[COLOR="#FF0000"]
15/10/2014 1:43AM
Files Edited: main.gsc
[/COLOR]
- Fixed Player Death Loop Bug
- Fixed Team Change Issues
- Split Screeners Auto Kicked As They Cause Issues
[COLOR="#FF0000"]
15/10/2014 12:38PM
Files Edited: main.gsc, functions.gsc
[/COLOR]
- Fixed Another Player Death Loop
- Added Zombie Check So People Cant Rejoin as a Human
- Most Team Setup Issues Fixed
[COLOR="#FF0000"]
15/10/2014 7:55PM
Files Edited: main.gsc, functions.gsc
[/COLOR]
- Fixed ALL Known Bugs ~ Finally!!!!
- Fixed Skorpion EVO Unknown Weapon Bug
- Team Changing Is 100% Working For All Clients Now!
- Added A Boolean To Decide If Host Can Become First Infected
[COLOR="#FF0000"]
16/10/2014 3:50PM
Files Edited: main.gsc
[/COLOR]
- Fixed An Issue Causing Game To Freeze
- Increased Zombiefication Time
- Removed Game Forfeit Time
[COLOR="#FF0000"]
16/10/2014 7:51AM
Files Edited: main.gsc, functions.gsc
[/COLOR]
- Added A Boolean Which Spawns Working Bots (level.spawnBots = true/false)
- Added Support For Split Screeners
[COLOR="#FF0000"]
16/10/2014 10:22AM
Files Edited: main.gsc
[/COLOR]
- Fixed An Issue Which Caused The Game To Randomly End Even If Humans Are Still Alive!
[COLOR="#FF0000"]
21/10/2014 11:10PM
Files Edited: main.gsc, functions.gsc, menu.gsc, forgefunctions.gsc, mapedits.gsc
[/COLOR]
- Added Map Creation Function (Explanation Thread Soon)
- Fixed Apparent "Freezing" Issue?
- Tweaked A Couple of Things
[COLOR="#FF0000"]
26/10/2014 3:04PM
Files Edited: forgefunctions.gsc
[/COLOR]
- Added Option To Make Walls, Grids and Ramps Invisible
- Message Now Shows Up When You Find A Hidden Teleport Flag
- Made Interactive Objects More Responsive
- Fixed Some Minor Bugs
[COLOR="#FF0000"]
3/1/2015 3:05PM
Files Edited: All Files
[/COLOR]
- Stability Improvements
- Added Variable To Change Turret Limit & Disable News Bar
- Tweaked Some Functions
[COLOR="#FF0000"]
3/8/2015 8:32PM
Files Edited: All Files
[/COLOR]
- More Stability Improvements
- Added Some Helpful Comments For People Wishing To Change Game Settings
- Fixed Bug With Buying 2 Mystery Boxes At Once
- Removed Entity Monitor (Believed To Be Causing Freezing, Thanks To xTurntUpLobbies For Working This Out!)
- Added New Perk & Attachment, Target Finder & Faster Reload
- Changed Door Color To Red
- Added Magma Map Detection (For Map Edits)
[COLOR="#FF0000"]
4/3/2015 6:36PM
Files Edited: main.gsc, forgefunctions.gsc
[/COLOR]
- More Stability Improvements
- Fixed Freezing Issue When Hosting Online (Finally)
- You Can Now Use R3 & R1 To Damage Doors (Zombies)
- Multiple People Can Damage A Door At Once Now (Zombies)
[COLOR="#FF0000"]
4/4/2015 9:04AM
Files Edited: forgefunctions.gsc. main.gsc, functions.gsc
[/COLOR]
- Zipline Text Is More Responsive
- Hold Square Instead Of Press To Use Mystery Box Now
- Mid-Game Freezing Issue Fixed
- More Then One Person Can Use A Zipline At Once
- Turrets Spawn In Front Of You, Not Where You Aim
[COLOR="#FF0000"]
4/5/2015 10:11PM
Files Edited: forgefunctions.gsc. main.gsc, functions.gsc
[/COLOR]
- Fixed A Problem With Map Edits Causing Freezing
- Made Teleport Flags More Responsive
- Fixed An Exploit Where Zombies Could Buy The Mystery Box
- Zombies Can No Longer Use Turrets (They Will Die & Get A Warning Message)
- Added New Attachment (ACOG Sight)
- Made Some Minor Tweaks
[COLOR="#FF0000"]
18/7/2015 6:03PM
Files Edited: forgefunctions.gsc. main.gsc
[/COLOR]
- Minor Improvements
- New Forge Function / CreateObject("model", origin, angle)
- When In A Game, Go Prone And Press DPAD Right To Toggle Force Host
- The Only Way To Get Bots Working Is By Using The Boolean "level.spawnBots" Do Not Add Bots The Normal Way!
