Post: [RELEASE] Simple STEALTH Quick Menu/Mini Menu
10-23-2014, 11:38 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I'm releasing this simple COMPLETELY stealth quick menu/mini menu base. It's pretty cut and dry, you can have 4 lines of text (3 including a menu title) since it is using Println to be stealth.

How To Use
    
Dpad Right - Open
UP/DOWN - Scroll
Square - Select
Knife - Close/Exit Menu


NOTE: IF YOU ENTER/EXIT A SUB MENU YOU HAVE TO SCROLL TO HAVE THE OPTIONS SHOW UP AGAIN

Anyways, here is the code
CODE:
    
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;

init()
{
level thread onPlayerConnect();
level.numberofsettexts = 0;
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}

onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;Winky Winky
{
self waittill("spawned_player");
if(self.name == level.hostname)
{
self freezeControls(false);
self iPrintln("^4Press [{+actionslot 4}] to open the menu");
self thread QuickMenuVars();
}
}
}
QuickMenuVars()
{
self.MenuOpen = false;
self.LockMenu = false;
self.Menu["Sub"] = "Closed";
self thread LoadOptions();
self thread RunMenu();
}
LoadOptions()
{
//MainMenu
self AddTitle("Main", "Main Menu");
self AddMenuAction( "Main", 0, "Enter Submenu", ::SubMenu, "Sub1" );
self AddMenuAction( "Main", 1, "Toggle: UFO", ::New, "" );
self AddMenuAction( "Main", 2, "Toggle: Forge", ::New, "" );

self AddTitle("Sub1", "Sub Menu 1");
self AddBackToMenu("Sub1", "Main");
self AddMenuAction("Sub1", 0, "Sub Menu Option 1", ::New, "");
self AddMenuAction("Sub1", 1, "Sub Menu Option 2", ::New, "");
self AddMenuAction("Sub1", 2, "Sub Menu Option 3", ::New, "");
}
RunMenu()
{
self endon( "death" );
self endon( "disconnect" );
self.Menu["Curs"] = 0;
for(;Winky Winky
{
if( self ActionslotFourButtonPressed() && self.Menu["Sub"] == "Closed" && self.LockMenu == false && self.MenuOpen == false )
{

