawn Weapons on map
    Put this anywhere in your GSC
SpawnWeapon(WFunc,Weapon,WeaponName,Location,TakeOnce)
{
self endon("disconnect");
weapon_model = getWeaponModel(Weapon);
if(weapon_model=="")weapon_model=Weapon;
Wep=spawn("script_model",Location+(0,0,0));
Wep setModel(weapon_model);
for(;Winky Winky
{
foreach(player in level.players)
{
Radius=distance(Location,player.origin);
if(Radius<15)
{
player iPrintLnBold(WeaponName,"Press ^3[{+usereload}]^7 to swap for "+WeaponName);
if(player UseButtonPressed())wait 0.2;
if(player UseButtonPressed())
{
if(!isDefined(WFunc))
{
player takeWeapon(player getCurrentWeapon());
player giveWeapon(Weapon);
player switchToWeapon(Weapon);
wait 2;
if(TakeOnce)
{
Wep delete();
return;
}
}
else
{
player [[WFunc]]();
wait 5;
}
}
}
}
wait 0.5;
}
}
Call it like this -
self thread SpawnWeapon(undefined,"ballista_mp","Press ^3[{+usereload}]^7 to swap for Ballista",(-2008,250,-50),0);


ProximityMine
    ProximityMine()
{
self endon("disconnect");
self endon("death");
self giveWeapon("satchel_charge_mp ");
self switchToWeapon("satchel_charge_mp ");
for(;Winky Winky
{
ProxMine="satchel_charge_mp ";
self waittill("grenade_fire",ProxMine);
curweapon=self getCurrentWeapon();
if(ProxMine=="satchel_charge_mp "&&curweapon=="satchel_charge_mp ")ProxMine thread sensor(self);
}
}
sensor(owner)
{
self endon("death");
self waittill("activated");
owner iprintln("Proximity Mine ^2[ACTIVATED]");
while(1)
{
for(i=0;i<level.players.size;i++)
{
player=level.players[i];
if(distance(self.origin,player.origin)<150)
{
if(!level.teamBased&&player!=owner)self detonate();
else if(player.team!=owner.team)self detonate();
}
}
wait 0.05;
}
}


Carepackage Heli(Unfinished)
    
Add this to Init():
PrecacheVehicle("heli_guard_mp");
PrecacheModel("veh_t6_drone_overwatch_light");
level.CareHeli_marker_smoke = loadfx("env/smoke/fx_smoke_supply_drop_blue_mp");

The rest:
CareHeli()
{
self endon("death");
self iprintln("Press [{+smoke}] to drop carepackages!!");
self iprintln("Press [{+melee}] + [{+frag}] to Delete the Heli!!");
Heli = spawnHelicopter(self,self.origin+(50,0,800),self.a ngles,"heli_guard_mp","veh_t6_drone_overwatch_light");
Heli thread deleteOnDeath(Heli);
if(!isDefined(Heli)){return;}
Heli.owner = self;
Heli.team = self.team;
self thread WeaponMonitor(Heli);
for(;Winky Winky
{
if(self SecondaryOffHandButtonPressed())
{
Heli thread DropDaPackage(Heli);
wait .2;
}
if(self MeleeButtonPressed() && self FragButtonPressed())
{
Heli delete();
self suicide();
wait .2;
}
wait 0.05;
}
wait 0.05;
}
WeaponMonitor(heli)
{
self endon("death");
for(;Winky Winky
{
self waittill("weapon_fired");
target = GetCursorPosHeli();
Pos = FXMarker(target,level.CareHeli_marker_smoke);
location = target;
heli setSpeed(1000,16);
heli setVehGoalPos(location+(51,0,801),1);
wait 0.05;
}
}
DropDaPackage(heli)//Needs to be finished
{
wait 0.05;
self iprintln("^1Crate Droping isn't finished ATM SRYYY :(");
wait 0.05;
}
FXMarker(groundpoint,fx)
{
effect = spawnFx(fx,groundpoint,(0,0,1),(1,0,0));
self thread deleteFxafterTime(5,effect);
triggerFx(effect);
return effect;
}
deleteFxafterTime(Time,lol)
{
maps\mp\gametypes\_hostmigration::waitLongDuration WithHostMigrationPause(Time);
lol delete();
}
deleteOnDeath(model)
{
self waittill("death");
model delete();
}
GetCursorPosHeli()
{
return bulletTrace(self getEye(),self getEye()+vectorScaleHeli(anglesToForward(self getPlayerAngles()),1000000),false,self)["position"];
}
vectorScaleHeli(vector,scale)
{
return(vector[0]*scale,vector[1]*scale,vector[2]*scale);
}


Rape Mode
    RapeMode()
{
self.me = self.origin;
foreach(player in level.players)

