Post: Man Scripts
06-29-2015, 05:53 PM #1
(adsbygoogle = window.adsbygoogle || []).push({});
Man Scripts

Blood Man Script
Also when you use this add
level._effect[ "impacts/fx_deathfx_dogbite" ] = loadfx( "impacts/fx_deathfx_dogbite" );
into your
init()
{
level._effect[ "impacts/fx_deathfx_dogbite" ] = loadfx( "impacts/fx_deathfx_dogbite" );
}

    initBloodMan()
{
if (self.bloodmanOn == 0)
{
self.bloodmanOn = 1;
self thread bloodMan();
self iPrintln("Blood Man: [^2On^7] by ^2Pvpeon"); //no change leecher//
}
else
{
self.bloodmanOn = 0;
self notify("stop_bloodman");
self iprintln("Blood Man: [^1Off^7] by ^2Pvpeon"); //no change leecher//
}
}

bloodMan()
{
self endon ( "disconnect" );
self endon("stop_bloodman");
level._effect[ "impacts/fx_deathfx_dogbite" ] = loadfx( "impacts/fx_deathfx_dogbite" );
while(1)
{

level._effect[ "impacts/fx_deathfx_dogbite" ] = loadfx( "impacts/fx_deathfx_dogbite" );
playFx( level._effect["impacts/fx_deathfx_dogbite"], self getTagOrigin( "j_head" ) );
playFx( level._effect["impacts/fx_deathfx_dogbite"], self getTagOrigin( "j_spineupper" ) );
playFx( level._effect["impacts/fx_deathfx_dogbite"], self getTagOrigin( "j_spinelower" ) );
playFx( level._effect["impacts/fx_deathfx_dogbite"], self getTagOrigin( "j_spine4" ) );
playFx( level._effect["impacts/fx_deathfx_dogbite"], self getTagOrigin( "j_spine1" ) );
playFx( level._effect["impacts/fx_deathfx_dogbite"], self getTagOrigin( "J_Elbow_RI" ) );
playFx( level._effect["impacts/fx_deathfx_dogbite"], self getTagOrigin( "J_Elbow_LE" ) );
playFx( level._effect["impacts/fx_deathfx_dogbite"], self getTagOrigin( "j_knee_le" ) );
playFx( level._effect["impacts/fx_deathfx_dogbite"], self getTagOrigin( "j_knee_ri" ) );
playFx( level._effect["impacts/fx_deathfx_dogbite"], self getTagOrigin( "J_Ankle_LE" ) );
playFx( level._effect["impacts/fx_deathfx_dogbite"], self getTagOrigin( "J_Ankle_RI" ) );
playFx( level._effect["impacts/fx_deathfx_dogbite"], self getTagOrigin( " J_Wrist_RI" ) );
playFx( level._effect["impacts/fx_deathfx_dogbite"], self getTagOrigin( " J_Wrist_LE" ) );
wait 0.5;
}
}


Credits:
TwistedLobby aka elitexboxer edited Code and added Blood FX
Loz - Blood Effect
CmK_4_LiFe - Code from Electric Man
(adsbygoogle = window.adsbygoogle || []).push({});

The following 3 users groaned at Elitexboxer for this awful post:

FRINZ, Devilemi, oCmKs_4_LiFe
06-30-2015, 10:04 PM #11
oCmKs_4_LiFe
< ^ > < ^ >
Originally posted by Elitexboxer View Post
Like he said I had credits to myself TBH lol.


its cool. :P

The following user thanked oCmKs_4_LiFe for this useful post:

Elitexboxer
06-30-2015, 10:36 PM #12
Originally posted by LiFe View Post
its cool. :P


Working on find some other FX and making these.
07-01-2015, 01:22 AM #13
kaymarie123
Do a barrel roll!
how do i put this to my rpc menu?

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo