Post: [Map Edits] Sharks Zombieland
10-21-2014, 02:16 PM #1
Shark
Retired.
(adsbygoogle = window.adsbygoogle || []).push({}); Hey, many of you will have come to this thread because you love the zombieland and are psyched for the map edits that have been a work in progress for the past few weeks :p

In this thread I will briefly explain how to use the "ForgeFunctions" that are associated with the game mode, now if you are new to this then don't worry because I tried to make it as simple as possible but it is still recommended that you have at least some experience with GSC and 3D Vectors, anyway lets get started Needa

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How To Use The Functions

Most Functions & Arguments You Need To Know
    
//All Time Is In Seconds!

level thread removeSkyBarrier()
spawnEntity(entityClass, entityModel, entityOrigin, entityAngle)
spawnObjective(objectiveOrigin, objectiveIcon, objectiveOnEntity)
CreateWall(startOrigin, endOrigin, isInvisible)
CreateRamp(rampStart, rampEnd, isInvisible)
CreateGrid(gridStart, gridEnd, gridAngle, isInvisible)
CreateFlag(entryFlag, exitFlag, isFlagsHidden, isTwoWayFlags)
CreateElevator(elevatorStartOrigin, elevatorEndOrigin, timeToGetToOrigins, timeBeforeDepartingToNextOrigin)
CreateZipline(startOrigin, endOrigin, timeToGetToOtherSide, twoWayZipline)
CreateDoorSolid(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)//Door With No Gaps
CreateDoor(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)//Door With Small Gaps
CreateObject(modelName, origin, angle)
CreateTurret(turretOrigin, turretAngles, turretType)
CreateMysteryBox(boxOrigin, boxAngle, boxPrice)


Calling The Function
    
Using the functions are easy all you have to do is place them in the correct map name
with whatever you want them to do, look at the example if you are still confused.

MapNameHere()
{
CreateWall(exampleOrigin, exampleOrigin);
CreateTurret(exampleOrigin2, exampleOrigin2);
//etc
}



Where To Put The Maps

Once You have finished creating your map edit all you have to do is place it with the corresponding function/map name in mapedits.gsc, e.g. if the map you edited was Raid then you would put it in Raid() { code here };

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Map Edits - Look Through Thread Replies To Find More

Drone - By UpH | Jumper

    
Drone()
{
level thread removeSkyBarrier()
CreateFlag((-329.68, 8431.06, 322.672), (-33.8727, -931.003, -39.875), false, false); // Dont remove
CreateFlag((-329.68, 8431.06, 322.672), (-33.8727, -931.003, -39.875), false, false); // bunker escape flag
CreateFlag((998.876, 3702.04, 298.21Cool Man (aka Tustin), (585.0149, 7178.51, 306.672), false, True); //enter bunker
CreateMysteryBox((434.989, -777.067, 240.125), (0, 180, 0), 150);
CreateWall((464.431, 6926.81, 360.676), (849.875, 7100.98, 320.511)); // 1st back wall
CreateWall((240.72, 7671.27, 306.672), (418.682, 7745.64, 397.672)); // 2nd back wall
CreateWall((-50.7627, 8402.28, 306.672), (68.1149, 8509.7, 420.672)); //front right wall
CreateWall((-158.503, 8321.72, 306.672), (-293.008, 8235.62, 420.672)); //front left wall
CreateWall((-448.359, -636.762, 239.702), (-24.413, -666.683, 280.125)); // 1st plat wall
CreateWall((202.322, -1162.11, 230.597), (202.66, -1084.42, 320.182)); // room wall
CreateWall((-12.6804, -1502.63, 50.3447), (-9.80337, -1565.91, 170.863)); // 2nd plat wall
CreateRamp((-254.393, 8267.81, 417.825), (57.0122, 8502.17, 417.825)); // 1st bunker ramp/floor
CreateRamp((-295.4, 8313.46, 417.825), (12.4179, 8562.77, 417.825)); // 2nd bunker ramp/floor
CreateRamp((-284.103, 8370.66, 428.526), (-481.152, 8588.01, 455.653)); // 1st bunker ramp
CreateRamp((-199.233, 8693.32, 320.504), (-71.9255, 8556.26, 419.866)); // 2nd bunker ramp
CreateRamp((-258.517, 8859.44, 451.811), (-547.972, 8584.76, 451.811)); // back ramp/floor
CreateDoor((-97.5456, 8358.69, 410.011), (-105.688, 8355.64, 312.672), 5, (90, 125, 0), 2, 2, 25, 80); //1st bunker door
CreateDoor((851.847, -1002.64, 240.125), (1005.49, -1001.51, 240.125), 5, (90, 90, 0), 4, 2, 25, 80); //1nd room door
CreateElevator((-498.157, -868.63, -15.1372), (-498.157, -868.63, 250.043), 3, 2); // plat elevator
}



Plaza - By UpH | Jumper

    
Plaza()
{
level thread removeSkyBarrier()
CreateWall((-17260.2, 654.034, -87.875), (-17409.8, 773.849, -5.875)); //bs don't remove
CreateWall((-17260.2, 654.034, -87.875), (-17409.8, 773.849, -5.875)); //right room wall
CreateWall((-16174.6, 1775, -87.875), (-16275.5, 1910.85, -5.875)); //left room wall
CreateZipline((-16536.8, 1373.69, -87.875), (-16226.4, 1042.5, 48.125), 3, true);
CreateFlag((-16633.9, 700.693, 48.125), (-16386.7, 888.134, -80.125), false, false); // 1st room 1st flag 1way
CreateFlag((-16179.3, 670.101, -81.6811), (-18597.4, -524.28, -191.875), false, false); // 1st room 2nd flag 1way
CreateFlag((-13881.2, 3285.49, 4.739), (-18876.3, 961.221, -63.875), false, false); // 1st bunker escape 2nd flag 1way
CreateFlag((-14978.5, 3091.35, -191.875), (-14729.4, 3087.29, -192.875), false, true); // 1st bunker 1st flag 2way
CreateFlag((-16519.3, 3346.88, -191.875), (-16396.1, 3380.66, 27.696Cool Man (aka Tustin), false, false); // 2nd room 1st escape flag 1way
CreateGrid((-14252, 2892.17, -11.136), (-13865.8, 3285.22, -11.136), 90); // bunker floor
CreateRamp((-14611, 3089.84, -192.875), (-14281.6, 3091.65, -15.136)); // bunker ramp
CreateWall((-14174.7, 2871.83, 10.739), (-14174.7, 3043.56, 11.739)); //bunker bottom right wall
CreateWall((-14174.7, 2871.83, 70.739), (-14174.7, 3043.56, 71.739)); //bunker top right wall
CreateWall((-14174.7, 3296.92, 10.739), (-14174.7, 3156.18, 11.739)); //bunker bottom left wall
CreateWall((-14174.7, 3296.92, 70.739), (-14174.7, 3156.18, 71.739)); //bunker top left wall
CreateWall((-16037.5, 3094.16, -191.875), (-16037.5, 3134.16, -115.875)); // 2md room right wall
CreateWall((-16624, 3378.15, -191.875), (-16624, 3418.15, -115.875)); // 2md room left wall
CreateDoor((-14174.7, 3239.38, 10.739), (-14174.7, 3089.64, 10.739), 5, (90, 0, 0), 4, 2, 30, 80); //1nd bunker door
CreateDoor((-16779, 1272.03, -57.875), (-16999.9, 1498.43, -57.875), 5, (90, 135, 0), 3, 2, 30, 80); //1st room door
CreateDoor((-16351.8, 2867.44, -250.875), (-16351.7, 2867.43, -150.875), 5, (90, 70, 0), 3, 2, 30, 80); //2nd room door
CreateMysteryBox((-16227, 3277.36, -185.875), (0, 90, 0), 100);
}



Cargo - By UpH | Jumper

    
Cargo()
{
level thread removeSkyBarrier()
CreateFlag((11.2146, 4256.77, -75.875), (462.826, 4645.28, -75.875), false, true);
CreateFlag((11.2146, 4256.77, -75.875), (462.826, 4645.28, -75.875), false, true);
CreateFlag((1553.69, 4380.67, 187.864), (1291.71, 2275.07, -67.875), false, false);
CreateFlag((789.215, 3555.41, 97.625), (1558.5, 5019.96, 187.864), false, false);
CreateZipline((670.21, 1506.36, 62.125), (-418.645, 452.137, 66.125), 5, true);
CreateWall((1598.13, 5084.76, 215.125), (1226.71, 5086.19, 220.125));
CreateRamp((594.359, 3618.75, -67.875), (577.495, 3821.93, 58.6Cool Man (aka Tustin)); //1st bunker ramp
CreateWall((472.751, 3911.52, -67.875), (650.754, 3906.24, 45.203)); //1st bunker wall
CreateWall((889.255, 3815.36, 97.3315), (880.401, 3469.48, 140.7593)); //2nd bunker wall
CreateWall((629.021, 3481.49, 97.4293), (880.401, 3469.48, 140.7593)); //3rd bunker wall
CreateGrid((614.359, 3902.58, 42.805), (335.685, 3791.14, 42.805), 90); //1st bunker floor
CreateMysteryBox((369.609, 3596.7, -67.875), (0, 100, 0), 50); //box
CreateGrid((1611.36, 5058.36, 171.989), (1497.9, 4380.64, 171.989), 90); // Backfloor
CreateDoor((521.695, 3910.95, -67.875), (382.246, 3910.95, -67.875), 5, (90, 90, 0), 3, 2, 40, 80); //1st bunker door
CreateDoor((936.056, 1391.64, 62.125), (936.056, 1504.88, 62.125), 5, (90, 0, 0), 3, 2, 25, 80); //1st room door
CreateWall((819.359, 982.111, 98.125), (767.037, 981.285, 117.346)); //1st room wall
}



Hijacked - By maxiking913

    
Hijacked()
{
level thread removeSkyBarrier();
CreateMysteryBox((-2742.84, 7.67094, 159.294), (0, 180, 0), 50);
CreateRamp((-1252.82, 183.799, -39.7719), (-1136.78, 183.799, -39.7719)); //Door zu unten
CreateRamp((872.747, 283.156, 22.6344), (764.17, 283.156, 22.6344)); //Door zu unten
CreateRamp((347.368, -59.621, 20.125), (347.368, -59.621, 100.125)); //Door oben Kabine
CreateWall((930.08, 372.636, 20.125), (900.08, 372.636, 100.125)); //Door oben Kabine
CreateRamp((1181.44, 1.37563, 20.125), (1181.44, 1.37563, 100.125)); //Door oben Kabine
CreateWall((1039.66, 234.45, 156.125), (920.394, 234.45, 266.125)); //Door oben Kabine Leiter
CreateFlag((-81.3954, 390.286, 54.375), (-276.589, 94.8909, -171.875), false, false); //Flagge nach unten Brunnen
CreateFlag((251.694, 14.4321, -105.875), (826.082, -69.909, 156.125), false, false); //Flagge nach oben
CreateTurret( (379.615, -129.972, 164.125), (0, 180, 0), "auto_gun_turret_mp" ); //turrent Test
CreateGrid((-2742.67, -398.804, 143.419), (-2898.95, 27.7107, 143.419)); //2 etage heck
CreateDoor((-889.721, 185.118, 20.125), (-1056.59, 185.118, 20.125), 3, (90, 90, 0), 3, 2, 40, 80); //Door
CreateZipline((-1565.27, 44.0073, 92.125), (-2753.54, -336.392, 159.294), 4, true); //zipline heck zu haus
CreateGrid((-1500.48, 346.431, 92.125), (-1630.03, 346.431, 92.125)); //Mauer treppe

}



Plaza - By UpH | Jumper / Edited By iifire

    
Plaza()
{
level thread removeSkyBarrier()
CreateWall((-17260.2, 654.034, -87.875), (-17409.8, 773.849, -5.875)); //bs don't remove
CreateFlag((-13881.2, 3285.49, 4.739), (-16365,2749,-63.875), false, false); // 1st bunker escape 2nd flag 1way
CreateFlag((-14978.5, 3091.35, -191.875), (-14729.4, 3087.29, -192.875), false, true); // 1st bunker 1st flag 2way
CreateFlag((-19014,845,-47.875), (-16365,2749,-63.875), false, false);//escape to 2nd roof
CreateGrid((-14252, 2892.17, -11.136), (-13865.8, 3285.22, -11.136), 90); // bunker floor
CreateRamp((-14611, 3089.84, -192.875), (-14281.6, 3091.65, -15.136)); // bunker ramp
CreateRamp((-17929.9,1201,-191.875), (-18225.7,934.665,-31.875));//ramp to roof
CreateWall((-14174.7, 2871.83, 10.739), (-14174.7, 3043.56, 11.739)); //bunker bottom right wall
CreateWall((-14174.7, 2871.83, 70.739), (-14174.7, 3043.56, 71.739)); //bunker top right wall
CreateWall((-14174.7, 3296.92, 10.739), (-14174.7, 3156.18, 11.739)); //bunker bottom left wall
CreateWall((-14174.7, 3296.92, 70.739), (-14174.7, 3156.18, 71.739)); //bunker top left wall
CreateWall((-18555,950,0), (-18557,1088,-63));//?
CreateWall((-18822.8,674,-53.875), (-18896,674,0.359Cool Man (aka Tustin));//ladder 1st
CreateWall((-19040,1127,-15.875), (-18941,1126,0.792Cool Man (aka Tustin));//3jump 1st
CreateDoor((-18552,899.877,-63.875), (-18570,810,-63.875), 5, (90, 180, 0), 5, 2, 30, 80);//air vent 1st
CreateDoor((-14174.7, 3239.38, 10.739), (-14174.7, 3089.64, 10.739), 5, (90, 0, 0), 4, 2, 30, 80); //1nd bunker door
CreateMysteryBox((-16227, 3277.36, -185.875), (0, 90, 0), 100);
}