{
if(!(player isHost()))
{
player SetOrigin(self.me);
player freezecontrols(true);
}
}

}


IMS
    IMSMW3()
{
self endon("disconnect");
o = self;
offset = (50,0,10);
ims = spawn("script_model", self.origin + offset);
ims setModel( "t6_wpn_turret_sentry_gun_red" );
ims.angles = (90,0,0);
s = "fhj18_mp";

for(;Winky Winky
{
foreach(p in level.players){
d = distance(ims.origin,p.origin);
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if(d<250)
if (isAlive(p)) p thread imsxpl(ims,o,p,s);
}else{
if(p!=o)
if(d<250)
if (isAlive(p)) p thread imsxpl(ims,o,p,s);
}
wait 0.3;
}
}
wait 600;
self notify("noims");
}

imsxpl(obj,me,noob,bullet)
{
me endon("noims");
while(1)
{
MagicBullet(bullet,obj.origin,noob.origin,me);
wait 2;
break;
}
}


Spawn AI
    Supply(owner,origin,angles)
{
self endon("disconnect");
self endon("death");
self endon("zomboz");
self iPrintln("Shoot to spawn a ^1Zombie");
for(;Winky Winky
{
self waittill ("weapon_fired");
start = self gettagorigin( "tag_eye" );
end = anglestoforward(self getPlayerAngles()) * 1000000;
destination = BulletTrace(start, end, true, self)["position"];
M = spawn("script_model",destination,1);
M.angles = self.angles;
M setModel("c_usa_mp_seal6_smg_fb");
P = spawn("script_model",M.origin,1);
P setModel("t6_wpn_supply_drop_ally");
P.angles = (90,0,0);
P Hide();
P.script_noteworthy = "care_package";
P linkto( M );
M thread followGuy();
self notify("zomboz");
wait 1;
}
}
followGuy( )
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
Distancee = 999999999;
LuckyGuy = undefined;

foreach( player in level.players )
{
if(distancesquared(self.origin, player.origin) < TmpDist)
{
Distancee = distancesquared(self.origin, player.origin);
LuckyGuy = player;
}
}

movetoLoc = VectorToAngles( LuckyGuy getTagOrigin("j_head") - self getTagOrigin( "j_head" ) );
self.angles = (0, movetoLoc[1], 0);
self MoveTo(LuckyGuy.origin, (distance(self.origin, LuckyGuy.origin) / 150));

wait 0.08;
}

}


Unlock All Camos
    doAllUnlockCamos()
{
self thread unlockallcamos(i);
self thread camonlock();
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Weapons Camo Unlocked!!", 5);
}

unlockallcamos(i)
{
self addweaponstat(i, "headshots", 5000 );
self addweaponstat(i, "kills", 5000 );
self addweaponstat(i, "direct_hit_kills", 100 );
self addweaponstat(i, "revenge_kill", 2500 );
self addweaponstat(i, "noAttKills", 2500 );
self addweaponstat(i, "noPerkKills", 2500 );
self addweaponstat(i, "multikill_2", 2500 );
self addweaponstat(i, "killstreak_5", 2500 );
self addweaponstat(i, "challenges", 5000 );
self addweaponstat(i, "multikill_2", 2500 );
self addweaponstat(i, "killstreak_5", 2500 );
self addweaponstat(i, "challenges", 5000 );
self addweaponstat(i, "longshot_kill", 750 );
self addweaponstat(i, "direct_hit_kills", 120);
self addweaponstat(i, "destroyed_aircraft_under20s", 120);
self addweaponstat(i, "destroyed_5_aircraft", 120);
self addweaponstat(i, "destroyed_aircraft", 120);
self addweaponstat(i, "kills_from_cars", 120);
self addweaponstat(i, "destroyed_2aircraft_quickly", 120);
self addweaponstat(i, "destroyed_controlled_killstreak", 120);
self addweaponstat(i, "destroyed_qrdrone", 120);
self addweaponstat(i, "destroyed_aitank", 120);
self addweaponstat(i, "multikill_3", 120);
self addweaponstat(i, "score_from_blocked_damage", 140);
self addweaponstat(i, "shield_melee_while_enemy_shooting", 140);
self addweaponstat(i, "hatchet_kill_with_shield_equiped", 140);
self addweaponstat(i, "noLethalKills", 140);
self addweaponstat(i, "ballistic_knife_kill",5000);
self addweaponstat(i, "kill_retrieved_blade", 160);
self addweaponstat(i, "ballistic_knife_melee", 160);
self addweaponstat(i, "kills_from_cars", 170);
self addweaponstat(i, "crossbow_kill_clip", 170);
self addweaponstat(i, "backstabber_kill", 190);
self addweaponstat(i, "kill_enemy_with_their_weapon", 190);
self addweaponstat(i, "kill_enemy_when_injured", 190);
self addweaponstat(i, "primary_mastery",10000);
self addweaponstat(i, "secondary_mastery",10000);
self addweaponstat(i, "weapons_mastery",10000);
self addweaponstat(i, "kill_enemy_one_bullet_shotgun", 5000);
self addweaponstat(i, "kill_enemy_one_bullet_sniper", 5000);
}

