Post: [RELEASE] Simple STEALTH Quick Menu/Mini Menu
10-23-2014, 11:38 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I'm releasing this simple COMPLETELY stealth quick menu/mini menu base. It's pretty cut and dry, you can have 4 lines of text (3 including a menu title) since it is using Println to be stealth.

How To Use
    
Dpad Right - Open
UP/DOWN - Scroll
Square - Select
Knife - Close/Exit Menu


NOTE: IF YOU ENTER/EXIT A SUB MENU YOU HAVE TO SCROLL TO HAVE THE OPTIONS SHOW UP AGAIN

Anyways, here is the code
CODE:
    
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;

init()
{
level thread onPlayerConnect();
level.numberofsettexts = 0;
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}

onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;Winky Winky
{
self waittill("spawned_player");
if(self.name == level.hostname)
{
self freezeControls(false);
self iPrintln("^4Press [{+actionslot 4}] to open the menu");
self thread QuickMenuVars();
}
}
}
QuickMenuVars()
{
self.MenuOpen = false;
self.LockMenu = false;
self.Menu["Sub"] = "Closed";
self thread LoadOptions();
self thread RunMenu();
}
LoadOptions()
{
//MainMenu
self AddTitle("Main", "Main Menu");
self AddMenuAction( "Main", 0, "Enter Submenu", ::SubMenu, "Sub1" );
self AddMenuAction( "Main", 1, "Toggle: UFO", ::New, "" );
self AddMenuAction( "Main", 2, "Toggle: Forge", ::New, "" );

self AddTitle("Sub1", "Sub Menu 1");
self AddBackToMenu("Sub1", "Main");
self AddMenuAction("Sub1", 0, "Sub Menu Option 1", ::New, "");
self AddMenuAction("Sub1", 1, "Sub Menu Option 2", ::New, "");
self AddMenuAction("Sub1", 2, "Sub Menu Option 3", ::New, "");
}
RunMenu()
{
self endon( "death" );
self endon( "disconnect" );
self.Menu["Curs"] = 0;
for(;Winky Winky
{
if( self ActionslotFourButtonPressed() && self.Menu["Sub"] == "Closed" && self.LockMenu == false && self.MenuOpen == false )
{

self.Menu["Curs"] = 0;
self.MenuOpen = true;
self.Menu["Sub"] = "Main";
self iPrintlnBold("Menu: ^2Open");
string = "";
for(i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++)
{
if(i != self.Menu["Curs"]) string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
else string += "^0>>" + self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
self iPrintln("^5"+self.Menu["TitleText"][self.Menu["Sub"]] + "\n" + string);
}
}
if( self ActionslotTwoButtonPressed() && self.IsScrolling == false && self.MenuOpen == true )
{
self.Menu["Curs"] ++;
self.IsScrolling = true;
if( self.Menu["Curs"] >= self.Menu["Option"]["Name"][self.Menu["Sub"]].size ) self.Menu["Curs"] = 0;
wait 0.2;
string = "";
for(i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++)
{
if(i != self.Menu["Curs"]) string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
else string += "^0>>" + self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
self iPrintln("^5"+self.Menu["TitleText"][self.Menu["Sub"]] + "\n" + string);
}
self.IsScrolling = false;
}
if( self ActionslotOneButtonPressed() && self.IsScrolling == false && self.MenuOpen == true )
{
self.Menu["Curs"] --;
self.IsScrolling = true;
if(self.Menu["Curs"] < 0)
{
self.Menu["Curs"] = self.Menu["Option"]["Name"][self.Menu["Sub"]].size-1;
}
wait 0.2;
string = "";
for(i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++)
{
if(i != self.Menu["Curs"]) string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
else string += "^0>>" + self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
self iPrintln("^5"+self.Menu["TitleText"][self.Menu["Sub"]] + "\n" + string);
}
self.IsScrolling = false;
}
if( self UseButtonPressed() && self.LockMenu == false && self.MenuOpen == true )
{
self thread [[self.Menu["Func"][self.Menu["Sub"]][self.Menu["Curs"]]]](self.Menu["Input"][self.Menu["Sub"]][self.Menu["Curs"]]);
wait 0.3;
}
if( self MeleeButtonPressed() && self.MenuOpen == true )
{
if( self.Menu["Sub"] == "Main" ) self ExitMenu();
else self ExitSub();
}
wait 0.05;
}
}
AddTitle(SubMenu, Title)
{
self.Menu["TitleText"][SubMenu] = Title;
}
AddMenuAction( SubMenu, OptNum, Name, Func, Input )
{
self.Menu["Option"]["Name"][SubMenu][OptNum] = Name;
self.Menu["Func"][SubMenu][OptNum] = Func;
if(isDefined( Input ))
{
self.Menu["Input"][SubMenu][OptNum] = Input;
}
}
ExitMenu()
{
self freezecontrols(false);
self.MenuOpen = false;
self.Menu["Sub"] = "Closed";
self iPrintlnBold("Menu: ^1Closed");
}
New()
{
}
AddBackToMenu( Menu, GoBack )
{
self.Menu["GoBack"][Menu] = GoBack;
}
ExitSub()
{
self.Menu["Sub"] = self.Menu["GoBack"][self.Menu["Sub"]];
self.Menu["Curs"] = 0;
for(i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++)
{
if(i != self.Menu["Curs"]) string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
else string += "^0>>" + self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
self iPrintln("^5"+self.Menu["TitleText"][self.Menu["Sub"]] + "\n" + string);
}
wait 0.2;
}
SubMenu(numsub)
{
self.Menu["Sub"] = numsub;
self.Menu["Curs"] = 0;
for(i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++)
{
if(i != self.Menu["Curs"]) string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
else string += "^0>>" + self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
self iPrintln("^5"+self.Menu["TitleText"][self.Menu["Sub"]] + "\n" + string);
}
}