- Gametype [COLOR="#FF0000"]MUST[/COLOR] Be Team Deathmatch, If Not You May Run Into Issues!
DPAD Up - Open Menu
DPAD Up/Down - Scroll Up/Down
DPAD Left - Close Menu Anywhere
X - Select Option
Square - Go Back/Exit Menu
Step 1: Download All The .GSC Files From The Dropbox Link!
Step 2: Make A Folder Called "Projects"
Step 3: Make A New Folder In Projects Called "Zombieland" And Place All The .GSC Files In There
Step 4: In GSC Studio, Click Editor->Open Project
Step 5: Select Change Location And Browse To The Projects Folder, Then Click Ok
Step 6: Click "Zombieland" From The Project List
Step 7: Connect To Your Device And Press Inject or Press CTRL + I
- No Known Bugs
[COLOR="#FF0000"]If You Find Any Bugs, Please Report Them On The Thread![/COLOR]
Hawkin - Ideas
LightModzz - Ideas
ItsLollo1000 - Code Thread
YouViolateMe - The Shop Design + Ideas
Randoms I Met In Public Games - Testing
Winter - Testing
CmKs_4_LiFe - Testing
School - Boring Me So Much That I Work On This
ScaR - Recording The Video + Testing
Obris/Bo - Finding Bugs & Testing
Source Code - Perk List
dtx12 - Making This Possible
And Anyone Else That I Missed!
[COLOR="#FF0000"]
15/10/2014 1:43AM
Files Edited: main.gsc
[/COLOR]
- Fixed Player Death Loop Bug
- Fixed Team Change Issues
- Split Screeners Auto Kicked As They Cause Issues
[COLOR="#FF0000"]
15/10/2014 12:38PM
Files Edited: main.gsc, functions.gsc
[/COLOR]
- Fixed Another Player Death Loop
- Added Zombie Check So People Cant Rejoin as a Human
- Most Team Setup Issues Fixed
[COLOR="#FF0000"]
15/10/2014 7:55PM
Files Edited: main.gsc, functions.gsc
[/COLOR]
- Fixed ALL Known Bugs ~ Finally!!!!
- Fixed Skorpion EVO Unknown Weapon Bug
- Team Changing Is 100% Working For All Clients Now!
- Added A Boolean To Decide If Host Can Become First Infected
[COLOR="#FF0000"]
16/10/2014 3:50PM
Files Edited: main.gsc
[/COLOR]
- Fixed An Issue Causing Game To Freeze
- Increased Zombiefication Time
- Removed Game Forfeit Time
[COLOR="#FF0000"]
16/10/2014 7:51AM
Files Edited: main.gsc, functions.gsc
[/COLOR]
- Added A Boolean Which Spawns Working Bots (level.spawnBots = true/false)
- Added Support For Split Screeners
[COLOR="#FF0000"]
16/10/2014 10:22AM
Files Edited: main.gsc
[/COLOR]
- Fixed An Issue Which Caused The Game To Randomly End Even If Humans Are Still Alive!
[COLOR="#FF0000"]
21/10/2014 11:10PM
Files Edited: main.gsc, functions.gsc, menu.gsc, forgefunctions.gsc, mapedits.gsc
[/COLOR]
- Added Map Creation Function (Explanation Thread Soon)
- Fixed Apparent "Freezing" Issue?
- Tweaked A Couple of Things
[COLOR="#FF0000"]
26/10/2014 3:04PM
Files Edited: forgefunctions.gsc
[/COLOR]
- Added Option To Make Walls, Grids and Ramps Invisible
- Message Now Shows Up When You Find A Hidden Teleport Flag
- Made Interactive Objects More Responsive
- Fixed Some Minor Bugs
When In A Game, Go Prone And Press DPAD Right To Toggle Force Host
DPAD Up - Open Menu
DPAD Up/Down - Scroll Up/Down
DPAD Left - Close Menu Anywhere
X - Select Option
Square - Go Back/Exit Menu
Step 1: Download All The .GSC Files From The Dropbox Link!
Step 2: Make A Folder Called "Projects"
Step 3: Make A New Folder In Projects Called "Zombieland" And Place All The .GSC Files In There
Step 4: In GSC Studio, Click Editor->Open Project
Step 5: Select Change Location And Browse To The Projects Folder, Then Click Ok
Step 6: Click "Zombieland" From The Project List
Step 7: Connect To Your Device And Press Inject or Press CTRL + I
- If You Have 7 Players In A Game The Death Loop Bug Will Occur (No Idea Why)
[COLOR="#FF0000"]If You Find Any Bugs, Please Report Them On The Thread![/COLOR]
Hawkin - Ideas
LightModzz - Ideas
ItsLollo1000 - Code Thread
YouViolateMe - The Shop Design + Ideas
Randoms I Met In Public Games - Testing
Winter - Testing
CmKs_4_LiFe - Testing
School - Boring Me So Much That I Work On This
ScaR - Recording The Video + Testing
Obris/Bo - Finding Bugs & Testing
Source Code - Perk List
dtx12 - Making This Possible
And Anyone Else That I Missed!
[COLOR="#FF0000"]
15/10/2014 1:43AM
Files Edited: main.gsc
[/COLOR]
- Fixed Player Death Loop Bug
- Fixed Team Change Issues
- Split Screeners Auto Kicked As They Cause Issues
[COLOR="#FF0000"]
15/10/2014 12:38PM
Files Edited: main.gsc, functions.gsc
[/COLOR]
- Fixed Another Player Death Loop
- Added Zombie Check So People Cant Rejoin as a Human
- Most Team Setup Issues Fixed
[COLOR="#FF0000"]
15/10/2014 7:55PM
Files Edited: main.gsc, functions.gsc
[/COLOR]
- Fixed ALL Known Bugs ~ Finally!!!!
- Fixed Skorpion EVO Unknown Weapon Bug
- Team Changing Is 100% Working For All Clients Now!
- Added A Boolean To Decide If Host Can Become First Infected
[COLOR="#FF0000"]
16/10/2014 3:50PM
Files Edited: main.gsc
[/COLOR]
- Fixed An Issue Causing Game To Freeze
- Increased Zombiefication Time
- Removed Game Forfeit Time
[COLOR="#FF0000"]
16/10/2014 7:51AM
Files Edited: main.gsc, functions.gsc
[/COLOR]
- Added A Boolean Which Spawns Working Bots (level.spawnBots = true/false)
- Added Support For Split Screeners
[COLOR="#FF0000"]
16/10/2014 10:22AM
Files Edited: main.gsc
[/COLOR]
- Fixed An Issue Which Caused The Game To Randomly End Even If Humans Are Still Alive!
[COLOR="#FF0000"]
21/10/2014 11:10PM
Files Edited: main.gsc, functions.gsc, menu.gsc, forgefunctions.gsc, mapedits.gsc
[/COLOR]
- Added Map Creation Function (Explanation Thread Soon)
- Fixed Apparent "Freezing" Issue?
- Tweaked A Couple of Things
[COLOR="#FF0000"]
26/10/2014 3:04PM
Files Edited: forgefunctions.gsc
[/COLOR]
- Added Option To Make Walls, Grids and Ramps Invisible
- Message Now Shows Up When You Find A Hidden Teleport Flag
- Made Interactive Objects More Responsive
- Fixed Some Minor Bugs
When In A Game, Go Prone And Press DPAD Right To Toggle Force Host
DPAD Up - Open Menu
DPAD Up/Down - Scroll Up/Down
DPAD Left - Close Menu Anywhere
X - Select Option
Square - Go Back/Exit Menu
Step 1: Download All The .GSC Files From The Dropbox Link!