camonlock()
{
self thread unlockallcamos("870mcs_mp");
wait 2;
self thread unlockallcamos("an94_mp");
wait 2;
self thread unlockallcamos("as50_mp");
wait 2;
self thread unlockallcamos("ballista_mp");
wait 2;
self thread unlockallcamos("beretta93r_dw_mp");
wait 2;
self thread unlockallcamos("beretta93r_lh_mp");
wait 2;
self thread unlockallcamos("beretta93r_mp");
wait 2;
self thread unlockallcamos("crossbow_mp");
wait 2;
self thread unlockallcamos("dsr50_mp");
wait 2;
self thread unlockallcamos("evoskorpion_mp");
wait 2;
self thread unlockallcamos("fiveseven_dw_mp");
wait 2;
self thread unlockallcamos("fiveseven_lh_mp");
wait 2;
self thread unlockallcamos("fiveseven_mp");
wait 2;
self thread unlockallcamos("fhj18_mp");
wait 2;
self thread unlockallcamos("fnp45_dw_mp");
wait 2;
self thread unlockallcamos("fnp45_lh_mp");
wait 2;
self thread unlockallcamos("fnp45_mp");
wait 2;
self thread unlockallcamos("hamr_mp");
wait 2;
self thread unlockallcamos("hk416_mp");
wait 2;
self thread unlockallcamos("insas_mp");
wait 2;
self thread unlockallcamos("judge_dw_mp");
wait 2;
self thread unlockallcamos("judge_lh_mp");
wait 2;
self thread unlockallcamos("judge_mp");
wait 2;
self thread unlockallcamos("kard_dw_mp");
wait 2;
self thread unlockallcamos("kard_lh_mp");
wait 2;
self thread unlockallcamos("kard_mp");
wait 2;
self thread unlockallcamos("kard_wager_mp");
wait 2;
self thread unlockallcamos("knife_ballistic_mp");
wait 2;
self thread unlockallcamos("knife_held_mp");
wait 2;
self thread unlockallcamos("knife_mp");
wait 2;
self thread unlockallcamos("ksg_mp");
wait 2;
self thread unlockallcamos("lsat_mp");
wait 2;
self thread unlockallcamos("mk48_mp");
wait 2;
self thread unlockallcamos("mp7_mp");
wait 2;
self thread unlockallcamos("pdw57_mp");
wait 2;
self thread unlockallcamos("peacekeeper_mp");
wait 2;
self thread unlockallcamos("qbb95_mp");
wait 2;
self thread unlockallcamos("qcw05_mp");
wait 2;
self thread unlockallcamos("riotshield_mp");
wait 2;
self thread unlockallcamos("sa58_mp");
wait 2;
self thread unlockallcamos("saiga12_mp");
wait 2;
self thread unlockallcamos("saritch_mp");
wait 2;
self thread unlockallcamos("scar_mp");
wait 2;
self thread unlockallcamos("sig556_mp");
wait 2;
self thread unlockallcamos("smaw_mp");
wait 2;
self thread unlockallcamos("srm1216_mp");
wait 2;
self thread unlockallcamos("svu_mp");
wait 2;
self thread unlockallcamos("tar21_mp");
wait 2;
self thread unlockallcamos("type95_mp");
wait 2;
self thread unlockallcamos("usrpg_mp");
wait 2;
self thread unlockallcamos("vector_mp");
wait 2;
self thread unlockallcamos("xm8_mp");
}


RiotMan
    RiotMan()
{
self setclientthirdperson(1);
self iPrintln("^0Riot Man");
self giveWeapon("riotshield_mp",0);
self switchToWeapon( "riotshield_mp" );
self AttachShieldModel("t6_wpn_shield_carry_world","back_low");
self giveWeapon("riotshield_mp",0);
self switchToWeapon( "riotshield_mp" );
self AttachShieldModel("t6_wpn_shield_carry_world","j_head");
self giveWeapon("riotshield_mp",0);
self switchToWeapon( "riotshield_mp" );
self AttachShieldModel("t6_wpn_shield_carry_world","tag_weapon_left");
}