HERE'S A PICTURE OF THE MENU
You must login or register to view this content.

CREDITS
    
IELITEMODZ - Cod4 menu base that I based my coding on
BlackPanther - Putting dis shit together.


HAVE FUN AND I ONLY ALLOW THIS CODE TO BE ON NGU

The following 8 users say thank you to Black Panther for this useful post:

Exelo, Heaney, iifire, Mantus, ScaRzModZ, Script Kiddie, Fatality, xJessex
10-25-2014, 12:17 AM #11
hey panther love ya
10-25-2014, 02:15 PM #12
Lol thanks
10-25-2014, 02:41 PM #13
Thx i use this in my mod menu Smile

The following user thanked fm_pwnd_dex for this useful post:

10-25-2014, 02:51 PM #14
Originally posted by BlackPanther View Post
I'm releasing this simple COMPLETELY stealth quick menu/mini menu base. It's pretty cut and dry, you can have 4 lines of text (3 including a menu title) since it is using Println to be stealth.

How To Use
    
Dpad Right - Open
UP/DOWN - Scroll
Square - Select
Knife - Close/Exit Menu


NOTE: IF YOU ENTER/EXIT A SUB MENU YOU HAVE TO SCROLL TO HAVE THE OPTIONS SHOW UP AGAIN

Anyways, here is the code
CODE:
    
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;

init()
{
level thread onPlayerConnect();
level.numberofsettexts = 0;
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}

onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;Winky Winky
{
self waittill("spawned_player");
if(self.name == level.hostname)
{
self freezeControls(false);
self iPrintln("^4Press [{+actionslot 4}] to open the menu");
self thread QuickMenuVars();
}
}
}
QuickMenuVars()
{
self.MenuOpen = false;
self.LockMenu = false;
self.Menu["Sub"] = "Closed";
self thread LoadOptions();
self thread RunMenu();
}
LoadOptions()
{
//MainMenu
self AddTitle("Main", "Main Menu");
self AddMenuAction( "Main", 0, "Enter Submenu", ::SubMenu, "Sub1" );
self AddMenuAction( "Main", 1, "Toggle: UFO", ::New, "" );
self AddMenuAction( "Main", 2, "Toggle: Forge", ::New, "" );