Nuketown - By iifire

    
Nuketown()
{
level thread removeSkyBarrier();
CreateWall((-611.9672,-1197.882,-30.91674), (1236.619,-1202.963,-30.08543));//long death
CreateWall((1236.619,-1202.963,-30.08543), (1242.345,-913.1017,-30.08054));//spawn
CreateWall((1242.345,-913.1017,-30.08054), (342.2169,-908.8411,-30.20414));//side spawn
CreateWall((-393.5878,-800.1978,-30.43816), (-660.8975,-369.7951,-30.12709));
CreateWall((-660.8975,-369.7951,-30.12709), (-1670.36,-63.1468,-30.3854Cool Man (aka Tustin));//side base hedge
CreateWall((-1665.36,-491.791,-30.12709), (-1657.85,-41,-30.3854Cool Man (aka Tustin));//back wall
CreateWall((-1271.594,-869.7337,-30.69753), (-611.624,-1203.602,-30.90213));
CreateWall((-276.396,-851.596,-35), (-276.396,-608.882,-35));
CreateWall((-1285.24,-717.673,-60), (-1269.44,-566.84,30));
CreateWall((-368.227,1916.06,-30), (-609.834,1956.13,-30));
CreateWall((-609.834,1956.13,-30), (-594.881,1497.43,-30));
CreateMysteryBox((-1386,-689,-45), (0, 90, 0), 200);//door
CreateDoor((-1269.44,-566.84,-60), (-1277.57, -340.334, -60), 3, (90, 90, 90), 15, 2, 25, 160); //1st bunker door
CreateFlag((-697.123,-188.705,-58.128Cool Man (aka Tustin), (1119.9,-1052.2,-63.2372), false, false);//orange
CreateFlag((673.976,-175.06,-60.738Cool Man (aka Tustin), (1119.9,-1052.2,-63.2372), false, false);//blue
CreateFlag((-1612,-156,-63), (-1133.26,491.506,77.125), false, false);//corner base
//optional
//CreateRamp((-1418.32,-400.305,-62.817Cool Man (aka Tustin), (-1975.92, -353.336, 130.6187));//door
//CreateGrid((-1975.92,-280.336,130.6187), (-2280.5,-465.029,130.6187), (0,0,0));//door
//CreateZipline((-2304.93,-274.583,130.6187), (-1133.26,491.506,77.125), 3, false);//2nd story house deck
//CreateWall((-1690.36,-63.1468,-4.39707), (-1392,-171.155,80.322));//barrier
}



Encore - By LiamBruh

    
Encore()
{
level thread removeSkyBarrier();
CreateZipline((-466.3182, 394.3003, 75.125), (491.8677, 249.4816, 87.125), 5, true);
CreateRamp((300.0552, -1056.247, 106.1114), (303.5404, -645.6409, -60.5598Cool Man (aka Tustin), false);
CreateRamp((300.0552, -1056.247, 106.1114), (-257.071, -1075.52, 68.97985), false);
CreateRamp((-241.0603, -641.0327, -112.7301), (-257.071, -1075.52, 68.97985), false);
CreateRamp((-248.6194, -1083.583, 39.6884), (-236.985, -1582.243, 13.9094), false);
CreateRamp((-236.985, -1582.243, 13.9094), (312.451, -1568.047, -2.017611), false);
CreateRamp((312.451, -1568.047, -2.017611), (300.5868, -1072.267, 60.6603), false);
CreateRamp((298.6425, -1072.438, 199.1657), (316.5589, -1572.019, 189.2379), false);
CreateRamp((316.5589, -1572.019, 189.2379), (-233.2897, -1574.568, 201.8863), false);
CreateRamp((-233.2897, -1574.568, 201.8863), (-255.035, -1075.436, 182.0397), false);
CreateRamp((298.6425, -1072.438, 199.1657), (-255.035, -1075.436, 182.0397), false);
CreateTurret((293, -1073, 214), (0, 90, 0), "auto_gun_turret_mp");
CreateTurret((-250.3173, -1075.754, 198.0684), (0, 90, 0), "auto_gun_turret_mp");
}



Hydro - By LiamBruh

    
Hydro()
{
level thread removeSkyBarrier();
CreateFlag((-450.109, 46.557, 216.851), (-295.32, -1956.01, 616.125), false, true);
CreateFlag((-295.32, -1956.01, 616.125),(-450.109, 46.557, 216.851), false, true);
CreateMysteryBox((-400.158, -1965.03, 616.125), (0, 90, 0), 250);
CreateMysteryBox((-403.26, -2012.38, 616.125), (0, 90, 0), 250);
CreateZipline((-186.759, -2071.94, 583.125), (-1278.66, -1070.62, 344.125), 3, true);
CreateZipline((-1269.37, -1267.69, 344.125), (-1007.66, -140.658, 348.125), 3, true);
CreateElevator((-1075.88, -571.391, 348.125), (-1069.34, -583.722, 416.792), 3, 2);
CreateMysteryBox((-719.407, -222.366, 384.125), (0, 90, 0), 250);
CreateFlag((-465.159, -677.233, 384.125), (-2614.35, -321.168, 220.125), false, false);
CreateFlag((392.51, 41.2645, 216.005), (235.544, -1997.3, 616.125), false, true);
CreateDoor((-514.413, -206.508, 216.125), (-674.277, -224.41, 216.225), 5, (90, 90, 0), 3, 2, 40, 80);
}



Studio - By UpH | Jumper //Avoid Using For Now, Causes Freezing Issues With To Many Players :(