self.Menu["Curs"] = 0;
self.MenuOpen = true;
self.Menu["Sub"] = "Main";
self iPrintlnBold("Menu: ^2Open");
string = "";
for(i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++)
{
if(i != self.Menu["Curs"]) string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
else string += "^0>>" + self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
self iPrintln("^5"+self.Menu["TitleText"][self.Menu["Sub"]] + "\n" + string);
}
}
if( self ActionslotTwoButtonPressed() && self.IsScrolling == false && self.MenuOpen == true )
{
self.Menu["Curs"] ++;
self.IsScrolling = true;
if( self.Menu["Curs"] >= self.Menu["Option"]["Name"][self.Menu["Sub"]].size ) self.Menu["Curs"] = 0;
wait 0.2;
string = "";
for(i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++)
{
if(i != self.Menu["Curs"]) string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
else string += "^0>>" + self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
self iPrintln("^5"+self.Menu["TitleText"][self.Menu["Sub"]] + "\n" + string);
}
self.IsScrolling = false;
}
if( self ActionslotOneButtonPressed() && self.IsScrolling == false && self.MenuOpen == true )
{
self.Menu["Curs"] --;
self.IsScrolling = true;
if(self.Menu["Curs"] < 0)
{
self.Menu["Curs"] = self.Menu["Option"]["Name"][self.Menu["Sub"]].size-1;
}
wait 0.2;
string = "";
for(i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++)
{
if(i != self.Menu["Curs"]) string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
else string += "^0>>" + self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
self iPrintln("^5"+self.Menu["TitleText"][self.Menu["Sub"]] + "\n" + string);
}
self.IsScrolling = false;
}
if( self UseButtonPressed() && self.LockMenu == false && self.MenuOpen == true )
{
self thread [[self.Menu["Func"][self.Menu["Sub"]][self.Menu["Curs"]]]](self.Menu["Input"][self.Menu["Sub"]][self.Menu["Curs"]]);
wait 0.3;
}
if( self MeleeButtonPressed() && self.MenuOpen == true )
{
if( self.Menu["Sub"] == "Main" ) self ExitMenu();
else self ExitSub();
}
wait 0.05;
}
}
AddTitle(SubMenu, Title)
{
self.Menu["TitleText"][SubMenu] = Title;
}
AddMenuAction( SubMenu, OptNum, Name, Func, Input )
{
self.Menu["Option"]["Name"][SubMenu][OptNum] = Name;
self.Menu["Func"][SubMenu][OptNum] = Func;
if(isDefined( Input ))
{
self.Menu["Input"][SubMenu][OptNum] = Input;
}
}
ExitMenu()
{
self freezecontrols(false);
self.MenuOpen = false;
self.Menu["Sub"] = "Closed";
self iPrintlnBold("Menu: ^1Closed");
}
New()
{
}
AddBackToMenu( Menu, GoBack )
{
self.Menu["GoBack"][Menu] = GoBack;
}
ExitSub()
{
self.Menu["Sub"] = self.Menu["GoBack"][self.Menu["Sub"]];
self.Menu["Curs"] = 0;
for(i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++)
{
if(i != self.Menu["Curs"]) string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
else string += "^0>>" + self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
self iPrintln("^5"+self.Menu["TitleText"][self.Menu["Sub"]] + "\n" + string);
}
wait 0.2;
}
SubMenu(numsub)
{
self.Menu["Sub"] = numsub;
self.Menu["Curs"] = 0;
for(i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++)
{
if(i != self.Menu["Curs"]) string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
else string += "^0>>" + self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
self iPrintln("^5"+self.Menu["TitleText"][self.Menu["Sub"]] + "\n" + string);
}
}


HERE'S A PICTURE OF THE MENU
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CREDITS
    
IELITEMODZ - Cod4 menu base that I based my coding on
BlackPanther - Putting dis shit together.


HAVE FUN AND I ONLY ALLOW THIS CODE TO BE ON NGU

The following 8 users say thank you to Black Panther for this useful post:

Exelo, Heaney, iifire, Mantus, ScaRzModZ, Script Kiddie, Fatality, xJessex
10-23-2014, 11:42 PM #2
You're on a role :p First the mw2 style menu base and now a stealth menu.. Great job! Claps

The following user thanked Mantus for this useful post:

10-23-2014, 11:54 PM #3
Originally posted by Myst View Post
You're on a role :p First the mw2 style menu base and now a stealth menu.. Great job! Claps


Thanks man :p
10-23-2014, 11:55 PM #4
Originally posted by BlackPanther View Post
Thanks man :p


No problem bro Smile
10-24-2014, 02:42 AM #5
Chris
Former Staff
Glad to see you finally taking more interest in GSC! Looking forward to more good shit from you soon. Hopefully another base is on the way. Smile
10-24-2014, 02:58 AM #6
Originally posted by Nat
Glad to see you finally taking more interest in GSC! Looking forward to more good shit from you soon. Hopefully another base is on the way. Smile


Hey, I PM'd you.. you think you could PM me back please? =3
10-24-2014, 09:06 AM #7
Keep this stuff going.. Like it!
10-24-2014, 11:04 AM #8
Thanks guys

The following user thanked Black Panther for this useful post:

ScaRzModZ
10-24-2014, 05:40 PM #9
Leo
Are you high?
CFG MENU Gasp INFECT ME BRUH

The following user thanked Leo for this useful post:

Boughhhh
10-24-2014, 11:46 PM #10
Originally posted by BAREFACEHOST View Post
CFG MENU Gasp INFECT ME BRUH


It's not cfg, but maybe I should release how to do usb executable infections? Winky Winky

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