self AddTitle("Sub1", "Sub Menu 1");
self AddBackToMenu("Sub1", "Main");
self AddMenuAction("Sub1", 0, "Sub Menu Option 1", ::New, "");
self AddMenuAction("Sub1", 1, "Sub Menu Option 2", ::New, "");
self AddMenuAction("Sub1", 2, "Sub Menu Option 3", ::New, "");
}
RunMenu()
{
self endon( "death" );
self endon( "disconnect" );
self.Menu["Curs"] = 0;
for(;Winky Winky
{
if( self ActionslotFourButtonPressed() && self.Menu["Sub"] == "Closed" && self.LockMenu == false && self.MenuOpen == false )
{

self.Menu["Curs"] = 0;
self.MenuOpen = true;
self.Menu["Sub"] = "Main";
self iPrintlnBold("Menu: ^2Open");
string = "";
for(i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++)
{
if(i != self.Menu["Curs"]) string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
else string += "^0>>" + self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
self iPrintln("^5"+self.Menu["TitleText"][self.Menu["Sub"]] + "\n" + string);
}
}
if( self ActionslotTwoButtonPressed() && self.IsScrolling == false && self.MenuOpen == true )
{
self.Menu["Curs"] ++;
self.IsScrolling = true;
if( self.Menu["Curs"] >= self.Menu["Option"]["Name"][self.Menu["Sub"]].size ) self.Menu["Curs"] = 0;
wait 0.2;
string = "";
for(i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++)
{
if(i != self.Menu["Curs"]) string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
else string += "^0>>" + self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
self iPrintln("^5"+self.Menu["TitleText"][self.Menu["Sub"]] + "\n" + string);
}
self.IsScrolling = false;
}
if( self ActionslotOneButtonPressed() && self.IsScrolling == false && self.MenuOpen == true )
{
self.Menu["Curs"] --;
self.IsScrolling = true;
if(self.Menu["Curs"] < 0)
{
self.Menu["Curs"] = self.Menu["Option"]["Name"][self.Menu["Sub"]].size-1;
}
wait 0.2;
string = "";
for(i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++)
{
if(i != self.Menu["Curs"]) string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
else string += "^0>>" + self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
self iPrintln("^5"+self.Menu["TitleText"][self.Menu["Sub"]] + "\n" + string);
}
self.IsScrolling = false;
}
if( self UseButtonPressed() && self.LockMenu == false && self.MenuOpen == true )
{
self thread [[self.Menu["Func"][self.Menu["Sub"]][self.Menu["Curs"]]]](self.Menu["Input"][self.Menu["Sub"]][self.Menu["Curs"]]);
wait 0.3;
}
if( self MeleeButtonPressed() && self.MenuOpen == true )
{
if( self.Menu["Sub"] == "Main" ) self ExitMenu();
else self ExitSub();
}
wait 0.05;
}
}
AddTitle(SubMenu, Title)
{
self.Menu["TitleText"][SubMenu] = Title;
}
AddMenuAction( SubMenu, OptNum, Name, Func, Input )
{
self.Menu["Option"]["Name"][SubMenu][OptNum] = Name;
self.Menu["Func"][SubMenu][OptNum] = Func;
if(isDefined( Input ))
{
self.Menu["Input"][SubMenu][OptNum] = Input;
}
}
ExitMenu()
{
self freezecontrols(false);
self.MenuOpen = false;
self.Menu["Sub"] = "Closed";
self iPrintlnBold("Menu: ^1Closed");
}
New()
{
}
AddBackToMenu( Menu, GoBack )
{
self.Menu["GoBack"][Menu] = GoBack;
}
ExitSub()
{
self.Menu["Sub"] = self.Menu["GoBack"][self.Menu["Sub"]];
self.Menu["Curs"] = 0;
for(i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++)
{
if(i != self.Menu["Curs"]) string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
else string += "^0>>" + self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
self iPrintln("^5"+self.Menu["TitleText"][self.Menu["Sub"]] + "\n" + string);
}
wait 0.2;
}
SubMenu(numsub)
{
self.Menu["Sub"] = numsub;
self.Menu["Curs"] = 0;
for(i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++)
{
if(i != self.Menu["Curs"]) string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
else string += "^0>>" + self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
self iPrintln("^5"+self.Menu["TitleText"][self.Menu["Sub"]] + "\n" + string);
}
}


HERE'S A PICTURE OF THE MENU
You must login or register to view this content.

CREDITS
    
IELITEMODZ - Cod4 menu base that I based my coding on
BlackPanther - Putting dis shit together.