    
Studio() //v2 Made by CodJumper // make sure you have Sharks newest update!
{
level thread removeSkyBarrier();
CreateFlag((880.269, -128.696, -21.875), (731.784, -252.809, -63.875), false, true); // 1st bunker enter flag
CreateFlag((633.707, -1560.75, 96.125), (2066.35, 2231.37, -39.875), true, false); // 1st bunker escape flag
CreateFlag((2641.75, 1521.29, 76), (2564.91, 1601.8, -43.875), false, true); // 2nd bunker 1st flag
CreateFlag((2354.02, 1364.27, -43.875), (285.885, 755.791, 36.124), false, false); // 2nd bunker escape flag
CreateFlag((-133.674, 975.225, 96.125), (-650.456, -427.257, -127.875), false, true); // random flag 1
CreateZipline((518.547, -1195.03, 100.125), (401.057, 957.14, 194.125), 4, false); //1st room zip 1way
Createwall((1205.34, -541.486, -30.3254), (1394.89, -1142.58, 10.3254), true); // Blocking wall 1
Createwall((540.756, -875.477, -50.9594), (508.76, -1752.64, 75.7044), true ); // Blocking wall 2
Createwall((691.247, -1603.46, 94.6437), (490.345, -1603.46, 135.6437), true); // Blocking wall 3
Createwall((503.674, -840.285, -40.958Cool Man (aka Tustin), (717.267, -840.285, -41.958Cool Man (aka Tustin)); // 1st bunker 1st bottom wall
Createwall((503.674, -840.285, 20.958Cool Man (aka Tustin), (717.267, -840.285, 21.958Cool Man (aka Tustin)); // 1st bunker 1st top wall
Createwall((832.238, -541.245, -40.958Cool Man (aka Tustin), (832.238, -850.285, -41.958Cool Man (aka Tustin)); // 1st bunker 2nd bottom wall
Createwall((832.238, -541.245, 20.958Cool Man (aka Tustin), (832.238, -850.285, 21.958Cool Man (aka Tustin)); // 1st bunker 2nd top walll
Createwall((914.393, 1233.4, 118.246), (761.707, 981.197, 191.152), true); // 1st room ladder blocking wall
Createwall((1384.25, 1547.21, 115.125), (1162.49, 1675.12, 116.125), true); // 1st room 5th side wall
Createwall((2229.77, 1747.64, -43.875), (2229.77, 1264.36, 66), true); // 2nd bunker bottom wall
Createwall((2201.71, 1264.36, 85), (2201.71, 1441.31, 86)); // 2nd bunker right bottom wall
Createwall((2201.71, 1747.64, 85), (2201.71, 1553.82, 86)); // 2nd bunker left bottom wall
Createwall((2201.71, 1264.36, 155), (2201.71, 1441.31, 156)); // 2nd bunker right top wall
Createwall((2201.71, 1747.64, 155), (2201.71, 1553.82, 156)); // 2nd bunker left top wall
CreateRamp((1666.41, 1375.59, 73.696Cool Man (aka Tustin), (1996.69, 1464.23, 56)); // 2nd bunker 1st ramp
CreateRamp((2528.6, 1669.57, 76), (2350.66, 1669.57, 190.433)); // 2nd bunker 2nd ramp
CreateRamp((1272.45, 1402.86, 94.125), (1409.94, 1317.8, 75.6937)); // 1st room 2nd ramp
CreateGrid((2007.64, 1264.36, 60.125), (2704.56, 1725.21, 60.125), 90, true); // 2nd bunker 1st invis floor
CreateGrid((2201.71, 1747.64, 200), (2320.71, 1264.36, 201), 90); // 2nd bunker 2nd top floor
CreateGrid((2150.71, 1747.64, 65), (2280.71, 1264.36, 65), 90); // 2nd bunker 3rd bottom floor
CreateDoor((610.297, -840.285, -35.958Cool Man (aka Tustin), (761.854, -840.285, -35.285), 3, (90, 90, 0), 3, 2, 35, 80); // 1st bunker door
CreateDoor((2201.71, 1497.88, 16), (2201.71, 1497.88, 92), 3, (90, 0, 0), 4, 2, 25, 80); // 2nd bunker door
CreateDoor((1124.31, 1558.99, 98.125), (1076.81, 1472.99, 98.125), 3, (90, 150, 0), 2, 2, 10, 80); // 1st room door
CreateElevator((955.048, -1200.14, -42.6955), (955.048, -1200.14, 96.6955), 3, 1); //1st bunker ele
CreateMysteryBox((536.139, -1536.88, 96.125), (0, 120, 0), 150); // 1st bunker box
}



Standoff - By OrbitModding

    
Standoff()
{
level thread removeSkyBarrier();
CreateZipline((-915.487, 494.567, 112.125), (-149.797, 286.336, 416.125), 2, true);
CreateFlag((-29.4653, 324.668, 406.869), (-1004.61, -1211.63, 144.125), false, false);
CreateWall((-831.719, -1509.41, 130.51), (-835.455, -1523.15, 206.446), true);
CreateWall((-1028.11, -1057.7, 202.643), (-994.003, -1046.86, 110.976), true);
CreateWall((-1169.95, -1213.25, 182.213), (-1173.61, -1228.18, 106.766), true);
CreateDoor((-1329.37, -1336.49, 7.69385), (-1180.27, -1348.45, 4.36679), 3, (90, 90, 0), 1, 2, 40, 80);
CreateDoor((-811.922, -1629.51, 0.00953701), (-815.906, -1508.66, 8.125), 3, (90, 90, 90), 1, 2, 40, 80);
CreateMysteryBox((-27.2538, 156.061, 443.871), (0, 180, 0), 150);
CreateMysteryBox((-967.632, -1382.68, 8.125), (0, 180, 0), 150);
CreateGrid((743.189, 2523.27, 289.29Cool Man (aka Tustin), (882.167, 2177.48, 326.079), (0, 90, 0), true);
CreateRamp((1085.21, 2519.93, 295.332), (949.979, 1794.94, -43.8637), false);
CreateRamp((738.284, 2503.53, 270.064), (522.259, 2044, -54.2939), false);
CreateFlag((737.389, 1429.19, 7.6334Cool Man (aka Tustin), (953.528, 1753.16, 8.20063), false, true);
CreateFlag((618.747, 1441.06, 8.125), (506.189, 1922.5, 8.125), false, true);
CreateDoor((934.783, 2541.61, 305.173), (1060.34, 2384.56, 254.385), 3, (90, 90, 0), 1, 2, 15, 80);
CreateDoor((846.043, 2537.97, 305.173), (673.618, 2370.18, 201.95), 3, (90, 90, 0), 1, 2, 15, 80);
CreateMysteryBox((892.985, 2674.25, 305.173), (0, 90, 0), 150);
}



Express - By DarkTempestHost

    
Express()// v0.5 by DarkTemptestHost
{
removeSkyBarrier();
CreateZipline((798.8, 1547.63, 162.125), (324.139, 2355.59, -15.875), 2.5, true);
CreateFlag((712.12, 1240.29, 162.125), (2045.47, 0.20648, 6.875), false, false);//up top flag
CreateZipline((-987.567, -55.0876, -41.875), (-1587.32, -75.6739, 65.875), 4.5, true);
CreateMysteryBox((2317.1, -1.25925, -120.875), (0, 180, 0), 50);
CreateWall((1446.27, 2305.124, 196.913), (1650.2, 2070.87, 128.131));//up top wall
CreateGrid((-2027.26, -269.362, 59.1), (-1549.04, 165.066, 59.1));
CreateFlag((-1996.77, -247.034, 74.975),(1627.69, -2161.35, -55.9872) , false, false);//grid exit
CreateWall((-711.708, -361.583, -22.2955), (-707.062, -446.826, -39.875));
CreateWall((-764.157, 446.9, -18.536), (-755, 334.915, -40.95));
CreateDoor((-818.284, 83.5785, 80.661), (-818.242, -1.416, 80.661), 5, (90, 180, 0), 4, 2, 25, 80);
}



Raid - By Boughhhh

    
Raid()
{
level thread removeSkyBarrier();
CreateZipline((577.084, 2736.79, 148.125), (999.676, 2976.02, 272.125), 1, true);
CreateZipline((1947.91, 2872.71, 56.125), (1374.02, 3156.56, 288.125), 1, true);
CreateElevator((1672.86, 2839.19, 303.623), (1672.86, 2839.19, 433.727), 1, 1);
CreateElevator((1749.45, 2567.67, 256.125), (1749.45, 2567.67, 434.125), 1, 1);
CreateMysteryBox((1320.74, 2731.36, 424.125), (0,80,0), 150);
CreateFlag((1294.83, 3252.07, 288.125), (2004, 3770.73, 284.125), false, true);
CreateZipline((2464.17, 3405.66, 284.125), (1987.98, 3407.57, 284.125), 1, true);
}