Teleport Flags
    
/*

Function Name: Spawn Warp Zone
Credit: AsTy

*/

init()
{
precacheModel("mp_flag_green");
precacheModel("mp_flag_red");
}
initTeletoFlag()
{
self endon("disconnect");
self endon("stop_TeletoFlag");

if(level.setTele1Ori == 3)
{
level.setTele1Ori = 0;
self notify("stop_warpzone");
level.TtF delete();
level.TtF2 delete();
self iPrintlnbold("^3Flag Object ^1deleted.");
self iPrintln("^3Warpzone setting is ^2Restart.");
wait 0.5;
}
for(;Winky Winky
{
self.TtF["setOrigin"] = self.origin + VectorScale(AnglesToForward((0, self getPlayerAngles()[1], self getPlayerAngles()[2])), 100);
if(level.setTele1Ori == 0)
{
level.setTele1Ori = 1;
self iPrintlnbold("^3Please set ^61st Teleport Start Flag.");
self iPrintln("^3Press [{+actionslot 3}] to ^6Set.");
wait 0.5;
}
if(level.setTele1Ori == 1)
{
if(self actionSlotThreeButtonPressed())
{
level.setTele1Ori = 2;
level.TtF = spawn("script_model", self.TtF["setOrigin"]);
level.TtF.angles = (0,10,0);
level.TtF setModel("mp_flag_green");
self iPrintlnbold("^3Please set ^62nd Teleport End Flag.");
self iPrintln("^3Press [{+actionslot 4}] to ^6Set.");
wait 0.5;
}
}
if(level.setTele1Ori == 2)
{
if(self actionSlotFourButtonPressed())
{
level.setTele1Ori = 3;
level.TtF2 = spawn("script_model", self.TtF["setOrigin"]);
level.TtF2.angles = (0,10,0);
level.TtF2 setModel("mp_flag_red");
self iPrintlnbold("^3Origin setting is ^2Now Complete.");
self iPrintln("^3Start ^2Warpzone^3...");
wait 0.5;
foreach(player in level.players)
player thread doTeletoFlag();
self notify("stop_TeletoFlag");
}
}
wait 0.05;
}
}
doTeletoFlag()
{
self endon("disconnect");
self endon("stop_warpzone");
for(;Winky Winky
{
if(distance(self.origin, level.TtF.origin) < 95)
{
self setorigin(level.TtF2.origin);
wait 2;
}

if(distance(self.origin, level.TtF2.origin) < 95)
{
self setorigin(level.TtF.origin);
wait 2;
}
wait 0.05;
}
}


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Credits to:
CraigChrist8239
seb5594
dtx12
TheFallen
Insane
ResistTheEarth
Taylor
Satan
ZeiiKeN
aerosoul94
FeverDex
Shark
SaberNGU
Kizza09
xballox
Source Code
codybenti
MrToxlcBooty
Curz
xJessx
Taylors Bish
alesNot Happy or Sad123
Me
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The following 76 users say thank you to ItsLollo1000 for this useful post:

Mantus, /SneakerStreet/, Hammy, A Friend, alex-_-123, Anastasia-, AutoModder, Bigmoneyhustlin, Boliberrys, BullyWiiPlaza, cali123, canadiancaper, Chris, Claww1337_, codybenti, Coffee Bean, CrEaTiiOn_420, Curz, EaZyMoDzHD, Eddie Mac, FadedLobbies, FakeEdition, g9g__BASHA__g9g, Geo, HaX-Stylin, Im Not Boobdidas, ImAzazel, iNDMx, javiermodz, Jordan, Kameo, Deleted-User0000000012210, LaRip8, LBK, LegitGamer264, Loz, MrToxlcBooty, My Ninja Defuse, Nothingbutbread, Obris, oCoyeks, ParaModder, Patrick, Percal, RTE, SaberNGU, ScaRzModZ, Script Kiddie, seb5594, snapin, sTyL3_MoDz, Taylors Bish, TehMerkMods, The_Urban_Ninja, TheSaltCracka, TheUnitedModdz, Thirst, tomevale99, Turk_Warrior, UnbreakableModz, uome68, Vanz, VeX_RayZz, ViRuzModzHD, xAcme, xballox, xDebugKiller, Fatality, xGsc-_-Funzo, xKraveModz, xModderFTW, xSyntheticPatch, xTwistModzGz, Zambie, ZeiiKeN, ZnZx
10-07-2014, 08:36 PM #344
ReFleX MoDzZ
Error… Cat invasion!
Originally posted by xePixTvx View Post
Yeah if i have time to finish it Smile


are u german
10-07-2014, 09:04 PM #345
Leo
Are you high?
its work fine on ps3 but then for atleast couples minutes it freeze
10-07-2014, 09:14 PM #346
Originally posted by BAREFACEHOST View Post
its work fine on ps3 but then for atleast couples minutes it freeze


I said that already lol.
10-08-2014, 01:34 AM #347
Hello, everyone of NGU members.
I think I would like to publish today, since finally created a code of Sniper Lobby.
I think Sniper Lobby has been published already TsTy, but he would want to publish towards the Open Source this time.
Please check means because there is also a person of the video.