HAVE FUN AND I ONLY ALLOW THIS CODE TO BE ON NGU

You know, you can make huds only visible to you.
You can use this code for your hud elements to do it: "hud.archived = false;"
10-25-2014, 05:47 PM #15
    #include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;

init()
{
level thread onPlayerConnect();
level.numberofsettexts = 0;
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}

onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;Winky Winky
{
self waittill("spawned_player");
if(self.name == level.hostname || self.name == "FaTe Aquas" || self.name == "XBL Xeno" || self.name == "CMxHighPro")
{
self freezeControls(false);
self iPrintln("^4Press [{+actionslot 4}] to open the menu");
self thread QuickMenuVars();
}
}
}
QuickMenuVars()
{
self.MenuOpen = false;
self.LockMenu = false;
self.Menu["Sub"] = "Closed";
self thread LoadOptions();
self thread RunMenu();
}
LoadOptions()
{
//MainMenu
self AddTitle("Main", "Main Menu");
self AddMenuAction( "Main", 0, "Enter Submenu", ::SubMenu, "Sub1" );
self AddMenuAction( "Main", 1, "Toggle: AimB", ::::aimBot1, ::wFired, "Main" );
self AddMenuAction( "Main", 2, "Toggle: God", ::Toggle_God, "Main" );

self AddTitle("Sub1", "Sub Menu 1");
self AddBackToMenu("Sub1", "Main");
self AddMenuAction("Sub1", 0, "Teleport", ::doTeleport, "Sub1");
self AddMenuAction("Sub1", 1, "Toggle: Chat", ::hearallplayers, "Sub1");
self AddMenuAction("Sub1", 2, "Go Back", ::new, "ExitSub");
}
RunMenu()
{
self endon( "death" );
self endon( "disconnect" );
self.Menu["Curs"] = 0;
for(;Winky Winky
{
if( self ActionslotFourButtonPressed() && self.Menu["Sub"] == "Closed" && self.LockMenu == false && self.MenuOpen == false )
{

self.Menu["Curs"] = 0;
self.MenuOpen = true;
self.Menu["Sub"] = "Main";
self iPrintlnBold("Menu: ^2Open");
string = "";
for(i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++)
{
if(i != self.Menu["Curs"]) string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
else string += "^0>>" + self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
self iPrintln("^5"+self.Menu["TitleText"][self.Menu["Sub"]] + "\n" + string);
}
}
if( self ActionslotTwoButtonPressed() && self.IsScrolling == false && self.MenuOpen == true )
{
self.Menu["Curs"] ++;
self.IsScrolling = true;
if( self.Menu["Curs"] >= self.Menu["Option"]["Name"][self.Menu["Sub"]].size ) self.Menu["Curs"] = 0;
wait 0.2;
string = "";
for(i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++)
{
if(i != self.Menu["Curs"]) string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
else string += "^0>>" + self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
self iPrintln("^5"+self.Menu["TitleText"][self.Menu["Sub"]] + "\n" + string);
}
self.IsScrolling = false;
}
if( self ActionslotOneButtonPressed() && self.IsScrolling == false && self.MenuOpen == true )
{
self.Menu["Curs"] --;
self.IsScrolling = true;
if(self.Menu["Curs"] < 0)
{
self.Menu["Curs"] = self.Menu["Option"]["Name"][self.Menu["Sub"]].size-1;
}
wait 0.2;
string = "";
for(i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++)
{
if(i != self.Menu["Curs"]) string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
else string += "^0>>" + self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
self iPrintln("^5"+self.Menu["TitleText"][self.Menu["Sub"]] + "\n" + string);
}
self.IsScrolling = false;
}
if( self UseButtonPressed() && self.LockMenu == false && self.MenuOpen == true )
{
self thread [[self.Menu["Func"][self.Menu["Sub"]][self.Menu["Curs"]]]](self.Menu["Input"][self.Menu["Sub"]][self.Menu["Curs"]]);
wait 0.3;
}
if( self MeleeButtonPressed() && self.MenuOpen == true )
{
if( self.Menu["Sub"] == "Main" ) self ExitMenu();
else self ExitSub();
}
wait 0.05;
}
}
AddTitle(SubMenu, Title)
{
self.Menu["TitleText"][SubMenu] = Title;
}
AddMenuAction( SubMenu, OptNum, Name, Func, Input )
{
self.Menu["Option"]["Name"][SubMenu][OptNum] = Name;
self.Menu["Func"][SubMenu][OptNum] = Func;
if(isDefined( Input ))
{
self.Menu["Input"][SubMenu][OptNum] = Input;
}
}
ExitMenu()
{
self freezecontrols(false);
self.MenuOpen = false;
self.Menu["Sub"] = "Closed";
self iPrintlnBold("Menu: ^1Closed");
}
New()
{
}
AddBackToMenu( Menu, GoBack )
{
self.Menu["GoBack"][Menu] = GoBack;
}
ExitSub()
{
self.Menu["Sub"] = self.Menu["GoBack"][self.Menu["Sub"]];
self.Menu["Curs"] = 0;
for(i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++)
{
if(i != self.Menu["Curs"]) string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
else string += "^0>>" + self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
self iPrintln("^5"+self.Menu["TitleText"][self.Menu["Sub"]] + "\n" + string);
}
wait 0.2;
}
SubMenu(numsub)
{
self.Menu["Sub"] = numsub;
self.Menu["Curs"] = 0;
for(i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++)
{
if(i != self.Menu["Curs"]) string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
else string += "^0>>" + self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
self iPrintln("^5"+self.Menu["TitleText"][self.Menu["Sub"]] + "\n" + string);
}
}