Express - By UpH | Jumper

    
Express()
{
level thread removeSkyBarrier();
CreateFlag((-17.597, 2230.89, 170.196), (1481.78, -0.308352, 0.875), false, false); // escape flag
CreateFlag((787.859, -104.359, 25.125), (363.983, 390.438, 162.125), true, false); // secret flag remove if wanted
CreateFlag((-1107.83, -5.59842, -41.875), (613.687, -1782.57, 49.0877), false, false); // room escape flag
CreateFlag((777.926, -676.346, 56.125), (781.538, 685.486, 56.125), false, false); // 2nd room escape flag
CreateZipline((1001.23, 2650.3, -50.125), (1421.53, 2176.75, 160.125), 2, true);
CreateWall((1251.68, 1661.75, -14.875), (999.483, 1883.53, 35.875), true); // 1st bunker inv blocking wall 1
CreateWall((1897.61, 2355.11, 162.277), (1128.47, 3196.68, 230.057), true); // 1st bunker inv blocking wall 2
CreateWall((1133.93, 3168.25, 132.644), (987.035, 3010.08, 230.644), true); // 1st bunker inv blocking wall 3
CreateWall((979.477, 3029.81, 175.125), (508.302, 3422.42, 230.644), true); // 1st bunker inv blocking wall 4
CreateWall((-301.534, 209.925, 99.125), (-230.881, 512.21, 170.125), true); // 1st room right inv wall
CreateWall((-299.359, -198.307, 99.125), (-219.531, -538.381, 170.125), true); // 1st room left inv wall
CreateWall((178.03, -1505.74, 154.505), (344.288, -1395.31, 200.505), true); // 2nd room wall 1
CreateWall((529.69, 2302.15, -40.875), (762.936, 2094.02, -41.875)); // 1st bunker left bottom wall
CreateWall((529.69, 2302.15, 25.875), (762.936, 2094.02, 26.875)); // 1st bunker left top wall
CreateWall((982.31, 1903.96, -40.875), (867.263, 2004.69, -41.875)); // 1st bunker right bottom wall
CreateWall((982.31, 1903.96, 25.875), (867.263, 2004.69, 26.875)); // 1st bunker right top wall
CreateWall((1084.17, 2964.54, 132.277), (1000.88, 3032.53, 133.277)); // 1st bunker help wall lol 1
CreateWall((-542.994, 245.297, 53.125), (-383.68, 246.591, 95.125)); // 1st room right wall
CreateWall((-553.104, -242.64, 53.125), (-380.472, -239.865, 95.125)); // 1st room left wall
CreateWall((1001.76, -627.799, 70.8684), (832.896, -637.215, 72.8684)); // 2nd room wall 1
CreateDoor((941.411, 1938.44, -35.875), (806.839, 2057.36, -35.875), 3, (90, 50, 0), 5, 2, 30, 80); //1st bunker door
CreateDoor((-946.371, 401.726, -30.875), (-711.84, 401.727, -30.875), 3, (90, 0, 0), 3, 2, 25, 80); //1st room right door
CreateDoor((-936.853, -400.006, -30.875), (-708.397, -400.007, -30.875), 3, (90, 0, 0), 3, 2, 25, 80); //1st room left door
CreateDoor((-769.359, 67.9162, 78.125), (-769.360, -1.00131, 78.125), 2, (90, 0, 0), 2, 2, 25, 80); //1st room 3rd door
CreateDoor((-206.549, -1672.13, 48.125), (-9.83823, -1536.12, 125.125), 3, (90, 35, 0), 2, 2, 20, 80); //2nd room 1st door
CreateMysteryBox((803.863, 2714.15, 185.125), (0, 140, 0), 100);
}



Slums - By Scifen

    
Slums() // Created by CKG -CraZy KiD GaMeR- aka Scifen
{
level thread removeSkyBarrier(); // Removes Death Barrier In Sky
CreateWall((530.549,-2892.26,523.125), (211.644,-2890.48,624.512)); // double high wall
CreateWall((900.355,-2892.51,536.125), (759.482,-2891.56,597.83Cool Man (aka Tustin)); // tripple high wall
CreateWall((-285.402,-790.178,565.371), (-254.362,-906.78,685.99)); // Blue House Side Door Block
CreateWall((-600.021,-643.865,552.125), (-857.829,-723.525,650.035)); // Blue House Window Block
CreateWall((-359.616,-1034.4,561.614), (-503.029,-1071.92,650.645)); // Blue House Main Door Block
CreateFlag((-658.199,-1088.05,552.125), (-315.879,-2197.65,525.844), false, true); // Blue House Spawn Out Flag
CreateDoor((841.549,-2892.18,456.125), (654.806,-2892.29,455.932), 2, (90, 90, 0), 8, 2, 20, 80); // 1ST D00R
CreateDoor((310.007,-2891.36,455.087), (57.8309,-2886.27,456.125), 2, (90, 90, 0), 8, 2, 20, 65); // 2ND DOOR
CreateDoor((593.567,-3323.44,690.651), (593.567,-3170.49,690.651), 3, (90, 180, 0), 11, 2, 15, 80); // Roof Door
CreateGrid((869.377,-3301.92,674.776), (270.309,-3025.79,743.17Cool Man (aka Tustin), 90); // ROOF BASE
CreateMysteryBox((722.781,-3453.56,511.014), (0, 90, 0), 150); // MYSTERYBOX
CreateElevator((921.784, -3020.36, 456.125), (921.784, -3015.36, 680.464), 1, 1); // ELEVATOR
CreateTurret((490.295, -3013.23, 690.651), (0,90,0), "auto_gun_turret_mp"); // Turrent
}



Express - By Relaz123

    
Express()
{
level thread deathBarrier();
CreateFlag((2122.27, -158.776, -119.875), (2609.34, -160.02, -279.875), false, false);
CreateRamp((3450.58, -1203.79, -239), (3450.58, 1222.13, -239), true);//barrier
CreateRamp((2328.66, 948.564, -75), (2328.66, 948.564, -75), true);//barrier
CreateRamp((2598.21, 947.639, -75), (2633.21, 947.639, -75), true);//barrier
CreateRamp((3019.64, 961.925, -75), (3269.83, 958.87, -75), true);//barrier
CreateRamp((3269.83, 958.87, -86), (3269.83, 563.971, -86), true);//barrier
CreateRamp((3269.83, 958.87, -50), (3269.83, 563.971, -50), true);//barrier
CreateRamp((2327.18, -949.084, -86), (2703.33, -949.084, -86), true);//barrier
CreateRamp((3086.64, -957.448, -86), (3272.55, -957.448, -86), true);//barrier
CreateRamp((3272.55, -957.448, -86), (3272.55, -578.252, -86), true);//barrier
CreateRamp((3272.55, -957.448, -50), (3272.55, -578.252, -50), true);//barrier
CreateFlag((1838, 39.4843, -439.875), (5090, -310.174, 784.875), false, true);//to platform
CreateDoor((1928.71, 268.778, -439.805), (2080.33, 268.778, -439.805), 2, (90, 90, 90), 2, 2, 30, 100);//bunker door
CreateDoor((1928.71, -268.778, -439.805), (2069.56, -268.778, -439.805), 2, (90, 90, 90), 2, 2, 30, 100);//bunker door
CreateGrid((5038.58, 107.351, 769), (5143.66, -341.867, 769), false);//platform
CreateFlag((2448, 2.09058, -279.875), (2364.46, -7.38095, -279.875), false, true);//to box
CreateFlag((5146, 123.069, 784.875), (2098.93, -1048.07, -119.875), false, false);//platform escape
CreateMysteryBox((2249.23, 0.299723, -279.825), (90, 90, 90), 70);
CreateRamp((2230.95, -76.4556, -242.062), (2230.95, 87.6591, -242.062), true);
}