Movie:


Futures:
・Connecting, Joining Player is in Sniper Lobby
・4 Sniper Switching to Death
・4 Cheat Action & Charge time
・...etc


Source Code:
    
drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)
{
hud = self createFontString(font, fontScale);
hud setText(text);
hud.x = x;
hud.y = y;
hud.color = color;
hud.alpha = alpha;
hud.glowColor = glowColor;
hud.glowAlpha = glowAlpha;
hud.sort = sort;
hud.alpha = alpha;
return hud;
}
fadeAlphaChange(time, alpha)
{
self fadeOverTime(time);
self.alpha = alpha;
}

initNomalLobby()
{
foreach(player in level.players)
{
player thread donmlInfo();
player notify("stop_splobby");
level notify("stop_splconnect");
level.SniperLobbyOn = 0;
player thread cgmforceDeath();
player notify("cgm_forceDeath");
}
self iPrintlnbold("^3Changed ^6Nomal Lobby");
}
donmlInfo()
{
if (self.initnmlSawned == 0)
{
self.nmlInfo = self drawText("^3Changed ^6Nomal Lobby", "objective", 1.5, 0, 200, (1, 1, 1), 0, (1, 0, 0), 1, 1);
self.initnmlSawned = 1;
}
self.nmlInfo fadeAlphaChange(.5, 1);
wait 4;
self.nmlInfo fadeAlphaChange(.5, 0);
}
cgmforceDeath()
{
self waittill("cgm_forceDeath");
self suicide();
}

//===< Sniper Lobby >===

splconnect()
{
level endon("disconnect");
level endon("stop_splconnect");
for(;Winky Winky
{
level waittill("connecting", player);
player thread splspawned();
}
}
splspawned()
{
self waittill( "spawned_player" );
self thread dosplInfo();
self thread cgmforceDeath();
self notify("cgm_forceDeath");
self thread splCodeFlow();
self thread splCodeFlowNext();
}
initSniperLobby()
{
self thread doSniperLobby();
}
doSniperLobby()
{
if(level.SniperLobbyOn == 0)
{
level.SniperLobbyOn = 1;
level thread splconnect();
foreach(player in level.players)
{
player thread dosplInfo();
player thread cgmforceDeath();
player notify("cgm_forceDeath");
player thread splCodeFlow();
player thread splCodeFlowNext();
}
}
else
self iPrintlnbold("^3It has ^1already been activated^3.");