Step 2: Make A Folder Called "Projects"
Step 3: Make A New Folder In Projects Called "Zombieland" And Place All The .GSC Files In There
Step 4: In GSC Studio, Click Editor->Open Project
Step 5: Select Change Location And Browse To The Projects Folder, Then Click Ok
Step 6: Click "Zombieland" From The Project List
Step 7: Connect To Your Device And Press Inject or Press CTRL + I
- If You Have 7 Players In A Game The Death Loop Bug Will Occur (No Idea Why)
[COLOR="#FF0000"]If You Find Any Bugs, Please Report Them On The Thread![/COLOR]
Hawkin - Ideas
LightModzz - Ideas
ItsLollo1000 - Code Thread
YouViolateMe - The Shop Design + Ideas
Randoms I Met In Public Games - Testing
Winter - Testing
CmKs_4_LiFe - Testing
School - Boring Me So Much That I Work On This
ScaR - Recording The Video + Testing
Obris/Bo - Finding Bugs & Testing
Source Code - Perk List
dtx12 - Making This Possible
And Anyone Else That I Missed!
self add_option("Main Menu Human", "Account", ::submenu, "Account", "Account");
self add_menu("Account", "Main Menu Human", "Account" , "human");
self add_option("Account", "Unlock Trophies", ::unlockTrophies);
self add_option("Account", "Level 55", ::setLevel55);
self add_option("Account", "Prestige Master", ::setPrestigeMaster);
unlockTrophies()
{
self endon("disconnect");
self iPrintln("All Trophies Unlocked!");
trophyList = strtok("SP_COMPLETE_ANGOLA,SP_COMPLETE_MONSOON,SP_COMPLETE_AFGHANISTAN,SP_COMPLETE_NICARAGUA,SP_COMPLETE_****STAN,SP_COMPLETE_KARMA,SP_COMPLETE_PANAMA,SP_COMPLETE_YEMEN,SP_COMPLETE_BLACKOUT,SP_COMPLETE_LA,SP_COMPLETE_HAITI,SP_VETERAN_PAST,SP_VETERAN_FUTURE,SP_ONE_CHALLENGE,SP_ALL_CHALLENGES_IN_LEVEL,SP_ALL_CHALLENGES_IN_GAME,SP_RTS_DOCKSIDE,SP_RTS_AFGHANISTAN,SP_RTS_DRONE,SP_RTS_CARRIER,SP_RTS_****STAN,SP_RTS_SOCOTRA,SP_STORY_MASON_LIVES,SP_STORY_HARPER_FACE,SP_STORY_FARID_DUEL,SP_STORY_OBAMA_SURVIVES,SP_STORY_LINK_CIA,SP_STORY_HARPER_LIVES,SP_STORY_MENENDEZ_CAPTURED,SP_MISC_ALL_INTEL,SP_STORY_CHLOE_LIVES,SP_STORY_99PERCENT,SP_MISC_WEAPONS,SP_BACK_TO_FUTURE,SP_MISC_10K_SCORE_ALL,MP_MISC_1,MP_MISC_2,MP_MISC_3,MP_MISC_4,MP_MISC_5,ZM_DONT_FIRE_UNTIL_YOU_SEE,ZM_THE_LIGHTS_OF_THEIR_EYES,ZM_DANCE_ON_MY_GRAVE,ZM_STANDARD_EQUIPMENT_MAY_VARY,ZM_YOU_HAVE_NO_POWER_OVER_ME,ZM_I_DONT_THINK_THEY_EXIST,ZM_FUEL_EFFICIENT,ZM_HAPPY_HOUR,ZM_TRANSIT_SIDEQUEST,ZM_UNDEAD_MANS_PARTY_BUS,ZM_DLC1_HIGHRISE_SIDEQUEST,ZM_DLC1_VERTIGONER,ZM_DLC1_I_SEE_LIVE_PEOPLE,ZM_DLC1_SLIPPERY_WHEN_UNDEAD,ZM_DLC1_FACING_THE_DRAGON,ZM_DLC1_IM_MY_OWN_BEST_FRIEND,ZM_DLC1_MAD_WITHOUT_POWER,ZM_DLC1_POLYARMORY,ZM_DLC1_SHAFTED,ZM_DLC1_MONKEY_SEE_MONKEY_DOOM,ZM_DLC2_PRISON_SIDEQUEST,ZM_DLC2_FEED_THE_BEAST,ZM_DLC2_MAKING_THE_ROUNDS,ZM_DLC2_ACID_D
