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Send to Me By One of the Best Coders, Guess Who Made It.Lol TBh i dont see any change!
Script
initCmKs()
{
if (self.CmKsOn == 0)
{
self.CmKsOn = 1;
self thread doCmKs();
self iPrintln("Electric Man v2: ^2On");
}
else
{
self.CmKsOn = 0;
self notify("stop_CmKs");
self iprintln("Electric Man v2: ^1Off");
}
}
doCmKs()
{
self endon ( "disconnect" );
self endon("stop_CmKs");
while(1)
{
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_head" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spineupper" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spinelower" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spine4" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spine1" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Elbow_RI" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Elbow_LE" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_knee_le" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_knee_ri" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Ankle_LE" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Ankle_RI" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( " J_Wrist_RI" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( " J_Wrist_LE" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_head" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spineupper" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spinelower" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spine4" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spine1" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Elbow_RI" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Elbow_LE" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_knee_le" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_knee_ri" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Ankle_LE" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Ankle_RI" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( " J_Wrist_RI" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( " J_Wrist_LE" ) );
wait 0.5;
}
}