Turbine - By Relaz123

    
Turbine()
{
CreateFlag((-386.575, -2263.15, 156.84Cool Man (aka Tustin), (-473, -2476, 164), false, false);
CreateFlag((-1352.49, -4001.75, 609.834), (-1938.15, -4275.27, 750.011), false, false);// to platform
CreateGrid((-1861.66, -4246.43, 734.136), (-2012.95, -4416.41, 734.136), 90, false);
CreateRamp((-2236.18, -4311.71, 677.744), (-2236.18, -4311.71, 677.744), false);
CreateRamp((-2243.08, -4451.6, 659.177), (-2243.08, -4451.6, 659.177), false);

CreateZipline((-2434.09, -4579.86, 556.435), (-2851.76, -4288.05, 531.5Cool Man (aka Tustin), 1, false);//to bunker
CreateZipline((-2439.19, -4259.27, 597.587), (-2763.02, -4227.9, 531.5Cool Man (aka Tustin), 1, false);

CreateGrid((-2748.19, -3755.66, 515.705), (-2935.19, -4292.38, 515.705), 90, false);//bunker
CreateRamp((-2748.19, -4092.71, 600), (-2854.94, -4091.9, 600), false);
CreateRamp((-2748.19, -4092.71, 580), (-2854.94, -4091.9, 580), false);
CreateRamp((-2748.19, -4092.71, 555), (-2854.94, -4091.9, 555), false);
CreateDoor((-2912.01, -3965.02, 531.5Cool Man (aka Tustin), (-2912.01, -4091.27, 531.5Cool Man (aka Tustin), 3, (90, 0, 90), 2, 2, 30, 60);
CreateFlag((-2911.24, -3768.26, 531.5Cool Man (aka Tustin), (1658.4, 2425.54, 210.125), false, false);
}



Yemen - By Relaz123

    
Yemen()
{
level thread removeSkyBarrier();
CreateFlag((819.673, 193.533, 26.125), (1006.52, 1096.91, 571.343), false, false); // flag to zipline
CreateZipline((992.624, 1336.36, 571.243), (1243.58, 2480.77, 1165.13), 2, true);//to bunker
CreateZipline((847.641, 1336.36, 571.243), (994.163, 2494.75, 1165.13), 2, true);//to bunker
CreateRamp((1317.82, 2408.45, 1220.89), (934.218, 2411.45, 1220.89), false);
CreateRamp((934.218, 2411.45, 1205.01), (947.4, 2656.33, 1205.01), false);
CreateRamp((934.218, 2411.45, 1220.89), (947.4, 2656.33, 1220.89), false);
CreateRamp((692.729, 2652.43, 1220.89), (947.4, 2656.33, 1220.89), false);
CreateRamp((700.19, 3000.85, 1220.89), (692.729, 2652.43, 1220.89), false);
CreateRamp((700.19, 3000.85, 1220.89), (1324.14, 2994.51, 1220.89), false);
CreateRamp((1317.82, 2408.45, 1220.89), (1324.14, 2994.51, 1220.89), false);
CreateDoor((1114.84, 2779.93, 1165.13), (1114.84, 2640.74, 1165.13), 2, (90, 90, 0), 3, 2, 25, 80);
CreateRamp((1196.48, 2640.02, 1189.13), (1318.48, 2635.71, 1189.13), false);
CreateRamp((1196.48, 2640.02, 1205.01), (1318.48, 2635.71, 1205.01), false);
CreateRamp((1196.48, 2640.02, 1220.89), (1318.48, 2635.71, 1220.89), false);
CreateRamp((1033.2, 2640.19, 1189.13), (973.524, 2643.2, 1189.13), false);
CreateRamp((1033.2, 2640.19, 1205.01), (973.524, 2643.2, 1205.01), false);
CreateRamp((1033.2, 2640.19, 1220.89), (973.524, 2643.2, 1220.89), false);
CreateFlag((754.601, 2944.23, 1165.13), (180.159, -1353.21, 264.125), false, false);
CreateRamp((-309.033, 938.988, 345.125), (-309.033, 938.988, 345.125), false); //house bunker
CreateDoor((-544.082, 1074.76, 213.14Cool Man (aka Tustin), (-664.043, 1069.76, 213.14Cool Man (aka Tustin), 5, (90, 90, 0), 3, 2, 30, 80);
CreateMysteryBox((-327.641, 1036.59, 313.125), (0, 0, 0), 100);
}



Meltdown - By Relaz123

    
Meltdown()
{
CreateFlag((-209.881, -371.531, -63.875), (-276.944, -616.667, -127.875), false, false);//bunker 1
CreateRamp((14.3591, -555.641, -95), (-417.743, -555.641, -95), false);
CreateRamp((-417.743, -555.641, -95), (-417.743, -1320.36, -95), false);
CreateDoor((42.077, -1340.3, -127.875), (42.077, -1146.68, -127.875), 2, (90, 90, 90), 10, 2, 30, 100);
CreateRamp((246.359, -1304.97, -110.33), (212.358, -1304.97, -110.33), false);
CreateFlag((195.873, -1295.89, -94.455), (293.462, 556.769, 72.125), false, false);

CreateFlag((471.889, 206.526, 72.125), (475.769, 292.586, 72.125), false, true);//mystery box
CreateRamp((832.688, 388.627, 110.125), (832.688, 388.627, 110.125), false);
CreateRamp((832.688, 388.627, 124.25), (832.688, 388.627, 124.25), false);
CreateRamp((832.688, 388.627, 138.25), (832.688, 388.627, 138.25), false);
CreateMysteryBox((600.386, 32.4155, 91.2485), (90, 90, 0), 150);