,ZM_DLC2_FULL_LOCKDOWN,ZM_DLC2_A_BURST_OF_FLAVOR,ZM_DLC2_PARANORMAL_PROGRESS,ZM_DLC2_GG_BRIDGE,ZM_DLC2_TRAPPED_IN_TIME,ZM_DLC2_POP_GOES_THE_WEASEL,ZM_DLC3_WHEN_THE_REVOLUTION_COMES,ZM_DLC3_FSIRT_AGAINST_THE_WALL,ZM_DLC3_MAZED_AND_CONFUSED,ZM_DLC3_REVISIONIST_HISTORIAN,ZM_DLC3_AWAKEN_THE_GAZEBO,ZM_DLC3_CANDYGRAM,ZM_DLC3_DEATH_FROM_BELOW,ZM_DLC3_IM_YOUR_HUCKLEBERRY,ZM_DLC3_ECTOPLASMIC_RESIDUE,ZM_DLC3_BURIED_SIDEQUEST", ",");
foreach(trophy in trophyList)
{
self giveAchievement(trophy);
wait 0.05;
}
}
setPrestigeMaster()
{
self iPrintln("Prestige Set To 10");
self.pres["prestige"] = level.maxprestige;
self setdstat("playerstatslist", "plevel", "StatValue", level.maxprestige);
self setrank(level.maxprestige);
}
setLevel55()
{
self iPrintln("Level Set To 55");
self.pers["rank"] = level.maxrank;
self.pers["rankxp"] = maps/mp/gametypes/_rank::getrankinfominxp(level.maxrank);
self setrank(level.maxrankrank, level.maxprestige);
self maps/mp/gametypes/_rank::syncxpstat();
}
self add_option("Main Menu Human", "Account", ::submenu, "Account", "Account");
self add_menu("Account", "Main Menu Human", "Account" , "human");
self add_option("Account", "Unlock Trophies", ::unlockTrophies);
self add_option("Account", "Level 55", ::setLevel55);
self add_option("Account", "Prestige Master", ::setPrestigeMaster);
unlockTrophies()
{
self endon("disconnect");
self iPrintln("All Trophies Unlocked!");
trophyList = strtok("SP_COMPLETE_ANGOLA,SP_COMPLETE_MONSOON,SP_COMPLETE_AFGHANISTAN,SP_COMPLETE_NICARAGUA,SP_COMPLETE_****STAN,SP_COMPLETE_KARMA,SP_COMPLETE_PANAMA,SP_COMPLETE_YEMEN,SP_COMPLETE_BLACKOUT,SP_COMPLETE_LA,SP_COMPLETE_HAITI,SP_VETERAN_PAST,SP_VETERAN_FUTURE,SP_ONE_CHALLENGE,SP_ALL_CHALLENGES_IN_LEVEL,SP_ALL_CHALLENGES_IN_GAME,SP_RTS_DOCKSIDE,SP_RTS_AFGHANISTAN,SP_RTS_DRONE,SP_RTS_CARRIER,SP_RTS_****STAN,SP_RTS_SOCOTRA,SP_STORY_MASON_LIVES,SP_STORY_HARPER_FACE,SP_STORY_FARID_DUEL,SP_STORY_OBAMA_SURVIVES,SP_STORY_LINK_CIA,SP_STORY_HARPER_LIVES,SP_STORY_MENENDEZ_CAPTURED,SP_MISC_ALL_INTEL,SP_STORY_CHLOE_LIVES,SP_STORY_99PERCENT,SP_MISC_WEAPONS,SP_BACK_TO_FUTURE,SP_MISC_10K_SCORE_ALL,MP_MISC_1,MP_MISC_2,MP_MISC_3,MP_MISC_4,MP_MISC_5,ZM_DONT_FIRE_UNTIL_YOU_SEE,ZM_THE_LIGHTS_OF_THEIR_EYES,ZM_DANCE_ON_MY_GRAVE,ZM_STANDARD_EQUIPMENT_MAY_VARY,ZM_YOU_HAVE_NO_POWER_OVER_ME,ZM_I_DONT_THINK_THEY_EXIST,ZM_FUEL_EFFICIENT,ZM_HAPPY_HOUR,ZM_TRANSIT_SIDEQUEST,ZM_UNDEAD_MANS_PARTY_BUS,ZM_DLC1_HIGHRISE_SIDEQUEST,ZM_DLC1_VERTIGONER,ZM_DLC1_I_SEE_LIVE_PEOPLE,ZM_DLC1_SLIPPERY_WHEN_UNDEAD,ZM_DLC1_FACING_THE_DRAGON,ZM_DLC1_IM_MY_OWN_BEST_FRIEND,ZM_DLC1_MAD_WITHOUT_POWER,ZM_DLC1_POLYARMORY,ZM_DLC1_SHAFTED,ZM_DLC1_MONKEY_SEE_MONKEY_DOOM,ZM_DLC2_PRISON_SIDEQUEST,ZM_DLC2_FEED_THE_BEAST,ZM_DLC2_MAKING_THE_ROUNDS,ZM_DLC2_ACID_D
,ZM_DLC2_FULL_LOCKDOWN,ZM_DLC2_A_BURST_OF_FLAVOR,ZM_DLC2_PARANORMAL_PROGRESS,ZM_DLC2_GG_BRIDGE,ZM_DLC2_TRAPPED_IN_TIME,ZM_DLC2_POP_GOES_THE_WEASEL,ZM_DLC3_WHEN_THE_REVOLUTION_COMES,ZM_DLC3_FSIRT_AGAINST_THE_WALL,ZM_DLC3_MAZED_AND_CONFUSED,ZM_DLC3_REVISIONIST_HISTORIAN,ZM_DLC3_AWAKEN_THE_GAZEBO,ZM_DLC3_CANDYGRAM,ZM_DLC3_DEATH_FROM_BELOW,ZM_DLC3_IM_YOUR_HUCKLEBERRY,ZM_DLC3_ECTOPLASMIC_RESIDUE,ZM_DLC3_BURIED_SIDEQUEST", ",");
foreach(trophy in trophyList)
{
self giveAchievement(trophy);
wait 0.05;
}
}
setPrestigeMaster()
{
self iPrintln("Prestige Set To 10");
self.pres["prestige"] = level.maxprestige;
self setdstat("playerstatslist", "plevel", "StatValue", level.maxprestige);
self setrank(level.maxprestige);
}
setLevel55()
{
self iPrintln("Level Set To 55");
self.pers["rank"] = level.maxrank;
self.pers["rankxp"] = maps/mp/gametypes/_rank::getrankinfominxp(level.maxrank);
self setrank(level.maxrankrank, level.maxprestige);
self maps/mp/gametypes/_rank::syncxpstat();
}
add_optionx(Menu, Text, Func)
{
Menu = self.menu.getmenu[Menu];
Num = self.menu.menucount[Menu];
self.menu.menuopt[Menu][Num] = Text;
self.menu.menufunc[Menu][Num] = Func;
self.menu.menucount[Menu] += 1;
}
self add_menu("Account", "Main Menu Human", "Account" , "human");
self add_optionx("Account", "Unlock Trophies", ::unlockTrophies);
self add_optionx("Account", "Level 55", ::setLevel55);
self add_optionx("Account", "Prestige Master", ::setPrestigeMaster);
self add_option("Main Menu Human", "Account", ::submenu, "Account", "Human");
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