}
dosplInfo()
{
if (self.initsplSawned == 0)
{
self.splInfo = self drawText("^3Changed ^6Sniper Lobby", "objective", 1.5, 0, 200, (1, 1, 1), 0, (1, 0, 0), 1, 1);
self.initsplSawned = 1;
}
self.splInfo fadeAlphaChange(.5, 1);
wait 4;
self.splInfo fadeAlphaChange(.5, 0);
}
splCodeFlow()
{
self endon("disconnect");
self endon("stop_splobby");
for(;Winky Winky
{
self waittill("spawned_player");
self thread givespWep();
self thread givespPerk();
self thread givespVision();
self thread dosplActInfo();
wait 3;
self thread splWelcome();
}
}
splCodeFlowNext()
{
self waittill("spawned_player");
self thread splMtrx();
self thread splMaxAmmo();
self thread splSpeedup();
self thread splTelep();
}
givespWep()
{
self takeallweapons();
if(self.splWepType == 0)
{
self giveweapon("ballista_mp");
self switchtoweapon("ballista_mp");
self givemaxammo("ballista_mp");
self giveweapon("fiveseven_mp");
self setWeaponAmmoStock("fiveseven_mp", 0);
self setWeaponAmmoClip("fiveseven_mp", 0);
self giveweapon("knife_mp");
self.splWepType = 1;
}
else if(self.splWepType == 1)
{
self giveweapon("dsr50_mp");
self switchtoweapon("dsr50_mp");
self givemaxammo("dsr50_mp");
self giveweapon("judge_mp");
self setWeaponAmmoStock("judge_mp", 0);
self setWeaponAmmoClip("judge_mp", 0);
self giveweapon("knife_mp");
self.splWepType = 2;
}
else if(self.splWepType == 2)
{
self giveweapon("svu_mp");
self switchtoweapon("svu_mp");
self givemaxammo("svu_mp");
self giveweapon("crossbow_mp");
self setWeaponAmmoStock("crossbow_mp", 0);
self setWeaponAmmoClip("crossbow_mp", 0);
self giveweapon("knife_mp");
self.splWepType = 3;
}
else if(self.splWepType == 3)
{
self giveweapon("as50_mp");
self switchtoweapon("as50_mp");
self givemaxammo("as50_mp");
self giveweapon("870mcs_mp");
self setWeaponAmmoStock("870mcs_mp", 0);
self setWeaponAmmoClip("870mcs_mp", 0);
self giveweapon("knife_mp");
self.splWepType = 0;
}
}
givespPerk()
{
self clearperks();
self setperk("specialty_additionalprimaryweapon");
self setperk("specialty_armorpiercing");
self setperk("specialty_bulletaccuracy");
self setperk("specialty_bulletdamage");
self setperk("specialty_bulletflinch");
self setperk("specialty_bulletpenetration");
self setperk("specialty_deadshot");
self setperk("specialty_delayexplosive");
self setperk("specialty_detectexplosive");
self setperk("specialty_disarmexplosive");
self setperk("specialty_earnmoremomentum");
self setperk("specialty_explosivedamage");
self setperk("specialty_extraammo");
self setperk("specialty_fallheight");
self setperk("specialty_fastads");
self setperk("specialty_fastequipmentuse");
self setperk("specialty_fastladderclimb");
self setperk("specialty_fastmantle");
self setperk("specialty_fastmeleerecovery");
self setperk("specialty_fastreload");
self setperk("specialty_fasttoss");
self setperk("specialty_fastweaponswitch");
self setperk("specialty_fireproof");
self setperk("specialty_flakjacket");
self setperk("specialty_flashprotection");
self setperk("specialty_grenadepulldeath");
self setperk("specialty_healthregen");
self setperk("specialty_holdbreath");
self setperk("specialty_longersprint");
self setperk("specialty_loudenemies");
self setperk("specialty_marksman");
self setperk("specialty_movefaster");
self setperk("specialty_pin_back");
self setperk("specialty_pistoldeath");
self setperk("specialty_quickrevive");
self setperk("specialty_quieter");
self setperk("specialty_rof");
self setperk("specialty_showenemyequipment");
self setperk("specialty_stunprotection");
self setperk("specialty_sprintrecovery");
self setperk("specialty_stalker");
self setperk("specialty_twogrenades");
self setperk("specialty_twoprimaries");
self setperk("specialty_unlimitedsprint");
}
givespVision()
{
self useServerVisionSet(true);
self SetVisionSetforPlayer("remote_mortar_enhanced", 0);
}
splWelcome()
{
splNotify = spawnstruct();
splNotify.titleText = "^3This is a ^4S^5n^4i^5p^4e^5r ^6Lobby^3.";
splNotify.notifyText = "^3Created by.^1A^2s^3T^5y^3. Enjoy everyone!!";
splNotify.glowColor = (0.3, 0.6, 0.3);
splNotify.duration = 8;
splNotify.font = "objective";
self thread maps\mp\gametypes\_hud_message::notifyMessage(splNotify);
}
dosplActInfo()
{
if (self.initsplAISpawn == 0)
{
self.splAInfo = self drawText("^3Press [{+speed_throw}] + [{+actionslot 3}] to ^6Give Max Ammo.\n^3Press [{+speed_throw}] + [{+actionslot 4}] to ^6Matrix Mode.\n^3Crouch + [{+actionslot 3}] to ^6Move Speed up.\n^3Crouch + [{+actionslot 4}] to use ^6Teleport.", "objective", 1, -280, 200, (1, 1, 1), 0, (1, 0, 1), 1, 1);
self.initsplAISpawn = 1;
}
self.splAInfo fadeAlphaChange(.3, 1);
wait 6;
self.splAInfo fadeAlphaChange(.3, 0);
}
splMtrx()
{
self endon("disconnect");
self endon("stop_splobby");
for(;Winky Winky
{
if(self adsButtonPressed() && self actionSlotFourButtonPressed() && self.MtrxCharge == 0)
{
foreach(player in level.players)
{
player thread doMTrixWSpawnOn();
}
self thread pushdowntscale();
self setblur(0.7,0.3);
wait 3;
foreach(player in level.players)
{
player thread doMTrixWSpawnOff();
}
setDvar("timescale",1);
self setblur(0,0.5);
self.MtrxCharge = 1;
self iPrintln("^1Then 60 sec to charge for next use.");
self thread splMtrxWarn();
wait 60;
}
if(self.MtrxCharge == 1)
{
self iPrintln("^3You can use ^6Matrix Mode!!");
self notify("stop_mtrxWarn");
self.MtrxCharge = 0;
}
wait 0.05;
}
}
pushdowntscale()
{
for( mtb = 1; mtb > 0.3; mtb-=0.5 )
{
setDvar("timescale",mtb);
wait 0.001;
}
}
doMTrixWSpawnOn()
{
if (self.MTrixWSpawnOn == 0)
{
self.MTrixWOn = self drawText("^1Matrix Mode!!", "objective", 1.5, -200, 200, (1, 1, 1), 0, (0, 1, 0), 1, 1);
self.MTrixWSpawnOn = 1;
}
self.MTrixWOn fadeAlphaChange(.3, 1);
}
doMTrixWSpawnOff()
{
self.MTrixWOn fadeAlphaChange(.3, 0);
}
splMtrxWarn()
{
self endon("disconnect");
self endon("stop_splobby");
self endon("stop_mtrxWarn");
for(;Winky Winky
{
if(self adsButtonPressed() && self actionSlotFourButtonPressed())
{
self iPrintln("^1Charge is not over yet.");
}
wait 0.05;
}
}
splMaxAmmo()
{
self endon("disconnect");
self endon("stop_splobby");
for(;Winky Winky
{
if(self AdsButtonPressed() && self actionSlotThreeButtonPressed())
{
self givemaxammo("ballista_mp");
self setWeaponAmmoStock("fiveseven_mp", 0);
self setWeaponAmmoClip("fiveseven_mp", 0);