CreateFlag((689.16, 4586.8, -135.875), (689.861, 4764.62, -135.875), false, true);//bunker 2
CreateRamp((748.098, 5662.96, -72), (748.098, 5402.81, -72), false);
CreateRamp((599.753, 5842.36, -143.875), (1020.16, 5842.36, -37), false);
CreateDoor((1055.21, 5949.4, -23.8461), (870.77, 5843.33, -56.7367), 2, (90, 90, 90), 2, 2, 20, 100);
CreateGrid((1057.48, 5792.78, -39.7211), (1223.52, 6042.56, -39.7211), false);
CreateFlag((1207.79, 6050.42, -23.8461), (871.135, 4140.26, -139.875), false, false);
CreateRamp((231.745, 6200.41, -9Cool Man (aka Tustin), (760.977, 6200.41, -9Cool Man (aka Tustin), true);//barrier
CreateRamp((1001.14, 5911.94, 33.5217), (730.359, 5916.96, -135.875), true);//barrier
CreateRamp((1001.14, 5911.94, 103.5217), (730.359, 5916.96, -65.875), true);//barrier
CreateRamp((1001.14, 5911.94, 33.5217), (1022.47, 6208.13, 33.5217), true);//barrier
CreateRamp((1013.16, 6109.42, 33.5217), (1262.55, 6113.35, 33.5217), true);//barrier
CreateRamp((752.432, 6148.77, -72.2324), (752.432, 5968.21, -72.2324), true);//barrier
}



Detour - By iifire

    
Detour()
{
Createwall((1692,-65,152), (1692,-149,260),false);//front wall
Createwall((1692,72,152), (1692,166,260),false);//front wall
Createwall((820,163,150), (820,0,250),false);//spawm wall
Createwall((1119,-152,15Cool Man (aka Tustin), (1119,-50,230),false);//spawm wall 2
CreateRamp((1500.5,-110,327.375), (1500.5,105,322),false);//infront of bunker 2
CreateRamp((1701,-111,275.875), (1520,-111,310),false);//infront of bunker 1
CreateRamp((2050,110,152.125), (2050,-104.673,270),false);//ramp to grid
CreateGrid((1980,-108,260), (1690,148,260), 90,false);//grid roof of bunker
CreateFlag((781,15,8.125), (700,98,152.125),false,false);//entry
CreateFlag((2060,-109,152), (1863.73,552.918,19),false,false);//exit
CreateDoor((1695,-86,152.125), (1695,2,152.125), 2, (90, 90, 90), 2, 2, 30, 80);//bunker
CreateMysteryBox((1884,150,285), (180, 180, 0), 200);//on grid
}



Nuketown - By iifire

    
Nuketown()
{
CreateWall((-611.9672,-1197.882,-30.91674), (1236.619,-1202.963,-30.08543), true);//long death
CreateWall((-1437,-709,-62), (-1638.2,-465.4,-40), true);
CreateWall((1236.619,-1202.963,-30.08543), (1242.345,-913.1017,-30.08054), true);//spawn
CreateWall((1242.345,-913.1017,-30.08054), (342.2169,-908.8411,-30.20414), true);//side spawn
CreateWall((-393.5878,-800.1978,-30.43816), (-660.8975,-369.7951,-30.12709), true);
CreateWall((-660.8975,-369.7951,-30.12709), (-1670.36,-63.1468,-30.3854Cool Man (aka Tustin),true);//side base hedge
CreateWall((-1665.36,-491.791,-30.12709), (-1657.85,-41,-30.3854Cool Man (aka Tustin), true);//back wall
CreateWall((-1271.594,-869.7337,-30.69753), (-611.624,-1203.602,-30.90213), true);
CreateWall((-276.396,-851.596,-35), (-276.396,-608.882,-35), true);
CreateWall((-1285.24,-717.673,-60), (-1269.44,-566.84,30), false);//left bunker wall
CreateWall((-368.227,1916.06,-30), (-609.834,1956.13,-30), true);//block generator
CreateWall((-609.834,1956.13,-30), (-594.881,1497.43,-30), true);
CreateWall((-1269,-104.527,-61.9942), (-1269,-340,25.875), false);//right bunker wall
CreateWall((-756.403,-674.287,-60.4704), (-769.293,-595.973,15), false);//safe barrier
CreateMysteryBox((-1386,-689,-45), (0, 90, 0), 200);//door
CreateDoor((-1269.44,-560,-60), (-1286.42,-454.144, -60), 2, (90, 90, 90), 8, 2, 35, 80); //1st bunker door
CreateFlag((-697.123,-188.705,-58.128Cool Man (aka Tustin), (1119.9,-1052.2,-63.2372), false, false);//orange
CreateFlag((673.976,-175.06,-60.738Cool Man (aka Tustin), (1119.9,-1052.2,-63.2372), false, false);//blue
CreateFlag((-1630,-458,-63), (-1133.26,491.506,77.125), false, false);//corner base
}



Mirage - By speselized5

    
Mirage()
{
level thread removeSkyBarrier();
CreateWall((868.641, 1159.70, 157.74), (870.149, 1510.13, 154.1));
CreateWall((868.088, 1159.70, 131.865), (870.412, 1512.21, 250.945));
CreateDoor((-3.43415, 1932.96, 24.125), (-4.36561, 1832.2, 24.125), 2, (90, 90, 0), 4, 2, 15, 80);
CreateWall((-847.348, 1385.49, 145.199), (-846.551, 1128.68, 150.2245));
CreateWall((-847.348, 1385.49, 165.199), (-846.551, 1128.68, 75.2245));
CreateWall((-741.408, 1157.64, 6.44371), (-591.747, 1155.67, -1.78725));
CreateWall((-741.408, 1157.64, 45.44371), (-591.747, 1155.67, -1.78725));
CreateWall((367.167, 1340.03, 266.125), (466.125, 1259.79, 264.032));
CreateFlag((-472.499, 1819.5, 266.125), (-665.399, 1241.97, -11.631, false, true);
CreateWall((-142.582, 955.454, 265.631), (132.361, 950.306, 267.255));
}



Turbine - By Spootra

    
Turbine()
{
level thread removeSkyBarrier();
CreateFlag((-203.906, -2088.18, 151.124), (-498.008, -2482.12, 160.885), false, true); //Entry to hillside
CreateDoor((-960.478, -2817.01, 341.416), (-886.664, -2859.88, 320.90, 1.5, (90, 0, 125), 6, 2, 20, 70);
CreateWall((-783.302, -2932.95, 301.006), (-705.757, -2937.11, 281.671), true); // Making wall to prevent zombies from sneaking around first door on hillside higher
CreateWall((-774.055, -2930.9, 309.77), (-678.113, -2933.38, 286.709), true); // same as wall above
CreateWall((-761.299, -2931.19, 326.891), (-688.131, -2932.45, 310.465), true); // same as wall above
CreateWall((-782.509, -2930.53, 343.91), (-734.882, -2828.1, 328.834), true); //same as wall above
CreateDoor((-1421.45, -3216.52, 462.176), (-1305.97, -3243.38, 459.592), 1.5, (90, 0, 125), 6, 2, 20, 70); // second door on hillside
CreateWall((-1222.49, -3351.63, 476.596), (-1166.07, -3271.07, 452.731), true); // Wall to prevent zombies from sneaking around second hillside door
CreateWall((-1426.06, -3202.36, 457.56, (-1381.81, -3132.9, 448.35, true); // Same as door above
CreateWall((-1376.93, -3126.55, 471.445), (-1435.51, -3234.77, 476.601), true); // same as wall above
CreateMysteryBox((-1211.03, -4305.35, 639.125), (90, 0, 100), 75); // Mystery box top of Hillside
CreateZipline((-1298.65, -3816.83, 589.911), (-1565.24, -4650.71, 3305.47), 3.5, true); // zipline to turbine
CreateGrid((-1307.7, -4777.31, 3258.66), (-1557.4, -4779.71, 3248.74), 90, false); // turbine floor
CreateGrid((-1564, -4716.61, 3255.13), (-1314.07, -4717.22, 3257.91), 90, false); // same as above
CreateGrid((-1325.92, -4651.65, 3289.59), (-1575.82, -4646.71, 3284.74), false); // same as above
CreateZipline((-1351.95, -4766.9, 3274.53), (-2057.89, -2749.63, 821.761), 5.0, true); // turbine to grid over looking hillside.
CreateGrid((-2081.1, -2826.72, 805.886), (-1771.63, -2741.74, 754.86), 90, false); //Grid over looking hillside
CreateRamp((-1748.5, -2794.05, 821.22), (-1431.05, -2922.13, 569.329), false); //ramp from hillside grid to ALMOST hillside
}