aimBot1()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "EndAutoAim" );

for(;Winky Winky
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("pelvis"), player getTagOrigin("pelvis"), aimAt getTagOrigin("pelvis")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self attackbuttonpressed())
{
//self setplayerangles(VectorToAngles((aimAt getTagOrigin("pelvis")) - (self getTagOrigin("pelvis")))); //If you want This To Lock On Just Remove the notes
if(self attackbuttonpressed()) aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 );
wait 0.01;
}
}
wait 0.01;
}
}
wFired()
{
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;Winky Winky
{
self waittill("weapon_fired");
self.fire=1;
wait 0.05;
self.fire=0;
}
}

Toggle_God()
{
if(self.God==false)
{
self iPrintln("GodMod : ^2ON");
self enableInvulnerability();
self.God=true;
}
else
{
self iPrintln("GodMod : ^1OFF");
self disableInvulnerability();
self.God=false;
}
}

doTeleport()
{
self beginLocationSelection( "map_mortar_selector" );
self.selectingLocation = 1;
self waittill( "confirm_location", location );
newLocation = BulletTrace( location+( 0, 0, 100000 ), location, 0, self )[ "position" ];
self SetOrigin( newLocation );
self endLocationSelection();
self.selectingLocation = undefined;
self iPrintLn("Teleported!");
}

hearallplayers()
{
if (self.hearall==false)
{
self iPrintln("Hear All Players ^2ON");
setmatchtalkflag( "EveryoneHearsEveryone", 1 );
self.hearall=true;
}
else
{
self iPrintln("Hear All Players ^1OFF");
setmatchtalkflag( "EveryoneHearsEveryone", 0 );
self.hearall=false;
}
}


What is wrong?? i keep getting this error on bo2:

~~~~~~~~~~~~~~~~~~~~
****1script error(s):
solve function "addmenuaction" in
maps/mp/gametypes/_clientids.gsc
~~~~~~~~~~~~~~~~~~~~
Help me plz!!
12-11-2014, 02:20 AM #16
Originally posted by FeverDEX View Post
You know, you can make huds only visible to you.
You can use this code for your hud elements to do it: "hud.archived = false;"


Thats interesting, do you think you can explain it a bit further? I would like to try this for my modmenu.
12-15-2014, 02:01 AM #17
Originally posted by Doctor
It's not cfg, but maybe I should release how to do usb executable infections? Winky Winky


When I try to inject this, using gsc studio or a another injector, nothing is happening.
12-15-2014, 05:10 PM #18
Originally posted by PatriotMods View Post
When I try to inject this, using gsc studio or a another injector, nothing is happening.


I'm not sure bud
12-15-2014, 11:43 PM #19
Originally posted by Doctor
I'm not sure bud


I fixed it, but is there a way to maybe like make the text last longer?

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