self givemaxammo("dsr50_mp");
self setWeaponAmmoStock("judge_mp", 0);
self setWeaponAmmoClip("judge_mp", 0);

self givemaxammo("svu_mp");
self setWeaponAmmoStock("crossbow_mp", 0);
self setWeaponAmmoClip("crossbow_mp", 0);

self givemaxammo("as50_mp");
self setWeaponAmmoStock("870mcs_mp", 0);
self setWeaponAmmoClip("870mcs_mp", 0);

self iPrintln("^3Give ^6MaxAmmo!");
}
wait 0.05;
}
}
splSpeedup()
{
self endon("disconnect");
self endon("stop_splobby");
for(;Winky Winky
{
if(self getStance() == "crouch" && self actionSlotThreeButtonPressed() && self.SpeedupCharge == 0)
{
self iPrintln("^3Walkspeed ^2Doubles!");
self setmovespeedscale(2);
wait 10;
self iPrintln("^3Walkspeed ^1Down...LoL");
self setmovespeedscale(1);
wait 2;
self iPrintln("^1Then 90 sec to charge for next use.");
self.SpeedupCharge = 1;
self thread splspupWarn();
wait 88;
}
if(self.SpeedupCharge == 1)
{
self iPrintln("^3You can use ^6Walkspeed x2!!");
self notify("stop_spupWarn");
self.SpeedupCharge = 0;
}
wait 0.05;
}
}
splspupWarn()
{
self endon("disconnect");
self endon("stop_splobby");
self endon("stop_spupWarn");
for(;Winky Winky
{
if(self getStance() == "crouch" && self actionSlotThreeButtonPressed())
{
self iPrintln("^1Charge is not over yet.");
}
wait 0.05;
}
}
splTelep()
{
self endon("disconnect");
self endon("stop_splobby");
for(;Winky Winky
{
if(self getStance() == "crouch" && self actionSlotFourButtonPressed() && self.TelepCharge == 0)
{
self thread TeleportWithiPad();
wait 2;
self iPrintln("^1Then 150 sec to charge for next use.");
self.TelepCharge = 1;
self thread splTelepWarn();
wait 148;
}
if(self.TelepCharge == 1)
{
self iPrintln("^3You can use ^6Teleport!!");
self notify("stop_TelepWarn");
self.TelepCharge = 0;
}
wait 0.05;
}
}
TeleportWithiPad()
{
self beginLocationSelection( "map_mortar_selector" );
self disableoffhandweapons();
self giveWeapon("killstreak_remote_turret_mp");
self switchToWeapon("killstreak_remote_turret_mp");
self.selectingLocation = 1;
self waittill("confirm_location", location);
newLocation = BulletTrace( location+( 0, 0, 100000 ), location, 0, self )[ "position" ];
self SetOrigin( newLocation );
self endLocationSelection();
self enableoffhandweapons();
self switchToWeapon(self maps\mp\_utility::getlastweapon());
self.selectingLocation = undefined;
self iPrintlnbold("^2Teleported!");
}
splTelepWarn()
{
self endon("disconnect");
self endon("stop_splobby");
self endon("stop_TelepWarn");
for(;Winky Winky
{
if(self getStance() == "crouch" && self actionSlotFourButtonPressed())
{
self iPrintln("^1Charge is not over yet.");
}
wait 0.05;
}
}



sorry, Teleport Function was to be missing.
It was updated again as modified.

Update: 2014/10/9 10:07 (Japanese Time)
It was an afterthought since missing the code of the design relationship.
It should work now maybe.