On this thread people are allowed to share their custom maps, since I do not have official maps for the actual game mode I will pick maps that users have made and use them in the game mode, so please post your custom maps here :p

Enjoy Tiphat
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The following 59 users say thank you to Shark for this useful post:

/SneakerStreet/, One, 0zersub, alex-_-123, Boughhhh, Bxrdyy-, Claww1337_, CodJumper:, dandeekiller, dofof99, Full-Evil, FusionIsDaName, hugo14613, ightbulb, iifire, iRnZ, Jakeboii, JLM, John Leepe, koedkilla, KUSHxHERO, Deleted-User0000000012210, LBP1906, Loz, ModsCasual, MrToxlcBooty, My Ninja Defuse, Mantus, network10, NintendoMw, Nothingbutbread, oTitY, ReFleX MoDzZ, Relaz123, ReqLobbies, Adrian, sagitarioxp, ScaRzModZ, CraZy KiD GaMeR, Script Kiddie, Sick_aSS_FoO, Skonafid, smashedya, Sunnis, Synergy, t427269, tantan27, TG1DER, TheNewLegit, theShocker97, V--JR7, Versed, VeX_RayZz, vogsmurf, xSlinkeyy, Zambie
10-22-2014, 02:11 PM #65
Originally posted by HappyGreat View Post
Is it possible to have god mode on on black ops 2 while not host?


not really, no.
10-22-2014, 02:15 PM #66
Originally posted by ScaRzModZ View Post
not really, no.


i cant find the offsets for say unlimited ammo etc on my debugger by myself and use them? maybe offsets just dynamic and change every time you load blackops2 why it possible while host and not while not host :/
10-22-2014, 02:22 PM #67
Originally posted by HappyGreat View Post
Is it possible to have god mode on on black ops 2 while not host?


Wrong Section
10-22-2014, 02:26 PM #68
Originally posted by maxiking913 View Post
Wrong Section


It has to do with black ops 2 and this section has to do with creating scripts and tools i assume? this is the perfect section to ask the question since everyone on here can find offsets easy and dont rely on tools they the tool creators
10-22-2014, 02:39 PM #69
Boughhhh
Bounty hunter
Originally posted by HappyGreat View Post
It has to do with black ops 2 and this section has to do with creating scripts and tools i assume? this is the perfect section to ask the question since everyone on here can find offsets easy and dont rely on tools they the tool creators

GTFO Snail

The following user thanked Boughhhh for this useful post:

xSlinkeyy
10-22-2014, 02:41 PM #70
Originally posted by HappyGreat View Post
It has to do with black ops 2 and this section has to do with creating scripts and tools i assume? this is the perfect section to ask the question since everyone on here can find offsets easy and dont rely on tools they the tool creators


No this is for map creating. then he should start an new on gsc QUESTIONS
10-22-2014, 02:46 PM #71
Originally posted by Boughhhh View Post
GTFO Snail


You sneak dissing me u dirty as niga? fk is you saying boy ima end ya life kid pop that addy ima bodybag ya as boy.. finna grind ya dirty as up
10-22-2014, 02:47 PM #72
Originally posted by HappyGreat View Post
You sneak dissing me u dirty as niga? fk is you saying boy ima end ya life kid pop that addy ima bodybag ya as boy.. finna grind ya dirty as up


Omg stfu, u are wrong and at this time u are the sasquatch,so u really should stfu! Winky Winky

The following user thanked maxiking913 for this useful post:

Boughhhh
10-22-2014, 03:22 PM #73
sagitarioxp
Do a barrel roll!
Originally posted by maxiking913 View Post
Finished Hijacked:

     Hijacked() //v3 NO lags
{
level thread removeSkyBarrier();
CreateMysteryBox((-2742.84, 7.67094, 159.294), (0, 180, 0), 5);
CreateRamp((522.359, 759.356, 18.9876), (522.359, 1535.313, 18.9876)); //Weg aufs Meer vorne
CreateRamp((-1026.95, 754.988, -44.5894), (-1026.57, 1535.313, -44.5894)); //Weg aufs Meer hinten
CreateRamp((-1026.57, 1535.313, -44.5894), (522.359, 1535.313, 18.9876)); //Verbindung zwischen meerespfaden
CreateWall((-111.282, 778.977, -49.875), (-114.194, 580.398, 50.875)); //Mauer Zwischen meerepfaden
CreateRamp((-1252.82, 183.799, -39.7719), (-1136.78, 183.799, -39.7719)); //Door zu unten
CreateRamp((872.747, 283.156, 22.6344), (764.17, 283.156, 22.6344)); //Door zu unten
CreateRamp((347.368, -59.621, 20.125), (347.368, -59.621, 100.125)); //Door oben Kabine
CreateWall((930.08, 372.636, 20.125), (900.08, 372.636, 100.125)); //Door oben Kabine
CreateRamp((1181.44, 1.37563, 20.125), (1181.44, 1.37563, 100.125)); //Door oben Kabine
CreateWall((1039.66, 234.45, 156.125), (920.394, 234.45, 266.125)); //Door oben Kabine Leiter
CreateFlag((-81.3954, 390.286, 54.375), (-276.589, 94.8909, -171.875), false, false); //Flagge nach unten Brunnen
CreateFlag((251.694, 14.4321, -105.875), (826.082, -69.909, 156.125), false, false); //Flagge nach oben
CreateTurret( (379.615, -129.972, 164.125), (0, 180, 0), "auto_gun_turret_mp" ); //turrent Test
CreateGrid((-2742.67, -398.804, 143.419), (-3131.83, 346.114, 143.419)); //2 etage heck
CreateElevator((-2707.38, 379.574, 169.623), (-2707.38, 379.574, -99.875), 3, 2); //elevator heck
CreateDoor((-889.721, 185.118, 20.125), (-1056.59, 185.118, 20.125), 3, (90, 90, 0), 3, 2, 40, 80); //Door
CreateZipline((-1565.27, 44.0073, 92.125), (-2753.54, -336.392, 159.294), 4, true); //zipline heck zu haus
CreateGrid((-1500.48, 346.431, 92.125), (-1630.03, 346.431, 92.125)); //Mauer treppe

}


Hopy u Enjoey


too much lag m8

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