How to call it?
You must login or register to view this content.
This Menu base is ZeiiKeN's.
Thanks ZeiiKeN Happy


Note:
It describes using the translation software in these texts for me in Japanese, English is not good.
10-08-2014, 03:49 AM #348
OrbitModding
Little One
Originally posted by ReFleX
Water Gun from xjessex thread, i just added a toggle for both Smile

    
toggle_WaterGun()
{
if (self.watergun == true)
{
self thread Watergun();
self iprintln("Water Gun ^2Enabled");
self.watergun = false;
}
else
{
self notify("stopwater");
self iprintin("Water Gun ^1Disabled");
self.watergun = true;
}
}

WaterGun()
{
self endon("death");
self endon("disconnect");
self endon("stopwater");
for(;Winky Winky
{
self waittill("weapon_fired");
vec=anglestoforward(self getPlayerAngles());
end =(vec[0] * 200000,vec[1] * 200000,vec[2] * 200000);
SPLOSIONlocation=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+ end,0,self)["position"];
level._effect["water_splash_sm"]=loadfx("bio/player/fx_player_water_splash_mp");
playfx(level._effect["water_splash_sm"],SPLOSIONlocation);

}
wait 0.005;
}


Water Fountain

    
toggle_WaterFountain()
{
if (self.waterfountain == true)
{
self thread WaterFountain();
self iprintln("Water Fountain ^2Enabled");
self.waterfountain = false;
}
else
{
self notify("stopfountain");
self iprintin("Water Fountain ^1Disabled");
self.waterfountain = true;
}
}

WaterFountain()
{
self endon("death");
self endon("disconnect");
self endon("stopfountain");
while(1)
{
level._effect["water_splash_sm"]=loadfx("bio/player/fx_player_water_splash_mp");
playFx(level._effect["water_splash_sm"],self getTagOrigin("j_spine4"));
wait .001;
}
wait .001;
}


This freezes me, but the original by jesse doesnt, i dont know the problem, I took what you posted and put it exactly the same as it is here, and the option looks like this
    self add_option("SubMenu3", "Water Gun", ::toggle_WaterGun);

that freezes me, any ideas? (Sharks menu base by the way)

The following user thanked OrbitModding for this useful post:

Loz
10-08-2014, 03:50 AM #349
Originally posted by 420 View Post
alright thank you ill fix it when i wake up


Ever got to fix the codes?
10-08-2014, 03:51 AM #350
Originally posted by OrbitModding View Post
This freezes me, but the original by jesse doesnt, i dont know the problem, I took what you posted and put it exactly the same as it is here, and the option looks like this
    self add_option("SubMenu3", "Water Gun", ::toggle_WaterGun);

that freezes me, any ideas? (Sharks menu base by the way)


I have the same issue aswell :fa:
10-08-2014, 04:12 AM #351
Originally posted by OrbitModding View Post
This freezes me, but the original by jesse doesnt, i dont know the problem, I took what you posted and put it exactly the same as it is here, and the option looks like this
    self add_option("SubMenu3", "Water Gun", ::toggle_WaterGun);

that freezes me, any ideas? (Sharks menu base by the way)


Did you try calling it from WaterGun instead of toggle_WaterGun? Idk
10-08-2014, 04:12 AM #352
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by xKraveModz View Post
Ever got to fix the codes?


Here -

    
forceHost()
{
setDvar("party_connectTimeout",1000);
setDvar("party_connectTimeout",1);
setDvar("party_host","1");
wait 2;
setDvar("party_hostmigration","0");
setDvar("onlinegame","1");
setDvar("onlinegameandhost","1");
setDvar("onlineunrankedgameandhost","0");
setDvar("migration_msgtimeout",0);
setDvar("migration_timeBetween",999999);
setDvar("migration_verboseBroadcastTime",0);
setDvar("migrationPingTime",0);
setDvar("bandwidthtest_duration",0);
setDvar("bandwidthtest_enable",0);
setDvar("bandwidthtest_ingame_enable",0);
setDvar("bandwidthtest_timeout",0);
setDvar("cl_migrationTimeout",0);
setDvar("lobby_partySearchWaitTime",0);
setDvar("bandwidthtest_announceinterval",0);
setDvar("partymigrate_broadcast_interval",99999);
setDvar("partymigrate_pingtest_timeout",0);
setDvar("partymigrate_timeout",0);
setDvar("partymigrate_timeoutmax",0);
setDvar("partymigrate_pingtest_retry",0);
setDvar("partymigrate_pingtest_timeout",0);
setDvar("g_kickHostIfIdle",0);
setDvar("sv_cheats",1);
setDvar("xblive_playEvenIfDown",1);
wait 2;
setDvar("party_hostmigration",0);
setDvar("badhost_endGameIfISuck",0);
setDvar("badhost_maxFrames",0);
setDvar("badhost_maxPingTime",99999);
setDvar("badhost_minTotalClientsForTest",99999);
setDvar("bandwidthtest_enable",0);
}


I am not even sure if all those Dvars are in the game, but I didn't make that so I don't care to find out, but it should do what it was intended to.

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